Take That

Winds of Numa Sera

A Kingdom-Building Strategy Board Game for 3-4 players that shares the same world and characters as the acclaimed graphic novel from Dark Horse.

Each player controls a different asymmetric kingdom that comes with a trio of unique heroes to play as and customize. There are four distinct paths to victory, and whoever is first to achieve any 2 of them, wins the game.

Vast, beautiful, and dangerous, the world of Ethera is full of unique cultures and kingdoms all vying for control of the landscape. From the ordained bloodline of Numa Sera to the valiant knights of Dena Vale, the majestic “cat people” of Meran, and the pillaging hordes of Siaa De’e, each force will stop at nothing to advance its power.

As the leader of your people, your goal is to amass resources and create the most powerful kingdom in all of Ethera so your name will be remembered long after you are gone. There are several ways to achieve this: by conquering strongholds, slaying your
opponents’ heroes, mastering skills, or earning new class titles. You can rule benevolently, cruelly, or anything in between. The choice is yours.

Whichever path you take, you will need to acquire assets to advance your heroes and grow your kingdom. Through exploration of Ethera’s many distinct environments, you will uncover rare items and enlist new allies to assist in your campaign. But exploration also has its risks: Ethera is a dangerous place, full of ancient secrets and hidden obstacles.

So be ever vigilant…

The winds of Numa Sera are blowing.

Angry Axolotl

Angry Axolotl is a fast-paced, family-friendly card game where players race to ditch their cards in pairs before the angry axolotl catches them! It’s easy to learn, full of surprising twists, and loaded with personality—perfect for kids, adults, and everyone in between.

Inspired by the classic game Old Maid but with a chaotic action twist, Angry Axolotl adds exciting gameplay to the mix. On your turn, play a pair from your hand to trigger a special actions. But don’t get too comfortable, the last player holding the Angry Axolotl loses, and the rest escape the wrath of the Angry Axolotl!

The game includes 51 illustrated cards packed with personality, from mischievous axolotls to sneaky surprises. Each round is quick, interactive, and different from the last, making it perfect for game night, sleepovers, or anytime laughs are required.

Whether you're a casual player or a competitive card shark, Angry Axolotl offers light strategy, unpredictable moments, and a whole lot of axolotl fun.

Madcala

This was once the Mad Hatter's favorite tea party tradition, a game of Madcala, that was until the Cheshire Cat took over as host.

In this edition of Madcala, the characters from Wonderland's War will be taking part in his tournament of Champions!

Madcala is a 1v1, asymmetric game that pits players against each other in a battle of wits and luck! Out thinking and out maneuvering your opponent will prove easier said than done!If you can reduce your opponent's health to zero, you win!

On your turn, you will pick a plate of beads pick them all up and leave one behind on each plate you pass, whatever plate you end on will give you an action to perform. You can also call on the aid of your "plus ones" to the event. They have powerful abilities that give each player a different approach and strategy.

Brightcast

Brightcast is a fun, fast-paced, 2-player card game. It all starts with one basic rule: get one of each Spellcaster card or five the same Spellcaster card into play to win the game! Begin the game with 4 cards in your hand. Start each turn by drawing a card, then playing a card from your hand and performing that card’s action. Use your Spellcasters to claim victory and stop your opponent from trying to do the same!

Oh...and...watch out for Dragons!

Yokai Carnival

You become the master of an army of monsters living in the night world. Gather more subordinates than other parade, prove your strength, and become the "King of Monsters"!

"Yokai Bakasaka" is a card game in which players play against each other. Players take their turns and play their "Yokai cards" into their own parade and potentially summon "Yokai General cards" for big effect. When the "Yokai General card deck" or the "Yokai deck" runs out, the player with the most cards in his parade wins!