Animals

Fish 'n' Flip

Fish 'n' Flips is a game about maritime animals caught in fishing nets as bycatch. Players can compete or cooperate in freeing as many as possible of them. The animals are laid out in rows and columns. On a turn, a player can play one of their two action cards. These cards can exchange positions or flip a card so the animal looks the opposite way. When several of the same animals are looking in the same direction, they will escape from the net, while any animals on top of them will slide down (tetris-style), which may lead to other groups of animals being able to escape. After each turn, another animal is added at the top of each column. When a column is seven cards high, all players lose. When all animal cards have been played, players can compare how many animals were left in the net (cooperative mode) or how many they freed (competitive mode).

The game has a campaign in which difficulty rises in each level. For one, each animal has a special ability. These make the game easier but also more complex. On the other hand, more animals are added, which makes it harder to form groups. Also, garbage cards come into play. These can disrupt groups or stop animals from using their special abilities.

In the Footsteps of Darwin

Twenty years after his expedition around the world, Charles Darwin is writing On the Origin of Species. He wants to gather new information about animal life, particularly about continents he hardly explored. Who other than young naturalists, eager for discovery, could help the renowned scholar finish writing his most famous work?

In In the Footsteps of Darwin, players are junior naturalists who have just arrived aboard the Beagle to help Charles Darwin finish his book On the Origin of Species. During this journey, you will study animals, carry out cartographic surveys, publish your findings, and develop theories. Starting with the naturalist controlling the Darwin token, naturalists take turns in clockwise order, performing these two steps in order:

Study an animal or take inspiration from a character: Choose one of the three tiles facing the Beagle and place it onto your naturalist's notebook. It may be either an animal to study or a character from the Beagle's previous journey who will inspire you. Gain the bonuses depicted or any additional scoring bonuses triggered by the tile's placement.

Voyage of the Beagle: After placing a tile on your notebook, move the Beagle as many spaces forward as the distance between the Beagle and the tile you just selected (1-3 spaces), then draw a new tile to replace the empty space on the journey board.

Your goal is to score more points than your opponents to determine who contributed the most to On the Origin of Species.

—description from publisher

Da ist der Wurm drin

In the dice game Da ist der Wurm drin, players want to be the first to have their worm poke its head out of the compost heap at the end of the garden.

To set up the game board, attach a smaller game board with two slots in it to the larger game board on which the worms will crawl. The first slot has a row of daisies by it, while the second slot has a row of strawberries. Each player chooses a color, and places the worm head of that color in the appropriate track on the game board.

On a turn, a player rolls the die, then places the appropriately colored worm section into the track holding his worm. The worm sections come in six colors and range from 1 cm to 6 cm long. On any turn, a player can place her daisy (or strawberry) tile above the worm that she thinks will reach the daisies (or strawberries) first. If that worm does indeed poke its head into view through the slot before any other, then that player can add the daisy (or strawberry) tile to her own worm. (Choose wrong, and you discard your tile.)

The first worm to poke its head out from under the far edge of the smaller game board wins. For a longer game, players can keep their worms going until one stretches its head off the edge of the larger game board.

Spots

Spots is a casual push your luck game from CMYK. On your turn, you'll be rolling and placing dice onto dog cards. Dice you can't place get buried in your yard. Bury too many dice and you bust. Complete 6 dogs and you win!

-description from designer

Redwood

Redwood is a game of movement estimations and angle of view where players have to take pictures of wild animals to compose the most beautiful panorama. The game is for 1 to 4 players, ages 10+ and the games last about 45-60 min.

During their turn, each player will have to choose between different movements and their angle of view (materialized by real plastic elements) to catch the animals in the picture (without disturbing them).

Collecting animals and decorative elements earn victory points.

During the game, new conditions for earning points will appear.

The game ends after 5 turns and players will be rewarded if they meet certain conditions to earn more points.

—description from the publisher