Fantasy

Spirit Island

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.

The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.

At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg: a French Plantation Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

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Cooperative Games

Super Fantasy: Night of the Badly Dead

On planet Scuffland, there's a city named Grimram. It's a sad and dark place, mostly because peasants farm wild plants instead of vegetables and the local varnish seller works only with grayscale paints.

On a bad, bad day, Archbishop Lazybones finds the tomb of King Skullcleaver, a great hero of the past, dead because of a sneeze that made him fall from the back of a donkey he mounted by mistake. A really bad death. After reading the story on Skullcleaver's tomb, Lazybones laughs at the king for his ridiculous fate. Skullcleaver's spirit get really angry and asks Boo, God of Bad Luck, to bring back to the upper world him and all the warriors who died badly in order to move war on the living and (hopefully) die in a better way.

Boo resolves that it will be fun, and the "Night of Badly Dead" begins. Who will dare to stand against the army of King Skullcleaver?

•••

Super Fantasy: Night of the Badly Dead, a sequel of the acclaimed Super Fantasy: Ugly Snouts Assault, features six brand new heroes, challenging missions, loads of items, and tons of Badly Dead!

Super Fantasy uses a simple yet unique dice-based system. Players have a pool of six dice to roll that they manage according to the action they want to perform (such as movement, attack, etc.) and its effectiveness. Each face of the dice shows either a 1, 2 or the Special Power symbol and the sum of the results shown represents the effectiveness of the action performed by the heroes. Every time the Special Power symbol occurs, the hero can choose to charge one of his abilities; once fully charged, the hero can unleash its power against the enemies!

Are you ready for the biggest adventure of all times?

Library Location: 
Archived -- Ask Staff for Assistance

Super Fantasy: Ugly Snouts Assault

Super Fantasy is the first hack'n'slash board game in which up to six players take on the roles of brave and unique heroes. During each game, players embark on tricky and mighty quests into ever-changing dangerous caves and dungeons swarmed with monsters and terrible creatures that try to slaughter them, while heroes try to gain treasures as well as better equipment in order to complete the missions.

Since hordes of monsters repeatedly cross the path of our heroes, bloody clashes are inevitable in order to achieve victory! That is why Super Fantasy uses a simple yet unique dice-based system. Players have a pool of six dice to roll that they manage according to the action they want to perform (such as movement, attack, etc.) and its effectiveness. Each face of the dice shows either a 1, 2 or the Special Power symbol and the sum of the results shown represents the effectiveness of the action performed by the heroes. Every time the Special Power symbol occurs, the hero can choose to charge one of his abilities; once fully charged, the hero can unleash its power against the enemies!

Super Fantasy features double-sided modular board pieces for creating countless scenarios combinations, six mighty heroes and three unique and powerful abilities for each hero, throwing players into a fast-paced world in which anything can happen!

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Archived -- Ask Staff for Assistance

The Princess Bride: As You Wish

As You Wish is a Princess Bride game where decisions will need to be made if you're to tell the story of your true love. Each player drafts their cards in a bid to collect sets of icons, all dependent on the desires and needs of the character drawn at the start of a round. The more icons on your group of cards, the more points you'll pull in at the end of play, but beware - some of them are poisoned and can cause you to lose them! As You Wish is a surprisingly tricky game that will keep you on your toes for the duration of play!

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Archived -- Ask Staff for Assistance

The Princess Bride: Miracle Pill

In Miracle Pill, a Princess Bride game, players attempt to capture a little magic in the form of a not-so-little pill that will hopefully bring the Man In Black back to life! You'll need to create the perfect mix of ingredients by choosing cards from your hand to create groups of different types. Each round involves drafting cards and revealing them all at the same time, building up your ingredients that will eventually combine together, but remember to follow any immediate instructions that are revealed! In the third and final round you'll add scoring cards to your tableau, making those collections of yours finally pay off! Just remember to cover the finished article in chocolate; we hear that helps when swallowing the pill...

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Archived -- Ask Staff for Assistance

The Mysterious Forest

The Mysterious Forest is a cooperative memory game inspired by Daniel Lieske's graphic novel, The Wormworld Saga.

After going through a magical painting, young Jonas enters a fantasy world. Players help him cross the Mysterious Forest and face the frightening Queen of the Draconias. The game is played in three phases: During the scouting phase, the players look at each of the eight forest cards in play and try to memorize all the equipment they need to cross the forest. Then they prepare Jonas' backpack by rolling the dice and trying to get the right pieces of equipment. Once ready, the players start the expedition by turning the first forest card face up and discarding the required equipment from the backpack.

If they can reach the final card and choose the right equipment before they reveal it, they win the game!

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Family Games

Underlings of Underwing

Once every century, the dragons of Underwing return to their ancient brooding grounds for a Great Hatching. Whelps, drakes, wyverns, and wyrms alike dart through the air as the world's most daring tamers try their hands at capturing and training these wondrous, winged beasts.

Armed with an array of colored Elements, players hatch a horde of dragons by strategically placing gemstones within nesting sites. Of course, different eggs thrive in the presence of different elements, so would-be tamers must optimize the use of their dragon handler underlings to stake claim, add gemstones, and fetch more resources. At the end of the Great Hatching, the tamer with the most Dragon Points is proclaimed Underwing's next great Dragonlord.

Do you have what it takes to become a champion, or are you doomed to become dragon flambé? Join the egg-hatching fray to find out!

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Fantasy Themed Games

Caverna: Cave vs Cave

In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they'll double their workforce, open up new living space in the mountain, construct new buildings and rooms in which to live, and dig for precious metals.

In more detail, each player starts the game with an individual player board that's covered with a random assortment of face-down building/room tiles and only one space. Some tiles are face up and available for purchase at the start of play. Four action tiles lie face up as well. At the start of each of the eight rounds, one new action tile is revealed, then players alternate taking actions, with the number of actions increasing from two up to four over the course of the game. As players excavate their mountainous player board, new building and room tiles are added to the pool; some rooms can be used immediately when acquired, whereas others require the use of an action tile.

After eight rounds, players tally their points for buildings constructed and gold collected to see who wins.

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Two Player Games

Tales & Games: Aladdin & the Magic Lamp

Description from the publisher:

The sorcerer has sent you, a street urchin like Aladdin, into a cave to look for a magic lamp that lets you call upon a genie's favors. However, the cave also encloses fabulous treasures sorted into three chests. If you're not too greedy, this could be your chance to become rich!

In Tales & Games: Aladdin & The Magic Lamp, a turn has three phases during which everyone plays simultaneously. First, choose how many chest cards you want to draw and from which chest. Then, call out to the genie by being the fastest. Finally, if you haven't been too greedy, draw chest cards while avoiding the scorpions.

The game ends when a player draws one of the three sorcerer cards and closes the cave.

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Children's Games

Harry Potter and the Sorcerer's Stone Mystery at Hogwarts Game

This Clue-style game comes with a game board, Fluffy Folder (for holding the solution), 2 special dice, 6 wizard hat pawns, 1 ghost pawn, 10 Hogwarts event cards, 6 Character cards, 6 Magic cards, 9 Room cards, 2 Summary cards, and a Check List Pad.
The object of the game is to deduce which student cast which forbidden spell in which room in Hogwart's School. Once a player thinks he/she knows the solution they must travel to the difficult to reach third floor where Fluffy guards the answer.
While most of the mechanics of play will be familiar to any player of the classic Clue, a few new elements in the game may require a slightly different approach to play.

Library Location: 
Archived -- Ask Staff for Assistance

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