Fantasy

Everdell Silverfrost

Silverfrost is the next standalone edge of the map series of Everdell. Beyond the snow-capped Spirecrest mountains to the south of Everdell Valley, lies the bold country of Silverfrost. It is your task to build and maintain a city in this challenging landscape. You must clear the piling snow, burn the fires to keep your citizens warm and prosperous, and complete important quests for the Ranger’s Guild.

In Silverfrost, you send critter workers to various Locations on the board, cards, or the mountain to gather resources and activate unique effects. You use these resources to play cards face up in front of you, forming your own city. Each turn, you take 1 of 3 possible actions — Place a worker, Play a card, or Prepare for the next season.

You may place 1 of your workers on any Basic Location, Red Destination card in your city or opponent’s cities, the Forge, the Hot Springs, or a mountaintop Beacon, so long as it is not blocked by Snow or another worker. You then claim the listed resources or perform the action. If there is Snow at the location, you must first spend a Fire resource to clear the snow pile. If you use your unique Ranger worker, you can visit an occupied location, or gain a Fire resource if visiting a location alone.

To play a card, you must pay the listed cost of resources. If it is a Critter, you may instead play it for free by using 1 of your 2 Chimneys, so long as you have the necessary Fire to light it. Cards may be played either from your hand, or from the area of face-up cards on the board known as the Valley. Nearly all of the cards in Silverfrost feature new and powerful abilities, offering a huge variety of strategic depth and combos to explore.

If all of your workers are deployed, you may prepare for the next season by bringing back all of your workers, gaining a new worker, and performing the action described for the following season, introducing new snowfall to the board and to your city, as well as other challenges. A player is finished when they have played through the last season (Spring) and cannot perform any more actions. After all players have finished, the player with the most points is the winner.

Delivery Witches

In Delivery Witches, you play as one of the apprentice witches, who will have to master their broomstick skills by delivering packages to the townsfolk. Move around the island to pick up packages, deliver them and improve your skills to gradually climb the mountain.

In each turn, each witch will have 4 actions, which she can use as she wishes. The actions they can do are moving, improving the broom or skills or accept and deliver orders. Witches can move between adjacent squares on the board. Using an action for each movement.

To accept an assignment, it will be necessary to move to a square with the symbol of pickup, and spending an action, will draw a card from the deck of assignments. This will mark the number of packages to be delivered and the destination, marked by a color.

Delivering packages does not spend actions, just by passing over the colored houses, it is considered that this package and all the packages of the same color have been delivered. With each package, we will get rewarded, which will always be coins, and skill points. These coins and skill points will be used to improve the broom and your skills, you will be able to buy them in the store.

As packages are delivered, you will get medals. According to different conditions are met. When a player manages to have 4 medals, the final round will be activated and the game will be over. The player who scores the most points wins the game and will become a Delivery Witch!

Delivery Witches

In Delivery Witches, you play as one of the apprentice witches, who will have to master their broomstick skills by delivering packages to the townsfolk. Move around the island to pick up packages, deliver them and improve your skills to gradually climb the mountain.

In each turn, each witch will have 4 actions, which she can use as she wishes. The actions they can do are moving, improving the broom or skills or accept and deliver orders. Witches can move between adjacent squares on the board. Using an action for each movement.

To accept an assignment, it will be necessary to move to a square with the symbol of pickup, and spending an action, will draw a card from the deck of assignments. This will mark the number of packages to be delivered and the destination, marked by a color.

Delivering packages does not spend actions, just by passing over the colored houses, it is considered that this package and all the packages of the same color have been delivered. With each package, we will get rewarded, which will always be coins, and skill points. These coins and skill points will be used to improve the broom and your skills, you will be able to buy them in the store.

As packages are delivered, you will get medals. According to different conditions are met. When a player manages to have 4 medals, the final round will be activated and the game will be over. The player who scores the most points wins the game and will become a Delivery Witch!

A Wild Venture

A Wild Venture is a fast-paced, strategic 2-player game where you don’t just build engines… you dismantle them too!

In this quirky world, you’ll share a deck of cards packed with wild characters, clever combos, and unexpected twists. Each turn, you’ll race to build powerful synergies... only to tear them apart when the time is right. Cards won’t last forever, but only the ones you have fully used up score points, making timing everything.

With 108 unique cards, a double-sided adventuring board, and two themed sets for endless variety, no two games feel the same. It’s strategic. It’s deep. It’s delightfully wild.

If you love tactical duels, fast decisions, and games with real personality then A Wild Venture is definitely for you!

The Hobbit: There and Back Again

The Hobbit: There & Back Again is a competitive adventure game in which players draft dice to make pathways, collect resources, and perform actions that help them to reach their chapter goal.

In more detail, each of the players has their own adventure board book open to the same chapter of the game, and they play in turn order starting with the shortest player. That player rolls all of the dice, then selects one, then the next player selects one, and so on until all dice have been chosen, at which point the next player rolls all the dice once again.

With your chosen dice, you use a dry-erase pen to mark the current chapter of your book, drafting a path to evade trolls, battle goblins, solve riddles, and pen the best conclusion to each chapter. The game takes players through the eight most iconic challenges faced by Bilbo and the Dwarves in The Hobbit, such as overcoming trolls, goblins, wargs, and giant spiders; reclaiming the treasure of the dwarves; and defeating the dragon Smaug. In the end, you want to complete the most rewarding journey to The Lonely Mountain.

The Hobbit: There & Back Again includes a solo mode, as well as a way to increase the game's difficulty, whether for some players to balance different skills levels or for everyone to increase the challenge.