Fantasy

Dungeon Rush

In Dungeon Rush, players are adventurers rushing through a perilous dungeon to root out evil, earning coins and improving their abilities along the way. After three levels (with three rounds of monsters in each level) they face the Dungeon Lord and the Dragon.

Each player has two heroes, one for their right hand and one for their left. Players simultaneously reveal two dungeon cards each and quickly put their hands on the cards they want their heroes to fight. If you win, you claim the card as loot or equipment that increases the abilities of your hero. Equipment cards are placed partly under your hero card, with the ability symbol sticking out. This way the four different types of abilities — Melee, Ranged, Magic and Stealth — are built up in one direction each, out from your hero.

For particularly strong monsters, your heroes can combine their power by hitting the monster with both your hands.

Aerion

You are an air-shipwright, that is, an inventor of flying machines used by the dreams to traverse the skies of the Oniverse. You have been challenged to build a new fleet, the most beautiful ever seen. Now you must roll the dice to acquire the components you need to build airships.

In Aerion, a solo/co-operative game for 1-2 players, you must find the best blueprints, acquire the finest construction materials, and recruit the best crew. Discarding cards can adjust your die rolls, but be careful not to exhaust your resources! Can you build the best fleet?

Aerion includes six expansion modules with new options and challenges.

—description from the publisher

Claim

The King is dead! What happened? Nobody really knows, but he was found face down in a wine barrel this morning. It could have been either foul play or his own thirst that did him in. Regardless, the King is dead without any known heirs, so it's up to the five factions of the realm to decide who will be the new king: Will it be you or your opponent? Do you have what it takes to win over the realm's factions?

Claim is played in two distinct phases. In phase one, each player gets a hand of cards that they use to recruit followers. In phase two, they use the followers from phase one to compete and win over the five factions of the realms. Each faction has a special power that effects play, and powers can be different in each phase! At the end of the game, the player who has the majority of followers of a faction wins that faction's vote, and whoever wins the vote of at least three factions wins the game!

Fantastic Beasts: Perilous Pursuit

Several of Newt Scamander's magical beasts have escaped and are running loose in New York City.

In Fantastic Beasts: Perilous Pursuit, players take on the role of Newt, Tina, Jacob and Queenie on an exciting adventure as they try to return all the beasts to Newt's suitcase before they draw the attention of the non-magical community. To do this, they need to collect sets of dice to take actions that allow them to shield each other, draw cards, and most importantly, get the beasts back into his suitcase before havoc ensues.

Res Arcana

In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon... Welcome to the world of Res Arcana!

In it, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory!

Designed by Tom Lehmann and richly illustrated by Julien Delval, Res Arcana offers a unique gaming experience!