Fantasy

Wyrmspan

You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.

During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.

Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).

—description from the publisher

SpellBook

Become the greatest wizard of the Annual Grand Rite by collecting and managing your Materia to feed your familiar and learn your spells. Act quickly to use your powers early...or wait to unleash them at full strength. Your path to victory is full of choices and combined tactics!

In SpellBook, each player, accompanied by a familiar, possesses a grimoire and collects Materia to master spells and feed their familiar. The game provides pre-drawn spell sets for use in the early rounds, but soon players start drawing spells randomly or create their own spell combinations that are common to all players. Each spell combination gives an effect that lasts the rest of the game, and the more ingenious the combination, the more powerful the effect. As the rounds progress, the game becomes a different experience every time, with more than 2,100 spell combinations being possible.

The game ends as soon as a magician's grimoire is complete or a familiar is fully fed, then the player with the most points wins.

SpellBook includes a solo mode that closely mirrors the multiplayer experience, offering a high level of challenge and an excellent way to learn the game's rules.

—description from the publisher

Djinn

Once your ancestors found or created a source of magic - the exact knowledge of its origin, as far as you know, has long been lost. A small community has developed around the source, which seeks to protect this place and keep it as secret as possible.

Unfortunately, some magical beings — half corporeal, half ethereal — have now tracked down this source. These beings of dubious character, which you call "Djinn", have appeared in various places of the city to dispute your access to the source. You are young members of the Magic Guild, and to prove your abilities, you are tasked with capturing the Djinn so that they can do no harm. You can control them permanently only if you catch them in special Djinn bottles. To seal these bottles, you also need corks made from the bark of a tree near the magic source.

Whichever of you succeeds best in protecting your small town will be accepted into the inner circle of the Magic Guild and will soon be allowed to learn even more secrets...

In Djinn, you take turns moving across a map that shows thirteen locations. These locations are linked to actions where you can get the resources you need and catch the Djinn that are in six locations. In those locations you can do things like receive bottles and corks, collect magical power, buy magical items, hire mages to accompany you, discover secret passages, and more.

In each round, you can reach only one of two or three of the locations, so you must plan carefully to have all the resources you need in time to catch the Djinn. The game ends when all six "Boss Djinn" have been captured and removed from the map, then you score points for all captured Djinn.

-description from developer

Winter Queen

In one faraway land, there is always winter. Once a year Winter Queen announces a special competition for her court sorcerers. Using enchanted crystals they create magical ornaments and the Queen pays for them with golden coins. The one to collect the most coins till the end of the competition is to become the next Queen’s advisor.

In the abstract family game Winter Queen, you take on the roles of Winter Queen's sorcerers, creating magical ornaments out of enchanted crystals. Each turn, you either place a new crystal onto the board or use already placed crystals to score victory points depending on the spell books you and your opponents have.

Disney Villainous: Introduction to Evil

Disney Villainous: Introduction to Evil features the same gameplay as Disney Villainous, but this game features only four villains instead of six — Maleficent, Captain Hook, Ursula and Prince John – in a limited-edition version that features streamlined gameplay crafted to help first-time players.

In the game, each player takes control of a villain with its own villain deck, fate deck, player board, and 3D character. On a turn, you move your character to a different location on your player board, takeing one or more of the actions visible on that space (often by playing cards from your hand), then refill your hand to four cards. Cards are allies, items, effects, conditions, and (for some characters) curses. You need to use your cards to fulfill your unique win condition, which sometimes involves overcoming the hero from your villain's particular Disney film.

Disney Villainous: Introduction to Evil is meant to celebrate the 100th anniversary of Disney, with the new box design featuring Ursula, lustrous movers, and platinum rainbow-foil packaging as well as a Disney100 sticker.