Take That

Smash Up: Monster Smash

Smash Up: Monster Smash consists of four new factions for Smash Up: vampires, mad scientists, werewolves and giant ants. Tremble before the power of the ants!

Vampires gain power as they destroy your opponents' minions
Mad Scientists have released death in the form of powerful creations and can empower various minions
Werewolves have explosive power to beat down opponents
Giant Ants work as a great hive mind, spreading their power around as necessary to ensure their atomic-age victory

Smash Up: Monster Smash can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time.

Integrates with:

Smash Up

Infamy

Game description from the publisher:

In the Martian mining colony of ARES-6, crime pays. Three factions vie for control of this corrupt new world and everything within it. You are a mercenary known as a "freelancer", here to profit off the conflict, to make a name for yourself – but ambition alone isn't enough. A network of seedy contacts will assist you in undertaking the dangerous missions necessary to bolster your rep. Whether it's hiring henchmen to carry out your dirty work or plotting with secret schemes, you'll let nothing stand between you and your squalid goals.

In Infamy, players find that nearly anything can be bought for the right price. Players attempt to win the game by being the first to reach 15 Infamy points or by reaching the highest reputation level in any one of three factions: the Harada Cartel, the Trust Megacorp, or the PKD Militia. The core of this auction and influence game is the "Pay to Play" mechanism in which players must sacrifice bidding power in order to place any bids at all. Spend too much time bidding against an opponent, and your currency will dwindle – but if you refuse to bid, you'll be forced to watch your opponent acquire all those things that only the criminal underworld can deliver.

Here at the end of the world, where everyone and everything has its price, there is but a single ambition that endures: Infamy.

Expédition Altiplano

This is a game for two treasure hunters in ancient Inca ruins. You are both looking for the same relics. But first you put together your exploration team out of archaeologists and soldiers of fortune by drafting cards from the central pile.
During the game you can poach staff members off your adversary or salvage a staffer from deadly traps.
You do all this to meet the required conditions to find those rare treasures. And because they're rare you'd better not miss them.

Tiny Epic Kingdoms

You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...

In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.

Warriors: Dragon Hordes Expansion

The Dragon Hordes expansion (55 cards, two small pages of rules) to Warriors adds a new creature, the Dragon, along with additional Catapults and Attack Cards, and makes the game playable by up to 6 players.

Dragons, unlike other creatures, must attack and defend individually, but just one can wreak havoc. They roll two dice on both attack and defense, adding one to each die roll. Catapults have only one chance in 6 of killing Dragons, and their defense can be augmented by "Flames" (basically, extra lives that must be eliminated before the Dragon can be killed). Having the most Dragons at the end of the game also gains victory points.