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Monsterpocalypse: Voltron – Defender of the Universe Battle Game

Voltron: Defender of the Universe battle game includes everything two players need to stage epic battles between the forces of Voltron and the Galaxy Alliance and Prince Lotor and his robeast Lo-tron of the fiendish Drule Empire.

Includes 22 pre-painted plastic figures, including Voltron, 5 Voltron Lions, 5 Galaxy Garrison Cruisers, Lo-Tron, 1 Prince Lotor’s Command Ship, 4 Robeasts, and 5 Lo-Tron Force Skull Ships. The game will also include 1 double-sided play mat, 24 specialty dice, 4 status counters, and a full-color rulebook. Completely compatible with all current Monsterpocalypse series.

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Kakaris Maelstrom adds:
Voltron: Defender of the Universe is a standalone game in the Monsterpocalypse game world, targeted at gamers who were hoping to see more "name brand" monsters in the game. The Voltron box offers players an excellent (and complete) way to get into the game but with some characters you're likely already familiar with. The game is also fully compatiable with other Monsterpocalypse miniatures and maps, so you'll no doubt start to see Terra Kahn vs. Voltron and such.

Voltron (and his nemesis Lo-Tron) are morphers, a type of monster whose Alpha form is made up of a series of unit-sized pieces. Voltron is unique in that previous morpher's Alpha forms were made up of 4 units, whereas Voltron and Lo-Tron are both 5 units. In addition, the battles are fought in space rather than on a traditional Monsterpocalypse city block.

Monsterpocalypse is a unexpectedly strategic CMG. Based in the world of kaiju (loosely translated from Japanese as ‘giant monster’), you'll control a monster and a legion of support units. You'll vie for control of critical board positions as you try to optimize your die pools. Then unleash your fury against your opponent's monster using a variety of power attacks, destroying a city block or two along the way.

Note: This is a protected game and requires having a membership to play. See game associate for details.

Ninja Taisen

Ninja Taisen is a two-player, dice-driven open information abstract game with a random set-up. Both players have identical sets of ten fighters, with three fighters in each of three colors with values 1–3 along with a tri-colored boss valued at 4; these fighters are placed in small stacks of varying size onto a line that's eleven steps long. On a player's turn, he rolls the three colored dice and can make up to three moves accordingly, with the blue die moving a blue fighter, etc. Moving a fighter that has other fighters on top of him moves these other fighters as well.

If, as a result of movement, his fighter (or stack of fighters) encounters an enemy, a fight between the two top cards in each stack occurs, the result of which is decided primarily by the color (via a rock-paper-scissors mechanism) and secondarily by the number (highest wins). If the boss wins a fight, its power is reduced by the enemy's power for the remainder of the current fight; if two fighters draw, they both retreat one step toward their own village, possibly precipitating other fights on the same turn. The fight continues until either pile is depleted.

The first player to either defeat all of the opposing fighters or reach the end of the line (and clear out the opponent's fighters in his village) wins.

Superfight

IMPORTANT: Superfight went through a major reprint in late 2014. The rules and about 30% of the cards were refined to improve the game after it sold out of the first five prints in preorders alone. The game is now produced by the folks who created The Walking Dead, and is exploding in popularity. The CAH/Apples mechanic has been replaced by a table vote and one-one one battles, but the battle royale and villain rule sets keep the old single-judge mechanic if the table prefers that.

Superfight is party game of super powers and super problems.

The game is all about arguing with your friends about ridiculous fights.

The core deck contains 500 cards. 170 characters (white cards), and 330 powers and weaknesses (black cards). Players use a hand of three white cards and three black cards, and choose one of each to beat the player next to them. Then they get a random black card before fighting. Players then argue their case for why they should win, and the table votes.

Saltlands

The Earth has dried out and civilization with it. Some of the survivors have managed to eke out a living on the Saltlands: plains left behind by a once great ocean. Adapting to their environment they use land sails with wheels on these flats. But the Apocalypse is not done with the Saltlands, from the west a storm of raiders, a terrifying Horde on gas guzzling machines approaches in search of their lost God. Only those among the first to escape have a chance!

In Saltlands, the first group of players to find and reach an exit point wins, leaving the rest to the Horde. There are no fixed teams, players can decide to co-operate or backstab each other as they see fit. Each player starts the game with a single captain but may increase his crew as the game progresses. Each crew member represents an extra life and an action each turn. Players move with their land sails according to the wind direction: being able to criss-cross slowly upwind or speed in the fastest direction, sailing on a broad reach. Each player can choose which group of raiders to move at the end of their turn until all raiders have moved. This allows players to help each other or force confrontation with the raiders. Players can fight the raiders and take their vehicles as an alternate mode of transport.