Fantasy

Emberheart

The mystical island of Emberheart is home to the last dragons. They were living in harmony with the villagers until poachers from the Distant Lands arrived to capture, raid, and plunder. To keep the island safe, the Dragon Ambassador now seeks the King’s support. As one of the King’s champions, your mission is to join forces with the villagers, rescue and protect the dragons, and stand against the evil poachers.

Emberheart is a quick-playing, medium-weight worker placement game . As one of the King’s Champions, your task is to recruit heroes, rescue dragons and expand their preserves, train your own dragon companion, and oppose the roaming poachers.

On your turn, you can either take an Aide token (granting you a unique bonus for the round), or send a party of hirelings to one of the locations on the island. The number of hirelings you send matters just as much as where you send them: the more you commit to a location, the earlier you get to choose from its limited rewards, and the less likely your opponents are to outbid you with a larger party. There are various hirelings at your disposal: Grunts are versatile but single-use, while Scouts, Rangers and Wardens are permanent, but limited to specific locations. Your Dragon Companion can also join a party of hirelings as you place them, giving them various bonuses based on how you trained it.

The locations’ rewards allow you to recruit Heroes with unique abilities, rescue Dragons from the poachers’ grasp to get them to safety in matching Preserves, and launch counterattacks against the poachers. In the heat of some actions, and during the Poachers’ Raid at the end of each round, you may get burned, and advancing too far on the Flame track will take its toll at the end of the game.

Rescuing Dragons, recruiting Heroes, training your Dragon Companion, and keeping your Flame low will earn you Glory at the end of the game. After five rounds, the Champion with the most Glory wins, inheriting the title of Dragon Ambassador.

Everdell Silverfrost

Silverfrost is the next standalone edge of the map series of Everdell. Beyond the snow-capped Spirecrest mountains to the south of Everdell Valley, lies the bold country of Silverfrost. It is your task to build and maintain a city in this challenging landscape. You must clear the piling snow, burn the fires to keep your citizens warm and prosperous, and complete important quests for the Ranger’s Guild.

In Silverfrost, you send critter workers to various Locations on the board, cards, or the mountain to gather resources and activate unique effects. You use these resources to play cards face up in front of you, forming your own city. Each turn, you take 1 of 3 possible actions — Place a worker, Play a card, or Prepare for the next season.

You may place 1 of your workers on any Basic Location, Red Destination card in your city or opponent’s cities, the Forge, the Hot Springs, or a mountaintop Beacon, so long as it is not blocked by Snow or another worker. You then claim the listed resources or perform the action. If there is Snow at the location, you must first spend a Fire resource to clear the snow pile. If you use your unique Ranger worker, you can visit an occupied location, or gain a Fire resource if visiting a location alone.

To play a card, you must pay the listed cost of resources. If it is a Critter, you may instead play it for free by using 1 of your 2 Chimneys, so long as you have the necessary Fire to light it. Cards may be played either from your hand, or from the area of face-up cards on the board known as the Valley. Nearly all of the cards in Silverfrost feature new and powerful abilities, offering a huge variety of strategic depth and combos to explore.

If all of your workers are deployed, you may prepare for the next season by bringing back all of your workers, gaining a new worker, and performing the action described for the following season, introducing new snowfall to the board and to your city, as well as other challenges. A player is finished when they have played through the last season (Spring) and cannot perform any more actions. After all players have finished, the player with the most points is the winner.

Delivery Witches

In Delivery Witches, you play as one of the apprentice witches, who will have to master their broomstick skills by delivering packages to the townsfolk. Move around the island to pick up packages, deliver them and improve your skills to gradually climb the mountain.

In each turn, each witch will have 4 actions, which she can use as she wishes. The actions they can do are moving, improving the broom or skills or accept and deliver orders. Witches can move between adjacent squares on the board. Using an action for each movement.

To accept an assignment, it will be necessary to move to a square with the symbol of pickup, and spending an action, will draw a card from the deck of assignments. This will mark the number of packages to be delivered and the destination, marked by a color.

Delivering packages does not spend actions, just by passing over the colored houses, it is considered that this package and all the packages of the same color have been delivered. With each package, we will get rewarded, which will always be coins, and skill points. These coins and skill points will be used to improve the broom and your skills, you will be able to buy them in the store.

As packages are delivered, you will get medals. According to different conditions are met. When a player manages to have 4 medals, the final round will be activated and the game will be over. The player who scores the most points wins the game and will become a Delivery Witch!

Delivery Witches

In Delivery Witches, you play as one of the apprentice witches, who will have to master their broomstick skills by delivering packages to the townsfolk. Move around the island to pick up packages, deliver them and improve your skills to gradually climb the mountain.

In each turn, each witch will have 4 actions, which she can use as she wishes. The actions they can do are moving, improving the broom or skills or accept and deliver orders. Witches can move between adjacent squares on the board. Using an action for each movement.

To accept an assignment, it will be necessary to move to a square with the symbol of pickup, and spending an action, will draw a card from the deck of assignments. This will mark the number of packages to be delivered and the destination, marked by a color.

Delivering packages does not spend actions, just by passing over the colored houses, it is considered that this package and all the packages of the same color have been delivered. With each package, we will get rewarded, which will always be coins, and skill points. These coins and skill points will be used to improve the broom and your skills, you will be able to buy them in the store.

As packages are delivered, you will get medals. According to different conditions are met. When a player manages to have 4 medals, the final round will be activated and the game will be over. The player who scores the most points wins the game and will become a Delivery Witch!

A Wild Venture

A Wild Venture is a fast-paced, strategic 2-player game where you don’t just build engines… you dismantle them too!

In this quirky world, you’ll share a deck of cards packed with wild characters, clever combos, and unexpected twists. Each turn, you’ll race to build powerful synergies... only to tear them apart when the time is right. Cards won’t last forever, but only the ones you have fully used up score points, making timing everything.

With 108 unique cards, a double-sided adventuring board, and two themed sets for endless variety, no two games feel the same. It’s strategic. It’s deep. It’s delightfully wild.

If you love tactical duels, fast decisions, and games with real personality then A Wild Venture is definitely for you!