Storytelling

Tell Tale: Fairy Tales

Tell Tale is an improv game based only on picture cards, with four different game rules:

• Questions/Answers: Each player get eight cards and alternately asks another player a question based on a random picture card, and answers another player's question using another card.
• Debate: Draw a random card to get a topic to debate; both players use five random cards to imagine convincing (?) points to support their side.
• Tell me a Story: Both players alternately imagine a very short story (one sentence per card) using five random cards each.
• Same and Again: Same as the previous rule, except both players use the same set of five cards (shuffled between each player's story).

For all of these rules, the winner of the round is designated by the other players.

Funemployed!

Funemployed is a card-based party game in which everyone's trying to become employed.

Apply for real jobs, like astronaut, lawyer or priest, with unreal qualifications, such as a dragon, the ability to speak panda, or a DeLorean. In the game, each player uses his qualifications to convince the other players that he's the best qualified for a job. To do this, players tell the story of why their qualifications make them the best fit for a job by role-playing and acting like they are on an interview. Find innovative ways to use your qualifications and become the most "funemployed" player at the table!

Stowaway 52

You have gotten yourself onboard an alien ship on its way to attack Earth. You need to sneak around the aliens, learn your way around the ship, and sabotage their evil plans. Can you sabotage the ship in time without getting caught?

Stowaway 52 is a choose your path gamebook in a deck of cards. You can start your adventure on any card, and on each card the choice you make tells you which card to go to next. The goal is to find the path through the adventure that visits all 52 cards.

There are five game modes:
Too Many Stowaways - 2-5 players are chasing each other around the ship, trying not to get caught!
Two Stowaways - A 2-player race through the ship to get the highest score.
One Stowaway - A solitaire adventure trying to get the high score(a perfect score is 52).
Stowaway Rummy - A rummy variant using story segments as melds for up to 4 players.
Alien Treasure Hunting - A 2 Player game where one player hides treasures and the other player one tries to find the best one.

Secrets Game

Players take turns as the "Storyteller", drawing a card with the beginning of a tale, for example "To avoid getting a ticket, I once told a police officer...".

The Storyteller reads the card, filling in the rest of the story from personal experience - or by making something up! The other players use special tokens to vote on whether the Storyteller is telling the truth or not. The Storyteller earns points for convincing people he's telling the truth. The other players earn points for correctly guessing whether the Storyteller was telling the truth or not.

Each round allows each player a turn at storytelling. After four rounds, the scores are tallied and highest score wins.

Last Banquet

The king is holding a great banquet for all the nobles in the realm so that they can bathe in his splendour. Artists and troubadours will bring the necessary entertainment. It is meant to be a feast that will long be remembered!

The guests attending the feast hall feel the same, for in the corners of the castle deadly plots are being developed. The guests are divided into two factions, with both planning to "dismiss" the king. One faction plans to smuggle a dagger into the feast hall to "open the king's heart to the realm" at the right time, while the other faction hopes to give the king "renewed motivation" with a poisoned drink.

In The Last Banquet, each player is a guest at the feast and needs to help his faction reach its goal and ensure that this will truly be the king's last banquet. The game includes 25 role cards, each portraying a person on the front and listing that person's skills on the back. In addition to "The Last Banquet", several other scenarios are provided in the rules that can be played with each of the roles. (GameHeads' Oliver Wolf notes, "Playing time ranges from 30 minutes up to 90 minutes or more, with more people tending to need more time to play." Also, some scenarios involve more than two factions.) Obstacle cards provide challenges for players to overcome.

When a faction succeeds in its goal, all players who belong to that faction win the game.