Storytelling

Unlock! The Elite

The Elite is a twenty-card mini adventure for Unlock!, the card-driven escape room game from Space Cowboys! At the beginning of the adventure, you and your friends find yourself locked in a hotel room with a mystery. You’ll need all of your wits and your logic if you’re going to escape before time runs out.

The Elite can either be accessed via print and play files on the Unlock! website (you can link to this page in the weblinks section), or via a produced version.

It also requires a free companion app to play. The link to this app can also be found in the weblinks section.

Scythe

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe is a Worker Placement/Economic Engine board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).

Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.

Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.

Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

Reminiscing: The Game For People Over Thirty

Players move their tokens around the board, landing on spaces which indicate what decade (40's, 50's, 60's, or 70's) they need to answer a trivia question about. Players score points for correctly answering the question using as few clues as possible. Also has spaces for telling stories about personal experiences on a variety of topics. First player or team to advance their scoring pawn to the top of the scoring track wins.

Bucket of Doom

The death-dodging party game.

When the shit hits the fan you need a plan. Escape from seriously bad situations with the help of seriously useless objects.

Ever wondered what you’d do if you woke up buried alive in an airtight coffin? Or you discover you had an alien parasite in your stomach? Well, we have. And we’ve made it into a delightfully dark party game.

Bucket of Doom is a card based game in a hot pink toxic bucket. Players take it in turns to share their daring escape from impending doom using one of their personal object cards to escape. Players vote for their favourite story, best plan wins.

Apollo XIII

Apollo XIII tells the whole story of that mission through a card-driven game system. Follow the story and face all of the disasters that plagued that mission!

To ensure the survival of the crew and get them back to Earth, you need to work together in this cooperative game to manage each setback that the mission faces. Your team must coordinate their actions, or you will not finish the mission! Of course, if you want an even bigger challenge, you can try the optional "competitive mode" to see who is the best mission coordinator!