Fantasy

Wispwood

Is that a light at the end of the… branch?

A curious cat prowls into the forest, lured by flickering lights of all colors dancing through the trees. What are they? Oh, the wisps from the old tales! Each one sparkles with charm and mischief, carrying a unique personality. Can you guide them just right and make your forest the brightest?

Welcome to Wispwood, a magical place populated by glowing wisps. On your turn, choose a wisp tile and a shape to place in your personal grid — your very own growing forest. Each wisp has desires about where it wants to shine, and even the magical trees have preferences! You'll aim to meet their expectations across three scoring rounds. Between rounds, the forest shifts — fading and expanding — yet the wisps you've already placed remain, shaping the possibilities ahead.

With each game, new goal cards redefine the wisps' whims, ensuring your forest grows in a unique way every time. Enter the forest and explore the magic of Wispwood!

Echoes of Time

In a fantastic and untouched land, four factions govern different aspects of this world: the ocean depths with their dark abysses, the gentle hills with windy meadows and protected forests, the vast and endless expanses of the night skies, and the mysterious and unexplored underground tunnels.

An ancient and powerful energy flows through these places, concentrating in hidden, inexhaustible sources. Controlling this power allows one to bend to their will life's most important aspect: time, and the rhythms it imprints on the environment and every being.

Echoes of Time is a strategic game for 2-4 players in which you attempt to create the best-equipped fellowship of characters from different factions to conquer the sources of power. Try to control and modify the flow of time to outshine your opponents. The game includes more than one hundred cards with unique effects that you will use to build a new deck each game, and a "sliding tile" system guides you in managing the time needed for your cards to become usable, while simultaneously controlling the activation rhythm of their effects.

Avatar: The Last Airbender - Aang's Destiny

Experience the epic story-telling of Avatar: The Last Airbender in this easy-to-learn Deck Building Game.

Players will take on the heroic role of Aang and his allies and play cooperatively to defeat adversaries, complete objectives, and make their way through the Four Nations to restore balance to the world and fulfill Aang's destiny as the Avatar.

Play Cooperatively as your favorite heroes.
7 Boxes of Unlockable Story and Increasingly challenging game content.
Use Deck-Building to Master bending, Recruit Allies, and gather items!

Emberheart

The mystical island of Emberheart is home to the last dragons. They were living in harmony with the villagers until poachers from the Distant Lands arrived to capture, raid, and plunder. To keep the island safe, the Dragon Ambassador now seeks the King’s support. As one of the King’s champions, your mission is to join forces with the villagers, rescue and protect the dragons, and stand against the evil poachers.

Emberheart is a quick-playing, medium-weight worker placement game . As one of the King’s Champions, your task is to recruit heroes, rescue dragons and expand their preserves, train your own dragon companion, and oppose the roaming poachers.

On your turn, you can either take an Aide token (granting you a unique bonus for the round), or send a party of hirelings to one of the locations on the island. The number of hirelings you send matters just as much as where you send them: the more you commit to a location, the earlier you get to choose from its limited rewards, and the less likely your opponents are to outbid you with a larger party. There are various hirelings at your disposal: Grunts are versatile but single-use, while Scouts, Rangers and Wardens are permanent, but limited to specific locations. Your Dragon Companion can also join a party of hirelings as you place them, giving them various bonuses based on how you trained it.

The locations’ rewards allow you to recruit Heroes with unique abilities, rescue Dragons from the poachers’ grasp to get them to safety in matching Preserves, and launch counterattacks against the poachers. In the heat of some actions, and during the Poachers’ Raid at the end of each round, you may get burned, and advancing too far on the Flame track will take its toll at the end of the game.

Rescuing Dragons, recruiting Heroes, training your Dragon Companion, and keeping your Flame low will earn you Glory at the end of the game. After five rounds, the Champion with the most Glory wins, inheriting the title of Dragon Ambassador.

Everdell Silverfrost

Silverfrost is the next standalone edge of the map series of Everdell. Beyond the snow-capped Spirecrest mountains to the south of Everdell Valley, lies the bold country of Silverfrost. It is your task to build and maintain a city in this challenging landscape. You must clear the piling snow, burn the fires to keep your citizens warm and prosperous, and complete important quests for the Ranger’s Guild.

In Silverfrost, you send critter workers to various Locations on the board, cards, or the mountain to gather resources and activate unique effects. You use these resources to play cards face up in front of you, forming your own city. Each turn, you take 1 of 3 possible actions — Place a worker, Play a card, or Prepare for the next season.

You may place 1 of your workers on any Basic Location, Red Destination card in your city or opponent’s cities, the Forge, the Hot Springs, or a mountaintop Beacon, so long as it is not blocked by Snow or another worker. You then claim the listed resources or perform the action. If there is Snow at the location, you must first spend a Fire resource to clear the snow pile. If you use your unique Ranger worker, you can visit an occupied location, or gain a Fire resource if visiting a location alone.

To play a card, you must pay the listed cost of resources. If it is a Critter, you may instead play it for free by using 1 of your 2 Chimneys, so long as you have the necessary Fire to light it. Cards may be played either from your hand, or from the area of face-up cards on the board known as the Valley. Nearly all of the cards in Silverfrost feature new and powerful abilities, offering a huge variety of strategic depth and combos to explore.

If all of your workers are deployed, you may prepare for the next season by bringing back all of your workers, gaining a new worker, and performing the action described for the following season, introducing new snowfall to the board and to your city, as well as other challenges. A player is finished when they have played through the last season (Spring) and cannot perform any more actions. After all players have finished, the player with the most points is the winner.