Take That

Magic: The Gathering

GAME SYSTEM

This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.

From the official website: In the Magic game, you play the role of a planeswalker—a powerful wizard who fights other planeswalkers for glory, knowledge, and conquest. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you.

This is the grandfather of the collectible card game (or CCG) genre. Cards are categorized as common, uncommon, rare, and mythic rare. Players collect cards and build decks out of their collection.

Players build a deck of cards and duel against an opponent's deck. Players are wizards attempting to reduce their opponent's life total to zero. The first player to reduce his opponent's life to zero (or meet another set win condition) wins the game.

An important part of the game is deck construction, which is done prior to the actual game by selecting what cards are included in a particular deck. There are nearly 20,000 different cards from which to build your deck!

Cards can be lands, which usually generate mana of various colors, or spells, which require a certain amount of mana to be used. Some cards (creatures, artifacts, and enchantments) stay on the board and continue to affect the game, while others have a one-time effect.

Players randomly draw spells to see what they get and can play each turn. Although this limits your choices, there is a lot of strategy in how you play those spells. A robust list of game mechanics, including intricate rules for reactive card play called "the stack," provide for rich tactics and tough choices each turn.

Though traditionally a two-player duel, there are several casual and tournament formats to Magic that allow more players to play.

DiceBot MegaFun

Description from the publisher:

In the future, robots battle it out to the amusement of humans, and in DiceBot MegaFun players are the robots who must reach into the junkyard to grab dice displaying various parts and place them on their robot sheet. Each player places six parts dice onto their sheet: five in the body area and one in the head.

Then players simultaneously choose weapon cards to play, which require the parts retrieved from the junkyard. Each weapon card has a cost in parts to pay as well as speed, direction of fire and damage, and an occasional special text ability. Some weapon cards include uzis, lasers, rifles, bombs, jammers, viruses, blue shells, shields, etc. Be the first robot to win three combats!

For advanced play, each player is given a special ability activated by kill points, which are acquired by dealing the final blows to robots in combat.

Disney Villainous

In Villainous, each player takes control of one of six Disney characters, each one a villain in a different Disney movie. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, conditions, and (for some characters) curses. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player's fate deck, then play one of them on that player's board, covering two of the four action spaces on one of that player's locations. The fate deck contains heroes, items, and effects from that villain's movie, and these cards allow other players to mess with that particular villain.

ICECOOL

The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However, some rascals think they are quick enough to snatch some of the fish before the lunch break starts, but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school, and this is his moment to shine – for each rascal penguin he catches he would get additional fish!

A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way, but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful?

ICECOOL is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called "the Catcher") – his aim will be to catch each other penguin and get points for that. The others (also known as "Runners") will try to run through several doors, thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them, the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards.

The penguins can be flicked in a straight line, make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool, it's ICE COOL!

Xtronaut: The Game of Solar System Exploration

Capturing the real-world thrill and challenges of planetary exploration, XTRONAUT™: The Game of Solar System Exploration gives 2 – 4 players ages 7 and up the chance to develop space missions and explore the solar system. The game is based on real planetary missions and rocket science. It also contains elements of politics and strategy that are inspired by the real-life situations that space missions face.

How do you complete your space mission?

Each player selects a Mission Card from the deck. This card determines the player's mission – the mission destination, type of spacecraft needed, the amount of Delta-V needed to achieve the mission, the potential to obtain gravity assists, and the points earned for completing the mission. Delta-V stands for change in velocity, and as applied to space missions and this game, it means the change in velocity necessary for a spacecraft to complete a selected mission.

Game play is straightforward. On their turn each player draws a playing card, plays up to three Action Cards, trades with other players, and places components on their game board. The Action Cards add real-life issues to the game that space missions often encounter - project cancellations, audits, government shutdowns, and other exciting twists and turns.

To complete a mission you must populate your game board with the right combination of cards for mission success. Each player needs to collect the Playing Cards that give them the right spacecraft, first and second stage rockets, and matching fairings. Gravity assist and solid rocket booster cards are available to provide additional Delta-V if needed to complete the assigned mission. Once the mission is complete, the player earns the points for the mission, which varies based on the size of the spacecraft and the target, and starts work on their next mission. The first player to score 10 points wins.