Take That

Super Mario Bros. Power Up Card Game

In the Super Mario Bros. Power Up Card Game, you want to survive the perils of the Mushroom Kingdom and make it safely to the Castle, but to do that, you'll need to use your wits and deduction skills to figure out how to take out everyone else who might beat you there.

Each round, players receive a secret level card at random, with these cards being numbered 1-12. After looking at their card, each player in order can swap their card with the one held by their right-hand neighbor. Will you get something better? Maybe! If someone has a castle card, they're immune from trade or disasters this round. After everyone has traded or passed, players can play "? Block" power-ups to affect their strength or others. Whoever has the lowest score in a round loses one of their life tokens, and if you lose all four life, you're out of the game!

Disney Villainous: Introduction to Evil

Disney Villainous: Introduction to Evil features the same gameplay as Disney Villainous, but this game features only four villains instead of six — Maleficent, Captain Hook, Ursula and Prince John – in a limited-edition version that features streamlined gameplay crafted to help first-time players.

In the game, each player takes control of a villain with its own villain deck, fate deck, player board, and 3D character. On a turn, you move your character to a different location on your player board, takeing one or more of the actions visible on that space (often by playing cards from your hand), then refill your hand to four cards. Cards are allies, items, effects, conditions, and (for some characters) curses. You need to use your cards to fulfill your unique win condition, which sometimes involves overcoming the hero from your villain's particular Disney film.

Disney Villainous: Introduction to Evil is meant to celebrate the 100th anniversary of Disney, with the new box design featuring Ursula, lustrous movers, and platinum rainbow-foil packaging as well as a Disney100 sticker.

What the Cup!?

What The Cup!? is a game of luck and lies where you must do whatever it takes to end up with the highest or lowest value die.

Sabotage your opponents by changing the winning target, or follow card directives to spy, swap, re-roll, or reveal dice.

Bet your chips to raise the stakes and bluff your way to victory. Does your cup hold the winner?

In What The Cup!?, Each player shakes their cup with d12, peeking at the die value. Play starts with drawing a card from the pile - the player can take the action on the card (Spy, Swap, Re-roll, Reveal) or choose to flip the High/Low token.

Play continues around the table until the end-round card appears from the draw pile - the player with either the highest or lowest dice value (based on the token) wins the round!

The die don’t lie... but YOU can try!

–description from publisher

Age of Towers

You've just found a mine filled with precious energy crystals! Precisely those you use for your daily magic. The problem here is that you've also stumbled onto a horde of monsters! And to make things even worse, three other cities seem to have discovered the existence of your mine as well. As they rush into danger to mine the precious crystals, you have no choice but to join in the fray...

Age of Towers brings the exciting gameplay of your favorite tower defense games onto the tabletop! Playable either solo or with up to four players, Age of Towers sees you and your opponents competing to defend your cities against the oncoming wave of monsters by constructing defenses, placing traps, and funneling those beasts towards your opponents' cities!

In more detail, each turn has three phases: night, dawn, and day. During night, the event card is applied and monsters progress on your path (with each type having a different movement value). Two more monsters (or your boss) appear on your path. During dawn, the towers can attack one monster of a particular type on one of the four adjacent spaces, or the boss. During day, each player can choose one action from the four available, then they can take one more action, whether the same or different.

Each monster type has a movement value (1-3 spaces) and maybe a special ability; all core box monsters have 2 life points. The boss, who is not a monster, is harder to kill as it has 10 life points; when a player successfully kills it, the game ends. Each time a monster or a boss leaves your path to reach your city, you lose a number of city guards equal to their movement value. You begin at 15, and even if you lose your last one, you don't lose the game; you will just earn fewer victory points than other players.

After the game end, each player adds their victory points from three sources: Number of remaining city guards, amount of damage to your boss, and achievements (which are drawn randomly at the beginning of the game).

Smash Up: Disney Edition

The "shuffle building" game Smash Up begins with a simple premise: Take the 20-card decks of two factions, shuffle them into a deck of forty cards, then compete to crush more bases than your opponents! Each faction involves a different gaming mechanism, and each combination of factions brings a different gaming experience.

In Smash Up: Disney Edition, players choose two decks of fan-favorite Disney factions and combine their powers to take over bases, earn the most points, and win! Choose two from Frozen, Big Hero 6, Wreck-It Ralph, The Lion King, Mulan, Aladdin, The Nightmare Before Christmas, and Beauty & the Beast to create the most exciting team-ups imaginable!

During the game, base cards — each with their own difficulties and abilities — are at stake. By playing cards from your hand, you try to have the most powerful set of minions on a base when the base is broken. When this happens, the three most powerful players on that base score points. When a player has 15 or more points at the end of a turn, they win. If two or more players have more than 15 VP, the one with the most points wins.