Take That

Sabobatage

Sabobatage is a strategic tabletop game inspired by boba, also known as bubble tea or pearl milk tea. Have you or a friend ever said, ‘I wish I had a boba shop and could drink boba all day?’ Make those dreams come true with this card game that’s fun with your friends and perfect for the whole family.

Every player starts with 5 cards in their hand.
Choose a player to start (ex. last person to drink boba)
Each player has a draw and action phase.
Draw phase:
Draw 2 cards on your turn
Action phase:
Play up to 3 cards per turn
Special Draw Phase:
If at the start of your turn you have 2 or more completed drink sets, draw 3 cards on your turn.
Note:
There is no swapping ingredients to your other drink sets. Play ingredient cards in any order.
Only 7 active drink sets can be in progress on your table.
No more than 7 cards in your hand at the end of your turn.
If you have more than 7 you must discard cards until you have 7.

2-4 Players (complete 5 drink sets to win)
5 players (complete 4 drink sets to win)

I'm Right You're Wrong

I'm Right You're Wrong is a fun-first game that promotes mental wellness, themed around petty arguments. In fact, it was inspired by a real life office spat. Outwit and outlast your opponent(s), by holding onto your hand, and not breaking a rule.

Take turns, drawing a card and playing one from your hand. Each card is empowered with consequences. Some cards reduce your hand, some cards restrict your options. The twist is… attacking opponents screws you over, not them. It’s the only card game where playing your least worst option is your best. Play is similar to other casual games (hand management, elimination, take-that). No actual role-play or arguing involved.

Each player starts with 5 cards with powers and consequences. Each turn, draw and play one card from your hand. Many cards are self-punishing, so choose your least worst option to outlast your opponent.

You lose if: you run out of cards, you break a rule (forced or not), or you get caught bluffing.

The game ends when all but 1 player is eliminated.

—description from the designer

Hidden Leaders

The island of Oshra is in turmoil. Following the death of the Emperor, the conflict between the Hill Tribes and the Imperial Army escalated. While the Water People try to maintain balance between the old rivals, the Undead aim to escalate the war. All hope rests on the six children of the Emperor: Who of them will claim the throne?

In Hidden Leaders, you take the role of one of six secret leaders, each of them is allied with two of the four factions/colors. By playing heroes into your tableau, either openly or secretly, you influence the outcome of the conflict.

At the end of the game, one of the four factions will win:

Red leading > Red victory
Green leading > Green victory
Tie between Red & Green > Blue victory
Red & Green in War Zone > Black victory

Each player who is aligned with the winning faction can claim the victory. However, they must have more heroes of this color than any competitor.

Hidden Leaders is a quick, light strategy card game with direct player interaction. It combines tableau building and deduction elements with its unique winning mechanism. This is a game of great tension with no-down time, that’s fast to learn. Its distinctive artwork and character names will make you smile.

—description from designer

Ramen Fury

Rush to prepare and slurp up delicious bowls of ramen filled with tasty ingredients in the use-your-noodle card game Ramen Fury. Collect combos of cards to score for different recipes while adding garnishes to boost your points. At the same time, watch out as other players throw spicy chili peppers your way or swipe foods right from your bowls! It's "take that" fun that will have you calling for takeout!

—description from the publisher

Gimme That!

In this potato-themed party game, you win by being the first player to write the number 100 while counting potatoes on the sheet in front of you. The catch: there's only one pencil for the entire group to use when tallying up their taters.

The game starts with one person writing while the rest of the circle takes turns rolling the die. Most of the options rolled cause you to give everyone else a goofy gesture (a "high-fry" all-in hand slap, a "mashed potatoes" table drum roll, or a "spud-bump" simultaneous fist pound). But one of the die rolls will cause everyone to pass their potato-counting papers to the left, making the pencil-marker start where their neighbor left off, and giving someone else a big head start. And one of the die rolls will cause the roller to reach for the pencil and exclaim, "Gimme That!"