Storytelling

Aye, Dark Overlord! The Red Box

Aye, Dark Overlord! is a fantasy party game filled with humor that's fast to play and easy to learn.

Each player is an evil goblin servant of the evil Dark Overlord — Rigor Mortis, the Master of all Evils — and all of them are gathered at the Dark Overlord's knees to explain why they brought that last important mission, ordered by "His Evil Excellence" himself, to failure again. Panic wraps you in its freezing grip; what can you do to save your poor skin? Could you say you are not the one to blame, but your inept companions? Yes, of course, that's the solution! There is only one little problem: They've probably got exactly the same idea...and the Dark Overlord is not known for his mercy...

This roleplaying game is all about telling lies and shifting the blame on your poor fellow ones, so the righteous wrath of your Master can give them what they deserve!

Aye, Dark Overlord! The Red Box is the most recent name of this game, to distinguish it from The Green Box, which is both a standalone game and an expansion for this one.

News@11

News@11 is a recursive storytelling game in which the players are anchors at a news desk or on assignment in a world going weird. The game is played in three rounds — Morning News, News at Noon and Evening Edition — in which the players take turns making up news stories, using elements from the previous rounds, as well as bringing new items in. They have to think on their feet and adapt their news stories to different newscaster roles.

Each round, the players need to adapt the story elements they are given to the news segment they have been assigned. Being assigned a segment helps players build a starting story and in future rounds causes stories to blend and change in interesting ways.

The three recursive rounds are at the core of the experience. Seeing the same news item start out as a relatively simple Home and Beauty segment, then in Sportsball a bit more odd and unbelievable, and finally as a Political where the hilarious chaos peaks adds to the zany nature of the recursion.

Betrayal at Baldur's Gate

Description from the publisher:

The shadow of Bhaal has come over Baldur's Gate, summoning monsters and other horrors from the darkness!

As you build and explore the iconic city's dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead. That is, until some horrific evil turns one — or possibly more — of you against each other. Was it a mind flayer's psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You have no choice but to keep your enemies close!

Based on the award-winning Betrayal at House on the Hill board game, in Betrayal at Baldur's Gate you'll return to Baldur's Gate again and again thanks to the fifty included scenarios only to discover it's never the same game twice.

Can you and your party survive the madness, or will you succumb to the mayhem and split (or slaughter!) the party?

When I Dream

The night has fallen and your mind is floating in the magical world of dreams. But the Dream Spirits want to have some fun tonight! They are giving their best and the dreams become strange and surreal. Become the dreamer, put on your sleeping mask and try to figure out your dream and which spirits are the Naughty ones. Become a good spirit and help the Dreamer by giving him clues about the dream before the naughty spirits mess it up. Close your eyes and dive in!

At the beginning of each round of When I Dream one player takes the role of the Dreamer and "falls asleep", wearing a cloth mask. The other players are secretly dealt their role cards determining what kind of spirits they are "good" or "naughty" or if they are just "tricksters" changing sides as the game goes by.

The whole round lasts 120 seconds in which the spirits are drawing "Dream" cards depicting a specific element of the dream, trying to describe them to the dreamer using one word each. The dreamer can guess what the element of the Dream is at any time, placing the card to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not.
At the end of the round the Dreamer and the good spirits get a point for every card in the good spirits pile, when the naughty spirits get one point for every card in the naughty spirits pile. The tricksters get points according to how well balanced the two teams were at the end of the round, gaining extra points if they managed to equally balance the two piles.

At the end of the round, the dreamer must use the words he guessed and story-tell his dream for extra points before he opens his eyes.

You can learn how to play in a few minutes and have a great laugh right from the start. Each role is challenging and entertaining giving the game more depth according to the player’s imagination, providing a wonderful experience with a unique dream every round.

Red Flags

Red Flags is "The Game of Terrible Dates"

In Red Flags, your goal is to use "Perk" cards to create the best date for "The Single" (the judge for this round). However, there is a catch. Players may also play "Red Flags" (bad traits) in an attempt to sabotage another player's hot date.

Each player has an opportunity to argue why their date is the best one for "The Single," who chooses which awful date wins...