Take That

Star Wars Unlimited: Intro Battle - Hoth

Jump into the fray and learn to play the STAR WARS: Unlimited trading card game with Intro Battle: Hoth! Discover this unique, board game-like learning experience for those new to trading card games by reenacting the iconic Battle of Hoth.

Will you choose the Darth Vader Leader and his invading Imperial army, or Leader Leia Organa and her entrenched Rebel forces?

This two-player introductory experience is the perfect entry point into the game, no matter how much experience you have with other trading card games. Everything in the box is carefully curated to ensure that your first game goes as smoothly as possible, all so you and a friend can focus on learning the rules and having fun while doing so.

As you may expect from the name, the theme of this Intro Battle is the iconic Battle of Hoth, where the entrenched Rebel forces fight to defend Echo Base from the invading Imperials.

In addition to being pre-built, each deck is also ordered in a specific way to help you learn how to play the game. When you first start out, you won’t shuffle these decks; instead, you and your opponent follow along with a video tutorial created specifically for this Intro Battle, which you can access via either a URL or a QR code printed in the rulebook. This video walks you through the first few turns of your introductory game before setting you loose to make your own tactical decisions.

Naturally, if you’d prefer to learn by reading the rulebook, you can do so that way as well! It contains everything you need to know about how to play the game, including handy reference pages that can help you keep track down common rules on the fly.

It’s not just the decks that are designed to help you learn; even the game board is built for this purpose! Star Wars: Unlimited has a number of different play zones that see use throughout the game, most notably the ground arena, the space arena, and each player’s resource area. The game board in Intro Battle: Hoth clearly lays out each of these zones for you, along with brief reminders to help you facilitate your game. (Even once you’ve learned how to play the game, you’ll want to keep using the board just so you can enjoy the stunning Hoth-themed artwork!)

And there you have it! That’s everything you need to know about Intro Battle: Hoth. With just this box, you can dive into the endless possibilities of Star Wars: Unlimited and learn the game in an unforgettable first battle. Good luck, and have fun!

All Aboard!

"We sink!" shouts the elephant, “That mouse is too heavy!” "Don't worry!" whispers the lion, "If I eat the giraffe, we can lose a little weight."

In All Aboard! you must get your gang of animals to safety in the different boats, but be careful not to exceed their capacity, or else they will sink. Designed by Paco Yánez and illustrated by Monsuros, this fun card game can be played as a couple or in groups of up to 5 players, from 7 years old, in games lasting about 20 minutes.

Before starting, each player receives a set of 12 cards with the 12 different animals in the game (mouse, peacock, fox, octopus, monkey, sloth, elk, zebra, giraffe, lion, bear and elephant). The game is played over 4 rounds and each one consists of two phases: boarding the boats and setting sail. In the boarding phase, players will place one of the animals face up in any of the boats, taking into account that there can be no more than 3 animals in each one. In the second turn, they will place a new animal in any of the available boats, but this time face down; Finally, in the third turn a third animal will board the available boats, again face up.

At the beginning of the setting sail phase, all animal cards that have been played face down are revealed and then a check is made to see if there are two or more animals of the same species. If there are 2, they both fall in love (and the players will receive points for it). If there are 3, they fight and the boat sinks. Next, the animals activate their effects and finally the sum of the weight of the animals on board the boat is checked. If the weight of the animals is equal to or less than the weight that the boat can withstand, the animals manage to set sail and will score at the end of the game. Each player takes their animals and places them in a pile of saved animals in their playing area. If, on the other hand, the boat sinks, the animals are discarded.

Knowing when to play each animal is one of the keys to the game. However, depending on how your rivals play the cards, unforeseen situations can arise on the ships. Each animal has its own power, which can unleash chaos or balance the scales. Will you be able to save as many animals as possible?

-description from the publisher

Mission: Red Planet (Second/Third Edition)

With technology rapidly developing and the human population growing, Victorian-era Earth is in dire need of fuel, land, and other natural resources. Fortunately, automated probes sent to Mars have discovered celerium, an ore that can be combusted to produce ten thousand times more power than a steam engine, and sylvanite, the densest substance ever found. More incredibly, the probes found ice that could be used in terraforming the planet, bringing the idea of colonizing Mars even closer to becoming a reality.

As the head of a mining corporation, these minerals and ice found on Mars could make you unfathomably wealthy – if you can reach them before your competitors. You have ten rounds to send your astronauts into space, occupy the planet's most resource-rich zones, and harvest as much celerium, sylvanite, and ice as possible. At your command is a team of nine professionals. Each has a unique skill set, from helping your astronauts traverse the Red Planet to blowing up spaceships before they launch.

In each round in Mission: Red Planet, players start by secretly deploying one of their character cards, with this card determining both when they place astronauts on the spaceships awaiting launch to Mars and which special action they take during the round. Each spaceship has a specified destination, and until an astronaut sets foot in a region, no one knows which resource they'll find. Players collect resources (worth points) three times during the game, and they each have a secret mission card that might grant them additional points at game's end. During the game, players might acquire an additional mission or a research card that changes the value of what awaits on Mars.

The 2015 edition of Mission: Red Planet features the same gameplay as the original 2005 edition, but it includes:

Components for up to six players instead of five
Special two-player variant rules
New action cards and revised mission and discovery cards
Mars' moon Phobos as a new zone that astronauts can explore before possibly returning to the planet itself

Bears vs Babies

Bears vs Babies is a card game in which you build handsome, incredible monsters who go to war with horrible, awful babies.

The shared deck of cards consists of bear parts (and other monster parts) and baby cards. When you draw a part, you use it to build a monster for yourself; when you draw a baby, it goes in the center of the table. When babies are provoked, they attack, and anyone who has fewer monster parts than the number of attacking babies loses their monster; everyone with more parts than babies defeats this infantile army and scores.

Match!

Will the players put their cards in the discard pile or their own collection? This choice decides whether they will gain points, pressure the others into the direction you want, or impede their rival players’ strategy.