fighting

Superfight

IMPORTANT: Superfight went through a major reprint in late 2014. The rules and about 30% of the cards were refined to improve the game after it sold out of the first five prints in preorders alone. The game is now produced by the folks who created The Walking Dead, and is exploding in popularity. The CAH/Apples mechanic has been replaced by a table vote and one-one one battles, but the battle royale and villain rule sets keep the old single-judge mechanic if the table prefers that.

Superfight is party game of super powers and super problems.

The game is all about arguing with your friends about ridiculous fights.

The core deck contains 500 cards. 170 characters (white cards), and 330 powers and weaknesses (black cards). Players use a hand of three white cards and three black cards, and choose one of each to beat the player next to them. Then they get a random black card before fighting. Players then argue their case for why they should win, and the table votes.

Saltlands

The Earth has dried out and civilization with it. Some of the survivors have managed to eke out a living on the Saltlands: plains left behind by a once great ocean. Adapting to their environment they use land sails with wheels on these flats. But the Apocalypse is not done with the Saltlands, from the west a storm of raiders, a terrifying Horde on gas guzzling machines approaches in search of their lost God. Only those among the first to escape have a chance!

In Saltlands, the first group of players to find and reach an exit point wins, leaving the rest to the Horde. There are no fixed teams, players can decide to co-operate or backstab each other as they see fit. Each player starts the game with a single captain but may increase his crew as the game progresses. Each crew member represents an extra life and an action each turn. Players move with their land sails according to the wind direction: being able to criss-cross slowly upwind or speed in the fastest direction, sailing on a broad reach. Each player can choose which group of raiders to move at the end of their turn until all raiders have moved. This allows players to help each other or force confrontation with the raiders. Players can fight the raiders and take their vehicles as an alternate mode of transport.

HeroQuest

HeroQuest is Milton Bradley's approach to a Dungeons & Dragons-style adventure game. One player acts as game master, revealing the maze-like dungeon piecemeal as the players wander. Up to four other players take on a character (wizard, elf, dwarf, or barbarian) and venture forth into dungeons on fantasy quests. Plastic miniatures and 3-D furniture make this game very approachable. Expansions were also released for this system.

The HeroQuest series consists of the main game and a number of expansions.

This game was made in cooperation with Games Workshop who designed the miniatures and helped in many of the production details including background world and art in the rule book and scenario book.

Additional material which is generally missed since it is not technically an expansion was published in the HeroQuest: Adventure Design Kit which did feature one more Heroquest adventure: A Plague of Zombies.

Hero Realms

Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games, along with rules for multiplayer formats such as Free-For-All, Hunter, and Hydra.

Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win!

Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric, Wizard, Fighter, etc.), fight cooperatively against a Boss, fight Boss decks against one another, or compete in a campaign mode that has you gain experience to work through different levels of missions.