Fantasy

12 Realms

Siegfried, Snow White, D'Artagnan, Red Riding Hood, and the other heroes of the twelve realms are being reunited for one last great adventure. The Dark Lords have joined forces to completely conquer and subjugate all the known Lands, and only the combined efforts of all the greatest heroes can halt their nefarious plan.

12 Realms is a fast, lighthearted cooperative miniature game for 1 to 6 players. All players must band together to stop the Dark Lords' overwhelming hordes from pillaging the 12 Realms. Individual invaders can be defeated by using each hero's different talents, but to vanquish the Dark Lords you must claim a powerful artifact.

In their quest to stop the invasion, the heroes can travel together between different lands, or they can try to single-handedly defend a Realm. Each of the 12 Realms is an individual land, with different treasures and events, and populated by unique creatures.

Fist of Dragonstones: The Tavern Edition

Fist of Dragonstones: Tavern Edition is a closed-fist, bidding game. Players try to outwit their opponents by using gold and magic coins to buy control of an ever-changing cast of enchanted character cards. The powers from those characters help collect valuable Dragonstones, lend their magical powers, help foil other players, and convert Dragonstones into victory.

For each character card, players choose the number of coins they want to bid by placing them in a closed fist. All players reveal their bets at the same time, and the winner of the auction gains control of the card's powers. Depending on the card, you may win additional coins or Dragonstones, gain powers, place spells on other players, or score points.

The rules of Fist of Dragonstones: Tavern Edition have been updated from the original Fist of Dragonstones to improve gameplay, including the introduction of the King's Favor, which speeds up play. The game includes more than 70 special character cards in the game, compared to 25 special characters in the original game. Some of these special characters can be saved for later use in the game. Thematically and artistically, the game has been re-imagined into The Dragon & Flagon universe.

The Legend:
Many, many years ago, an enchanted forest lay hidden between two great mountain ranges. The forest valley was home to several kingdoms whose rival princes battled with each other to unite the entire realm under one flag. To gain advantage, princes vied with each other to collect powerful magic amulets called Dragonstones.

Like many royals, over time the princes began to prefer the comfort and safety of their fortified castles. Rather than risk their own lives by venturing out to search for these amulets, they paid handsome rewards to Adventurers who could bring them the Dragonstones. The allure of the princes' wealth soon filled the enchanted forest with all manner of wizards, witches, dwarves, goblins, and many other enchanted creatures — all in pursuit of the magic Dragonstones.

This enchanted land is now almost entirely lost to legend, yet at a cozy inn known as The Dragon & Flagon, the memory of Dragonstones is kept alive by the Adventurers that frequent the tavern. Even today, a nod from a knowing traveler may persuade the Adventurers to recount some of the ancient tales. And if they take a particular liking to you, those Adventurers may bring out their own collection of magic coins and challenge you to a simple game of skill and luck, giving you a chance to have your own Fist of Dragonstones.

Die Zwerge

Based on the first novel of the Die Zwerge tetralogy [Eng. The Dwarves] by author Markus Heitz, the goal of the cooperative game Die Zwerge is to keep evil from flooding Girdlegard. During set-up, players choose one of the dwarves from the novel, each of which is equipped with a unique special ability and different stats for fighting, crafting, and movement.

Before each player's turn, the forces of evil usually break through one of the four big gates – which are guarded by different dwarven tribes – and further the spread of the Perished Land. On his turn a player spends two action points to use two of five actions. He can:

Fight against the advancing enemies (orcs, trolls, and älfar [Ger. albae], i.e. dark elves).
Travel to other locations.
Lobby the dwarven council to give advantages to all players – and without the favor of the dwarven council, everyone suffers disadvantages.
Solve a minor quest for rewards.
Take on the current major quest, revealing the next major quest if successful. Completing these quests is the only way to win the game.

For most of these actions, a player must succeed in a dice-driven challenge. If the players cannot control the flood of evil while simultaneously solving the major quests in time, they will lose.

Collector's edition:
additional:

New box cover
5 hand painted dwarf miniatures
10 cards Albae expansion
60 page artbook
5 art prints of the dwarfs
A3 poster "The smiting of Keenfire"
stein with motive "Krasnolud"
coaster "DIE ZWERGE"
numbered COLLECTOR’S EDITION certificate.

Dungeon Hustle

In Dungeon Hustle, 2-4 players are archetypal fantasy characters running through a dungeon picking up swords, keys, shields, scrolls and potions. Each item comes in different colors, and to pick them up, you must hustle through a path of dungeon tiles of matching color; once you step on a new color (or a corner space), you pick up the tiles that you had stepped on. If, for example, you start on a red key and move on a path that consists of a red sword, another red key, a red shield, and finally a white sword, you stop on the white sword, then pick up all of the red items, including the one where you started movement. You use these items to fight monsters, fulfill quests, and purchase other items.

Dungeon Hustle includes a few semi-cooperative elements. A character can help give a power to another character, for example, and is then rewarded for doing so. More importantly, you must all work together to stop monsters from escaping the dungeon. After a certain number of monsters escapes, the game ends, and whoever has the most victory points at that time wins.

Under the Shadow of the Dragon

This game reuses the theme & mechanics of Return of the Heroes, and can be played either as a standalone 2-player game or combined with the original set for a 5-6 player game.

This time, the heroes must find one of three magic weapons that will allow them to defeat an evil dragon. If combined with the base game, a hero can win by defeating either the dragon or the Nameless.

Other games in the series:

Return of the Heroes
Helden in der Unterwelt