Animals

Everdell Farshore

The Forever Sea is calling...

The rugged coast north of Everdell Valley is a land brimming with adventure and mystery. Stalwart sailors search for bountiful islands and valuable treasures. Dutiful monks inhabit abbeys and scriptoriums, meticulously translating and illuminating. Hard-working folk gather resources and build their cities in unison with the ever-changing waves of the mighty ocean.

Welcome to Everdell Farshore, a standalone game set in the country of Farshore. Through each season, you lead a crew of critter workers to build up a prosperous city and to explore the enchanting ocean beyond. You must plan your actions carefully in order to build and to sail, for only by adapting to the winds of change will you succeed.

The wind is high. The sun is breaking the horizon. It is time to set sail for adventure!

—description from the publisher

Camel Up (Second Edition)

In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving!

This 2018 edition of Camel Up features new artwork, a new game board design, a new pyramid design, engraved dice, and new game modes, including crazy rogue camels that start the race running in the opposite direction! You never know how a race will end!

House of Cats

Fill your house with cats, mice and dice!

Form rooms using numbers. Then use the rooms' special abilities to score the most points.

There are 4 unique levels (each with their own rules), and every time you play you use a random set of 4 out of 12 possible abilities. This ensures new challenges every game.

House of Cats is a quick and clever roll-and-write game, and the first collaborative design by veteran designers William Attia and Kristian A Østby.

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HOW TO PLAY:

Each turn, one player rolls the dice and all players use the results to fill in spaces on their individual playing sheet. Keep taking turns until one player has filled every space on their sheet.

Try to group equal numbers together. A room is formed if you make a group with size equal to the number that makes up the group (i.e. groups of two 2's, three 3's, four 4's or five 5's). Each completed room scores points and gives you access to a special ability.

Cats and mice will score depending on the level you are playing.

Cafe Baras

Everyone in town is looking for a cozy little café where they can relax with a good book, something to nibble on, and, of course, some delicious caffeinated beverages. As a capybara with a love for coffee, it’s always been a dream of yours to open your own shop. Now is the perfect time! But you’re not the only one opening your doors in hopes of enticing customers. Rival coffee shops are popping up all over town and it’s up to you to ensure that you have the right food, drinks, and decor to turn your drop-ins into regulars. Put together a delicious menu and decorate your shop to capture the perfect aesthetic. You just might have the busiest little café in town!

Each turn, you play a card from your hand, either buying it as a food, drink, or decor item for your café or serving the customer on the card and earning money. If you meet a customer’s needs completely, they become a Regular and earn you extra end game points!

Café Baras is a card drafting, tableau-building game brought to you by the creative team behind the critter classics Creature Comforts and Maple Valley.

—description from the publisher

Trio

nana, which was later reprinted as Trio, is a card game in which players are looking for three of a kind.

The deck consists of 36 cards, numbered 1-12 three times. Players receive some cards in hand, which they are required to sort from low to high, and the remaining cards are placed face down on the table.

On your turn, choose any single card to reveal, either the low or high card from a player's hand (including your own) or any face-down card from the table. Then, do this again. If the two cards show the same number, continue your turn; if they do not, return the cards to where they came from and end your turn.

If you reveal three cards showing the same number, take these cards as a set in front of you. If you are the first player to collect three sets, you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7, e.g., 4s and 11s.

Note that nana and Trio contain identical components, but nana is labeled for 2-5 players, while Trio is labeled for 3-6 players. Trio has slight changes to the rules, with players using all cards no matter the player count. Additionally, you play in normal mode — winning with three sets or the 7s — or "spicy" mode, winning with two linked sets or the 7s. Finally, Trio includes rules for playing in teams with four or six players.