Fantasy

Forsaken Forest

A group of travelers has awakened an Ancient Evil.

Little do they know, some of those who travel among them have already been Corrupted.

Forsaken Forest is a team-oriented Social Deduction horror game set within a mysterious forest which has been warped by dark magic.

The goal of each player is to navigate to their team's hidden Destination, or to kill all of the opposing team's players. However, the Villagers begin the game without knowing who is actually on their team, or where their Destination is located within the forest.

The evil Forsaken have perfect information and will do anything to mislead their opponents.

On the path to victory, players will need to gather information, manage their resources, gain the trust of their fellow travelers, and fend off the evils of the night!

Just remember that not all who Wander are truly lost!

The Rules Book
https://forsakenforest.com/wp-content/uploads/2019/11/New-Forsaken-Fores...

Dragonscales

You are a formidable villain; your sinister conquests are innumerable. But there is one foe that even you cannot vanquish alone, Archerex, the lord of Dragons. A hoard of treasure beyond imagining waits to be claimed, and the scales of this dragon are more valuable than any amount of gold or gems! Will your loose alliance be able to take down Archerex, or will this great dragon’s rage consume you all?

Dragonscales is a game of villainy and treasure-grabbing where players are sinister villains, each with their own unique advantages, tactics, and style! Show your strength by slaying the dragon… while grabbing as much treasure as possible! Or maybe you will find an opportune moment and rush for the exit leaving your “allies” to be consumed by the dragon’s rage!

Designed by Richard Launius, Dragonscales, gives players multiple victory conditions to work towards while providing constant player interaction. Devise a devious strategy and set forth into the great dragon’s lair, pushing your luck against that of the other players as you strive to be the most formidable villain!

—description from the publisher

Welkin

You are dreaming about evading in the islands? To travel above the sky and further than the horizon? Be glad as you now are a celestial construction manager, architect of the sky! Collect animal and plant ressources, assemble them and add a little life spirit: congratulations! You just built an island in the sky!

The aim of the game is to win the most gold by crafting and selling those famous floating islands. Each turn, the players/architects can either select a new island creation contract, produce resources amongst the 5 existing types, or allocate these resources on their contracts to craft them. Players have limited spaces to store these contracts and resources, so they’ll have to juggle with their production line to complete their objectives in an optimized manner!

As soon as a contract is fulfilled, it is immediately sold and its creator receives gold depending on the resources used for its creation… but their value isn’t fixed and depends on the current market! Is it better to get one’s rewards immediately, or to manipulate the resources’ values for a greater reward later…?

Once there’s no more contracts available, the game ends. The architect who amassed the most gold will get their place amongst the stars!

-description from publisher

Roam

Welcome to Arzium, land of ancient civilizations, bizarre creatures, unexplained wonders, and vibrant characters.

A great sleeping sickness has spread across the land, sending every type of creature to roam for hundreds of miles in a dazed, incoherent march. It's your job to seek them out and wake them from their sleepwalk, recruiting them to help you find even more lost souls!

In Roam, you and up to three friends compete to find lost adventurers. The game includes more than fifty unique, tarot-sized adventurer cards, which feature characters from Near and Far, Above and Below, and Islebound. The opposite side of each card depicts a landscape split into six squares, and two rows of three of these cards are placed in the center of the playing area to make the board.

Each turn, you may activate one of the adventurer cards in your party by flipping the card face down. Activating an adventurer allows you to place search tokens on the board in the shape depicted on your adventurer card. When every square on a landscape card has been searched, the player who did the most claims the card, finding the lost adventurer and adding them to their party. Each adventurer you add to your party gives you points and a new search pattern that you can use.

When searching, you also claim coins, which can be spent to use special actions or purchase artifacts with useful powers. When one player has ten adventurers in their party, the game ends, and the player with the most points wins.

—description from the publisher

Drako: Dragon & Dwarves

Drako: Dragon & Dwarves is an asymmetrical game for two players, with one player leading a team of three dwarves who are experienced dragon hunters and the other playing a red dragon that has spread terror amongst local peasants. The dwarves have managed to trap the dragon in a shady valley at the foot of the mountain where it lives – apparently dragons can't resist the smell of freshly slaughtered sheep – but despite being in chains, the dragon is still young and ferocious, providing the dwarves with the difficult task of killing it without being killed themselves.

Each player has a unique deck of cards, and each card has symbols on it to indicate possible actions. The dragon can move around the game board, bite, shoot fire, fly (in a limited way), and defend itself from attacks; the dwarves can attack with their axes, shoot crossbows, move individually or in groups, protect themselves with shields, and cast nets.

Each player can have up to six cards in hand, and managing these cards and maneuvering their characters on the game board are the keys to victory. Has the opponent run out of defense cards? Can the dragon nip the strongest dwarf and take him out without opening himself up to attacks from the others? The dwarves can attack the dragon's wings to keep it from flying, chop its legs so it can't move, and cut its throat to prevent it from breathing fire.

If the dwarves kill the dragon before it breaks from the trap – that is before dwarves run out of cards – they win. If the dragon survives or defeats the dwarves, he will manage to free his trapped leg and fly away, triumphing over his opponents.