fighting

Ascending Empires

Humanity has been at each other's throats since time immemorial. Now in another galaxy humans wage war amongst themselves again but this time with the aid of alien technology found on other planets. Ascending Empires offers a nice mixture of building exploring and development along with combat via a simple dexterity element. Ascending Empires is sure to sate the desire for a space empire building game that plays simply yet deeply.

The last survivors of the Human race have fled to a new galaxy in fear of annihilation at the hands of an unstoppable enemy. Now, having discovered the ruins of four long dead civilizations spread across the stars, the race to develop technology based on the alien relics has begun. Humans will once again ascend to the stars to claim the galaxy.

Players will colonize new worlds by building colonies, cities, and research facilities. They will develop new Technologies, and build up fleets of Starships. Ascending Empires is a fast paced game that utilizes a dexterity based Starship movement and combat system, and allows for many different strategies to be explored.

Dragon's Gold

In Dragon's Gold, each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon hunters, they have only one goal: gold, silver, jewels and magic objects. As for actually killing a dragon? It's a piece of cake. But the most difficult part comes after the dragon is dead: the adventuring party has to figure out how to share the spoils.

As soon as a dragon is overpowered, then some additional gems are revealed, and the players who had participated in that hunting party start a negotiation over how to divvy up the gems. If the sixty-second sand timer runs out, then no one gets treasure. When all of the dragons have been slain and the treasure claimed or discarded, the game ends and players score for their holdings, with silver and magic objects worth 1 point each, gold worth 3, the Black Diamond worth 7, and the colored gems scoring 10-15 points for those players who hold more than everyone else. (In the Advanced game, the colored gems score 8-12 points in addition to a variety bonus of 5 points for each set of different colored gems a player holds. The Black Diamond is worth 19 points [in the 2011 edition], but negates a player's score for all colored gems.)

Last Night on Earth: Blood in the Forest

Last Night on Earth: Blood in the Forest sees the human heroes – fleeing, as always, from approaching hordes of zombies – fight their way deeper into the forested mountains.

This expansion, which can be added to Last Night on Earth: Timber Peak or the original Last Night on Earth board game, features new forest game boards (four corners and four straight pieces), a new double-sided forest center board (with the Airfield), two new types of zombie figures – a pack of vicious feral zombies and the menacing zombie behemoths – to hunt down the heroes, two new heroes (Sister Ophelia, the reformed nun, and Agent Carter, an FBI agent who knows more about the outbreak than he lets on), as well as a host of new hero and zombie cards, counters, scenarios, and game mechanisms. Last Night on Earth: Blood in the Forest also expands on the Experience system originally introduced in LNOE: Timber Peak. As the zombie plague spreads, the forests will run red!

Chaosmos

The universe is about to collapse, and your final hope lies in an ancient mysterious artifact, the Ovoid. Whoever controls this "cosmic egg" can shape the birthing of the next universe according to their own agenda. Players are secret agents from a handful of surviving worlds, zipping from planet to planet in special “amnion suits” that allow for interstellar travel, space combat and planetary landings.

Each planet has its own envelope of cards. When you arrive on a planet, you decide which cards you want to take and which to leave behind. Knowledge is the most powerful resource in the game, and being able to predict the cards your opponents possess at any given time is a powerful advantage as you build up a handful of weapons, tactical gear, vaults and traps, as well as cards that counter your opponents' cards. The best players will keep their hand fluid, constantly changing tactics while they search from world to world for the Ovoid or find a safe place to stash it.

Balance your hand of cards, spend your turn actions wisely, and cleverly use your special alien powers to stay one step ahead of your opponents. When the Chaos Clock reaches zero, only the player who possesses the Ovoid will become master of the new universe.

Per the Website: "A hand-management strategy game of spying, hoarding, deceiving, stashing & sneaking, all as the last seconds of the universe tick away."

Pirate's Cove

Come aboard and sail to Pirate's Cove... the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who've fought and survived these mysterious waters still haunt all those who yearn for a life at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from last winter's storm, you set sail to Pirate's Cove - your eyes filled with visions of treasure and fame, your lungs filled with the salty air of the High Seas.

Your objective: to battle for the rights to plunder and become the most famed and feared Pirate the world has ever seen. To do so, you will need to navigate shrewdly, fight recklessly and pillage mercilessly. You will gain fame by winning battles; burying gold and treasure; and bragging about your exploits at the Tavern. At the end of twelve months, the pirate with the most fame will be declared the most fearsome Pirate of the High Seas!

The game has 12 turns and at the start of every turn, each pirate must decide (secretly) which of the 6 islands they will visit. All players reveal their navigation directions simultaneously and then the turn is resolved. If any two or more pirates end up at the same island, Combat ensues.

Combat resolution is determined by the strengths of your ship and the results of cannon fire (dice). The goal of combat is to scare away rival pirates so that you are the only pirate left at the island. If you stay in combat too long, your ship will suffer and make subsequent turns more difficult, so there is a fine balance of when to stay and fight and when to let the bigger ship have its booty. If you flee from combat, you end up at Pirate's Cove where you receive a small compensation for the turn. Once all conflicts are resolved, then the bounty for each island is given out.

Each island (except Pirate's Cove and Treasure Island) offer various amounts of Fame, Gold, Treasure or Tavern cards. The bounty is skewed so that some Islands are clearly better choices than others, so it can force you to decide (or bluff) if you think you can take the island should other pirates go after the same bounty. Once you have your bounty, you can purchase upgrades for your ship. Each Island offers a different ship component. The four parts of your ship are: Sails (determines speed and initiative in combat), Hull (how much treasure you can carry), Crew (needed to man the cannons), and Cannons. (The lower number of Crew and Cannons determines how many dice you roll in combat).

There is also an island with a Pub that offers useful strategy cards to help you in all aspects of the game. The last island is treasure island which offers no real bounty other than the chance to bury treasures that you have in the hull of your ship. Buried treasure is converted to Fame (which is the ultimate goal of the game).

Other random elements of the game include the dreaded Legendary Pirates who are highly dangerous ships that patrol the islands in order. One of 5 different Legendary Pirates (which include famous names like Blackbeard and The Flying Dutchman) is drawn at the beginning of every game, and stays until defeated. If you end up at the same island as one of them, you had better have a strong ship and helpful allies or they will blast you with their powerful cannons. However, if you can manage to sink their ships, you can score a good amount of fame! But beware, once you defeat him/her a new Legendary Pirate will appear to wreck havoc in the islands.

At the very end of the game, there is a chance for everyone to tell "tall tales" about themselves to increase their final fame standings. These tall tale cards are gained at the pub and offer yet another fun "pirate" mechanic. In all, Pirate's Cove offers you the chance to truly play like a pirate where you can fight and plunder your way to victory.