Take That

Stop Thief!

An alert pops up on your smartphone: A crime has just been committed! Grab your investigator's license and your keen powers of deduction and hunt down the suspect. But watch out because you're not the only private eye on the hunt, and only one of you can slap the cuffs on the suspect and claim the reward. Get enough reward money, and you can finally leave this rat race behind and retire to a sunny tropical beach in the Caribbean.

Stop Thief is a family game of logical deduction for 2-4 players. An invisible suspect commits a crime. Only the sounds they make give them away. Listen to the clues and figure out where they are hiding. Play cards from your unique deck to move around the board, sneak through a window, or even get a private tip. Once you have the suspect pinned down, swoop in and make the arrest.

The obvious first step in this restoration was taking the electronic device and turning it into an app. Doing that allows for better sound quality and a more dynamic platform for different modes of play. Next step was ditching the roll-and-move mechanism and, in general, stripping out some of the luck and adding in a healthy dose of strategy. By replacing the dice with decks of movement cards, it also allows asymmetrical decks, which increases the fun and replayability. Game effects were also added to the suspect cards to further spice things up.

Dȗhr: The Lesser Houses

The monolithic city-state of Dûhr is at once a crucible of emerging and forgotten cultures, a cynosure of commerce, and a titan of military might. Its Great and Lesser Houses rise and fall with the whims of its Family Royal, the Sovereign House Kythidûhr. Amidst the festivals of summer, House Kythidûhr announced its intent to elevate one of Dûhr’s Lesser Houses to Great House status. By autumn’s frosts, the Lesser Houses were deeply embroiled in a fierce battle for the coveted title. Not with soldiers, for that would waste blood and gold, but with the most insidious of political weapons: suspicion and scandal. They attacked each other with aspersions and calumny, well devised and craftily exploited, designed to erode the social standing of their rival Houses and thereby remove them from contention.

Dûhr: The Lesser Houses accommodates 4 to 6 players. Each player is the master of a Lesser House of Dûhr, vying for Great House status. Players take turns using cards in their hand to trigger events, place suspicions and scandals on each other’s House, or activate their own House’s unique ability to affect cards already placed. The accumulation of suspicion and scandal cards on a House card erodes the populace’s favor for that House by raising suggestions of wrongdoing or embroiling it in scandals that incite public outrage.

All Houses begin the game without any suspicions or scandals and favored by the people of Dûhr. When a House accumulates a combined total of 5 suspicion and/or scandal cards, that House falls into disfavor with the populace. If a disfavored House ever has 3 or more revealed scandal cards, the House becomes vilified. The game ends immediately when the number of favored Houses remaining is 1 or none. Whoever has the highest score at that point wins the game. It is possible for a disfavored or vilified House to outscore a favored House and win the game!

Pronunciation note: pronounce "û" in "Dûhr" like the "oo" in "doom."

Era: Medieval Age

Era: Medieval Age serves as the spiritual successor to Roll Through The Ages. While Roll Through The Ages was a pioneer for roll-and-write-style games, Era is a pioneer for roll-and-build!

In Era, your dice represent different classes of medieval society as players attempt to build the most prosperous city. The "build" comes into play as players actually build their cities on their boards. You will use beautifully modeled three-dimensional components such as walls, keeps, farms, and other structures. By the end of the game, each player will have a unique city of their very own!

Era: Medieval Age is made even more challenging as players interact with each other in ways such as extortion, scorched earth, and, of course, disease! Hey, this is the Medieval Age, right? Speaking of which, Era serves as the first of a new series of standalone roll-and-build games from Matt Leacock and eggertspiele!

Forsaken Forest

A group of travelers has awakened an Ancient Evil.

Little do they know, some of those who travel among them have already been Corrupted.

Forsaken Forest is a team-oriented Social Deduction horror game set within a mysterious forest which has been warped by dark magic.

The goal of each player is to navigate to their team's hidden Destination, or to kill all of the opposing team's players. However, the Villagers begin the game without knowing who is actually on their team, or where their Destination is located within the forest.

The evil Forsaken have perfect information and will do anything to mislead their opponents.

On the path to victory, players will need to gather information, manage their resources, gain the trust of their fellow travelers, and fend off the evils of the night!

Just remember that not all who Wander are truly lost!

The Rules Book
https://forsakenforest.com/wp-content/uploads/2019/11/New-Forsaken-Fores...

Dragonscales

You are a formidable villain; your sinister conquests are innumerable. But there is one foe that even you cannot vanquish alone, Archerex, the lord of Dragons. A hoard of treasure beyond imagining waits to be claimed, and the scales of this dragon are more valuable than any amount of gold or gems! Will your loose alliance be able to take down Archerex, or will this great dragon’s rage consume you all?

Dragonscales is a game of villainy and treasure-grabbing where players are sinister villains, each with their own unique advantages, tactics, and style! Show your strength by slaying the dragon… while grabbing as much treasure as possible! Or maybe you will find an opportune moment and rush for the exit leaving your “allies” to be consumed by the dragon’s rage!

Designed by Richard Launius, Dragonscales, gives players multiple victory conditions to work towards while providing constant player interaction. Devise a devious strategy and set forth into the great dragon’s lair, pushing your luck against that of the other players as you strive to be the most formidable villain!

—description from the publisher