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Super Fantasy: Ugly Snouts Assault

Super Fantasy is the first hack'n'slash board game in which up to six players take on the roles of brave and unique heroes. During each game, players embark on tricky and mighty quests into ever-changing dangerous caves and dungeons swarmed with monsters and terrible creatures that try to slaughter them, while heroes try to gain treasures as well as better equipment in order to complete the missions.

Since hordes of monsters repeatedly cross the path of our heroes, bloody clashes are inevitable in order to achieve victory! That is why Super Fantasy uses a simple yet unique dice-based system. Players have a pool of six dice to roll that they manage according to the action they want to perform (such as movement, attack, etc.) and its effectiveness. Each face of the dice shows either a 1, 2 or the Special Power symbol and the sum of the results shown represents the effectiveness of the action performed by the heroes. Every time the Special Power symbol occurs, the hero can choose to charge one of his abilities; once fully charged, the hero can unleash its power against the enemies!

Super Fantasy features double-sided modular board pieces for creating countless scenarios combinations, six mighty heroes and three unique and powerful abilities for each hero, throwing players into a fast-paced world in which anything can happen!

Zombies!!!

Players take on the role of a survivor amid city streets sprawling with Zombies. Movement is determined by dice roll as is combat when the player's piece is in the same square as a Zombie. Players must conserve bullets and protect their life counters. At the end of the turn a dice roll directs the player to move a number of Zombies one square (because they are the slow George Romero type).

First player to reach the center of the Helipad tile and kill the Zombie there, or kill a total of 25 Zombies wins. When a player is killed they move back to the starting tile and lose half their Zombie kills.

Zombies!!! is the original game in the Zombies!!! series.

Attack on Titan: The Last Stand

In Attack on Titan: The Last Stand, one player takes on the role of a Titan while the others represent the human heroes fighting it. The Titan piece is a vertical game board element that the hero game pieces climb in an effort to take it down.

ACD Distribution provides the following detail:

It's all come down to this. Titans have broken through Wall Maria and are heading for the supply depot in Trost. If the depot falls, all the resources needed to continue fighting off these monstrous aberrations will be destroyed and all hope for the last remnants of mankind will be lost. It's up to you and your team to fend off and fell the Titans before they can succeed! Are you ready for the last stand?

Play as your favorite Attack on Titan Character... or as the Titan!

During each round of the game, the Titan player chooses two Attack cards to play: One face up and one face down. The other players then roll their dice and try to avoid these Attacks, but knowing only what one of them is. The other will be a surprise, so players will have to use their wits to figure out what they need to avoid it. Protect your very lives and the castle walls to save the day!

Positioning is key! The Titan and the castle walls create a vertical playing surface. Move your character up and down as you see fit to avoid Attacks, or tactically position yourself to land a devastating blow on the Titan. Tactics Cards can be revealed and utilized or passed on until later. Your goal is to weaken the Titan so that it's susceptible to a kill shot. But watch out! The Titan has lots of tricks waiting for you...

Monsterpocalypse: Voltron – Defender of the Universe Battle Game

Voltron: Defender of the Universe battle game includes everything two players need to stage epic battles between the forces of Voltron and the Galaxy Alliance and Prince Lotor and his robeast Lo-tron of the fiendish Drule Empire.

Includes 22 pre-painted plastic figures, including Voltron, 5 Voltron Lions, 5 Galaxy Garrison Cruisers, Lo-Tron, 1 Prince Lotor’s Command Ship, 4 Robeasts, and 5 Lo-Tron Force Skull Ships. The game will also include 1 double-sided play mat, 24 specialty dice, 4 status counters, and a full-color rulebook. Completely compatible with all current Monsterpocalypse series.

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Kakaris Maelstrom adds:
Voltron: Defender of the Universe is a standalone game in the Monsterpocalypse game world, targeted at gamers who were hoping to see more "name brand" monsters in the game. The Voltron box offers players an excellent (and complete) way to get into the game but with some characters you're likely already familiar with. The game is also fully compatiable with other Monsterpocalypse miniatures and maps, so you'll no doubt start to see Terra Kahn vs. Voltron and such.

Voltron (and his nemesis Lo-Tron) are morphers, a type of monster whose Alpha form is made up of a series of unit-sized pieces. Voltron is unique in that previous morpher's Alpha forms were made up of 4 units, whereas Voltron and Lo-Tron are both 5 units. In addition, the battles are fought in space rather than on a traditional Monsterpocalypse city block.

Monsterpocalypse is a unexpectedly strategic CMG. Based in the world of kaiju (loosely translated from Japanese as ‘giant monster’), you'll control a monster and a legion of support units. You'll vie for control of critical board positions as you try to optimize your die pools. Then unleash your fury against your opponent's monster using a variety of power attacks, destroying a city block or two along the way.

Note: This is a protected game and requires having a membership to play. See game associate for details.

Ninja Taisen

Ninja Taisen is a two-player, dice-driven open information abstract game with a random set-up. Both players have identical sets of ten fighters, with three fighters in each of three colors with values 1–3 along with a tri-colored boss valued at 4; these fighters are placed in small stacks of varying size onto a line that's eleven steps long. On a player's turn, he rolls the three colored dice and can make up to three moves accordingly, with the blue die moving a blue fighter, etc. Moving a fighter that has other fighters on top of him moves these other fighters as well.

If, as a result of movement, his fighter (or stack of fighters) encounters an enemy, a fight between the two top cards in each stack occurs, the result of which is decided primarily by the color (via a rock-paper-scissors mechanism) and secondarily by the number (highest wins). If the boss wins a fight, its power is reduced by the enemy's power for the remainder of the current fight; if two fighters draw, they both retreat one step toward their own village, possibly precipitating other fights on the same turn. The fight continues until either pile is depleted.

The first player to either defeat all of the opposing fighters or reach the end of the line (and clear out the opponent's fighters in his village) wins.