Take That

KOI

As a koi fish, you spend your days (turns) swimming to and fro by playing a number of movement cards, with the goal of gobbling up as many dragonflies and frogs as you can every day. Each movement card has from two to four programmed moves — straight, turn, rotate any direction and leap over a space — with some moves being mandatory when played and others being optional.

Your tranquil koi pond begins with some decorative stone and a few lily pads, but you will also receive natural beauty cards in your hand that allow a player to add more lily pads, cherry blossoms, ornamental stone and frogs — which both enhances the beauty of the pond and causes turmoil beneath the still waters for the other koi. Lily pads are great as they spawn dragonflies every turn, each of which is worth 3 victory points when eaten. Cherry blossoms ripple the surface of the water as they land, causing all living things to scatter in the opposite direction — and if you play the blossoms wisely, right into your mouth! Stones prevent fish from entering a space and are best placed to block an opponent's path to a meal. Frogs are delicious 1 VP meals all their own, but they also eat dragonflies in adjacent spaces, so often they are placed to deprive opponents of their dinner.

As the weather changes and a new event card is revealed for the day in KOI, so must your strategy change. At the end of seven days, the game comes to an end, with the best-fed fish being declared the winner. Be wise, be quick, or go hungry. Persevere and you shall succeed.

Also features a solo play mode, where you must outscore a programmed AI opponent, with adjustable difficulty settings.

Yogi

In Yogi, players are challenged to contort their bodies in unusual ways — ideally doing better than everyone else in their impersonation of a pretzel!

On a turn, a player reveals the top card from the deck. If the card is red, the player must place or hold the card somewhere on their body as directed by the card; if the card is green, the card itself can stay on the table, but the player must do whatever is specified on the card, such as keeping one thumb on your chin or having your hands touch. Keep going, and stay flexible!

City of Gears

City of Gears is a unique steampunk game of exploration, area control, worker placement, and engine building. From your incredible Factory, you must race to claim ownership over the magnificent ruins of an abandoned clockwork metropolis. Each game plays in under an hour, and because only nine of the city tiles (from dozens available) are randomly chosen and placed each game, no two games ever play the same.

Each turn, you roll a number of production dice and activate City Tiles, then you move your automaton workers and perform a variety of actions (such as drawing and placing gears to reactivate areas of the city, sabotaging opponents, and activating unique steam powers) as determined by your resources. Along the way, you will develop your Factory with special powers which set it apart and provide you with powerful bonuses.

As the city is revealed and its abilities are discovered, players must concoct plans to accrue prestige and hinder opponents so that once Opening Day arrives, they will emerge victorious! Do you have what it takes to set the City of Gears in motion?

Fireball Island: The Curse of Vul-Kar

Welcome to Fireball Island! You may have heard stories. You may have visited when you were younger. Perhaps you even saw a fireball engulf a fellow traveler in a hellscape of horror that makes you afraid to close your eyes at night. Whatever the case, welcome back! Turns out that Vul-Kar didn't like having his gem stolen way back when, so there has been some volcanic upheaval, an explosion in our snake population, feral tigers, new types of trees bent on ending human life, and swarms of bees everywhere. But don't worry — we have top people working on it.

Start your day of adventure at the helipad. Be sure to sign the waiver, which legally obligates you to take snapshots across the island. You'll race down the many paths, avoiding hazards all the while. On the plus side, you get to keep all the treasure you find.

Fireball Island: The Curse of Vul-Kar is a restoration of the classic 1986 game Fireball Island that features a unique 3D island and a host of marble mayhem. This new version boasts an island that is even bigger than the original (and yet fits in a smaller box) and more marbles. It is a family-weight game for 2-4 players (5 with an expansion) that plays in 30-45 minutes. Simple card play replaces the random roll-and-move of the original, and the set collection for the treasures offers some interesting choices for players.

Remember, you don't have to outrun the fireball — just the other players.

Note: This game is Protected; you must have a Membership to play -See Game Associate for help.

Knuckle Sammich: A Kobolds Ate My Baby! Card Game

Knuckle Sammich is a small card game, originally made available to Kickstarter backers of KOBOLDS ATE MY BABY! IN COLOR!!! by 9th Level games.

The object of the game is to fill your stomach with all manner of items that kobolds eat...especially babies!!

From the publisher:

YOU ARE LATE FOR LUNCH! By the time that you get to the Kitchens, lunch is nearly over! You and the other slowpokers and lateniks are going to have to make your own, with some KNUCKLE SAMMICHES!

YOU ARE A KOBOLD trying to tooth and claw your way to a full belly by grabbing the last few sandwiches. Along they way, you may just give up the pretense of making sandwiches and eat your friends instead. Watch out for King Torg (ALL HAIL KING TORG!) and maybe you will survive lunch and wind up with a fresh, tasty baby to eat.

KNUCKLE SAMMICH is a fast card game for 2-7 players that involves a little strategy, a little luck, a few cards, and occasionally shouting at the top of your lungs. Great for any age or gamer type. Based on the popular RPG KOBOLDS ATE MY BABY! and featuring the art of JOHN KOVALIC (of Munchkin and Dork Tower and Kobolds Ate My Baby! fame).