fighting

Stronghold (2nd Edition)

Stronghold is a two-player game telling the story of a siege. Players take opposing sides: one has to defend the stronghold, and the other has to break into the castle as soon as possible. The game board represents the stronghold itself as well as the surrounding terrain, where enemy forces are placed and whence they proceed to the walls.

The defender has a small number of soldiers manning the walls, while the invader has an infinite legion of attacking creatures. A desperate fight takes place every single turn. The invaders build war machines, equip their soldiers, train them, and use black magic rituals to achieve victory. Meanwhile, defenders repair walls, build cannons, train soldiers, and do everything they can to hold the castle as long as possible.

If the invader manages to break into the castle before the end of seven rounds, they win; otherwise the defender wins.

This second edition of Stronghold features:

• Ten objective cards for the invader and ten hidden defense plan cards for the defender; each objective encourages the invader to consider a particular move, while each defense plan shows the defender different ways to surprise the invader
• Shorter gameplay than the first edition, with attackers being placed on the board during set-up
• Gameplay limited to two players only, replacing the team rules in the first edition
• Streamlined rules and an enhanced rulebook
• Improved components, such as a larger game board and new, drab, brown artwor

Invasion from Outer Space: The Martian Game

Invasion From Outer Space, The Martian Game is a fast-paced game of fiendish Martians, Big Top Heroes, and SciFi Movie Action. Players take on the role of either the Carnival Heroes, using their special talents and working together to fight off the Martian Invasion; or as the invaders themselves, waves of Martian Soldiers and Flying Saucers, blasting Humans with Ray Guns and unleashing their vile alien technologies upon the Earth.

Featuring a modular game board, eight Carnival Heroes to choose from (such as the Fire Breather, Strongman, or Jo Jo, the dancing Bear), an army of Martians to start the invasion (including Martian Champions such as the dreaded Zard Beast), and several different Scenarios to play that drastically change the game; Invasion From Outer Space is designed to create a cinematic feel as the story and game unfolds.

Also, as Invasion From Outer Space is built using the Last Night on Earth game engine, the two games are fully compatible. With ease, players can now have their Martians invade the small town of Woodinvale, Zombies attack the Carnival, or even play a massive game with up to three independent factions (Heroes, Zombies, and Martians). The possibilities are endless.

So drop those roasted peanuts, strap on your jumpsuit, and step into the spotlight...the Martians are Coming and the Invasion From Outer Space has begun!

Features:

Uses the 'Last Night on Earth' game engine, allowing for interconnectivity between the games.
The same Martians also make an appearance in ''Conquest of Planet Earth: Apocalypse''.
Photographic Artwork for Immersive Horror/SciFi Movie Action
28 Highly detailed plastic 28 mm Miniatures
Game comes with an Original CD Soundtrack to creep its way into the players' subconscious and raise tension and excitement
No two games are ever the same! Many Heroes, Scenarios, Game Cards, and a Modular Game Board offer limitless combinations.

Theseus: The Dark Orbit

Theseus: The Dark Orbit puts players in the heart of a conflict between five factions trapped on a space station in deep space. Only one can survive...

Command the marine forces! Use deadly weaponry, setting traps and mines in corridors to defend the human race.

Command the alien race! Use secret passages and ventilation ducts to launch surprise attacks and grow small aliens to take control of the station.

Command the scientists! Use computers and technological devices to gather data and record information about other inhabitants of the station.

Command the Greys race! Use their mind powers to control the enemy and use them for your own purposes.

The fifth faction? It's a mystery. It's precisely why you made the trek to Theseus, and it's precisely why you will die...

In Theseus: The Dark Orbit, players move their pawns around the space station and activate the abilities of different rooms. Every move you take changes the movement possibilities of your opponent. On your turn, you need to think about which room you want to reach and (in addition) how to mess your opponent's movement, which leads to great choices and meaningful decisions.

Rooms abilities change during the game as players install trait cards that give rooms new abilities and skills. Players create Theseus during gameplay by placing traps, smart guns, secret passages and many other features. In every game Theseus looks different; in every game it's deadly for you in a new way...

Rules for team play allow players to engage in incredibly emotional 2-vs-2 battles. With perfectly balanced factions, players will be able to fight engaging and deadly battles as a teams. Each faction has a unique deck of cards, and before the game starts, you discard ten cards from the deck. In basic mode you discard at random, while in tournament (master) mode you choose cards and build your deck. With five factions and 110 cards, the game can provide years of unique experiences.

Revolver

Howdy, ya'll.
C'mon in and sit a spell. Let me tell ya about Jack Colty and his gang, and get ya up to gallop on all the interestin' events. Those filthy drovers and gunslingers are dangerous and desperate, each one generally havin' killed a man, and be content to live on a diet of Navy plug and whiskey.
I ain't never seen no queen in her damned undies, so the feller says. But I'll tell you what - after hearin' this here stupefyin' story I'm about to unfold, well, I guess you folks can make up yer own minds why I retired early.

The year is 1892.
The bank at Repentance Springs has been robbed.
Many good citizens, including Sheriff Anton Dreyfus and school-marm Sue Daggett, were brutally slain as Colty's gang shot its way, whooping and hollering, out of town.
Colonel Ned McReady and his men are tasked with bringing Jack Colty - a man so mean he'd steal a fly from a blind spider, or a coin off a dead man's eyes - and his gang to justice.

Revolver is a non-collectable card game set in the Old West.

Consisting of two balanced 62 card decks, the game pits two players against each other in a life or death struggle. One player takes the role of Colonel Ned McReady and his lawmen, and his opponent assumes control of the notorious and deadly Colty gang.

At their disposal, the Colty gang - the meanest bunch of low down dirty dogs in the West - have a roster of weaponry to bring down the lawmen on their tail: .38 Specials, .45 Long Colts, 1866 double barrel Derringers, and even a Gatling gun! Some example cards from the gang's deck: Cherokee Scout, "Adios, Amigoes!", "Thanks for yer coffee and eggs, ma'am", and "Chew on this, Gringo!"

The Colonel player's objective is to eliminate all the gang members before they can escape across the Mexican border. He can utilise such cards as Buffalo Stampede, Rattlesnake Bite, "I can smell those yellow bellies on the wind", "He shot my hat clean off!" Apache Scout, and Rickety Bridge.

The game has an asymmetrical design, with both decks featuring different cards and abilities. Revolver is played using a 5-column system, representing consecutive gunfights in the following battlegrounds: The Bank at Repentance Springs, Whiskey Canyon, Buzzard Point, Rattlesnake Creek, and the 3:15 Express from Rattlesnake Station. Gameplay is quick and bloodthirsty with bandits gunned down frequently, and law-men peppered with lead by the well-placed use of "Fire at will, boys."

Numerous tricky decisions must be made throughout. For instance, the Colty player could choose to deploy the Jackson Clan during the Whiskey Canyon battle, but the resources that this would require might make it a very risky, but rewarding, play. Similarly, the Colonel McReady player can deploy the Colonel at any time during the conflict - he's free to play aboard the 3:15 Express Train, but hugely expensive if used at Buzzard Point, for instance. Also, during the final confrontation, Jack Colty can force the train to crash - as a last ditch effort, probably killing some of his own crew in the process - he's as crazy as popcorn on a hot stove!

Primarily a combat-driven card game, each player must manage his deck of cards effectively to win. In addition to simple, unique abilities, each card also has two values: power and cost. Some simple icons are used to display such things as 'coming-into-play' effects, and if a gringo has 'True Grit'.

Revolver can trace its parentage back to San Juan, Magic: The Gathering, Battle Line, and is a new implementation of Aliens: This Time It's War.

Victory Conditions:

The Colty Gang player wins if he manages to "Escape across the Mexican border."
The Colty Gang player wins if he reaches and survives the battle on the 3:15 Express train.
The Colonel McReady player wins if Jack Colty and all the gang members are either hanged or killed.
The Colonel McReady player wins if Cortez is killed before boarding the 3:15 Express train.

Each bandit character card has a Survival Rating, indicating the likelihood of them surviving to the end of the game. For example, Lenny and Micky Mason have a low chance of survival, whereas Cortez has a high Survival Rating. Also, certain character's deaths have hugely detrimental effects on the game, such as having to discard a card, or in "Kittens" Mackenzie's case: the gang having to fight an extra two turns on the Rattlesnake Creek battlefield.

Doom: The Boardgame Expansion Set

Doom: The Boardgame Expansion Set promises to dramatically expand and improve the basic game. It includes 36 new figures, including new Invaders (the famous cacodemons from the first Doom game, zombie commandos, winged cherubs, revenants, and maggots) and three new marine types.

The expansion also includes a brand new Invader deck that can be used instead of the old one, new map pieces that include airless terrain, rules for competitive deathmatch and capture the flag games, new marine skill cards, and special cards that allow players to tune the difficulty of the game to their liking. New equipment, weapons (the Soul Cube), terrain features, replacement "Dud" cards that rebalance the original game, and an assortment of tokens for the new scenarios round this expansion out.