Simultaneous Action Selection

Kardashev Scale

The Kardashev scale is a method of measuring a civilization’s level of technological advancement based on the amount of energy it is able to use.

A Type I civilization, also called a Planetary civilization — can use and store all of the energy available on its planet.

A Type II civilization, also called a Stellar civilization — can use and control energy at the scale of its planetary system.

A Type III civilization, also called a Galactic civilization — can use and control energy at the scale of its entire host galaxy.

Race your neighboring planets for control of the galaxy by achieving technological and cultural advancements that harness the energy of your people and your planet. Engage in conflict, trade, or research as a means to cultivate your civilization, capture the energy of your home star, and ultimately the energy of the entire galaxy! The most advanced civilization at the end of the game wins!

Each round, you'll choose one of four actions to perform at a Summit: collecting one of 3 types of resources or purchasing Advancements. In a rock-paper-scissors fashion, you will compare your chosen action to the actions chosen by your left and right neighbors. Win against one or both of them, and you'll collect 2 of your chosen resources. Tie and you'll gain 1. Lose, and you gain nothing. If you chose instead to Advance, you won't get any resources (and your neighbors will each gain 2 of their chosen resource), you will be able to purchase an Advancement card which will give you VPs and allow you to start building your engine. The game ends once one player reaches 25 or more VPs, and the player with the most points is the winner!

—description from the publisher

Darkness

Darkness is a strategy card game set in ancient Northern Europe where druids vie for control of powerful artifacts. It's a simultaneous action game where players play a progressing amount of colored cards in order to acquire unclaimed artifacts and relics, in a complex, and fun game of prediction, observation, and thought.

Game play takes place over the course of six rounds. In each round player try to acquire cards that give them end game points, and special abilities. The objective of the game is to score the most points at the end.

Each round is separated into four phases. In the first phase, players place three of their colored cards from their hand in front of them, face down. Then everybody reveals their cards.

Next, everybody places two cards down in front of them, and then reveals those. Then players play one final card face down and reveal that one, for a total of six revealed cards. Finally, there is a resolution phase where the players determine who has the largest amount of dominant, and sub-dominant colors for each of the available artifacts, and they are divided up accordingly.

Players have the same hand of 15 cards throughout the course of the game, thus limited luck. The 15 cards a comprised of five colors, with three cards of each color. Once a card is played during a round, it is put back in a player's hand at the end of the round and can be played again.

On each artifact card this is a dominant, and sub-dominant color. The card goes to the player that has played the most color cards that match the dominant color. In the case of a tie, the player with the largest number of color cards played that match the sub-dominant color gets the card. The reason the game is complex and fun is, there are many different dominant and sub colors on the board at the same time, and people have to predict what other people are going for based on set collection, and the optimization of color specialization.

The game ends after six rounds. The person who wins is the person with the most number of points, which is determined by how much of a type a player has in each of their sets, and how many gem relics they have.

Save Patient Zero

A new pathology has just appeared! Patient Zero has been identified, and it's up to you to find the antidote as soon as possible to save the patient and humanity!

Save Patient Zero pits two labs against each other. Each lab employs one or two scientists (i.e., players), while another player plays a lab computer named Savvy. The labs compete to identify an antidote of three molecules, with the labs typically sharing no information with one another; whichever lab finds the antidote first wins.

The general idea of the game is to use lab tools in the best sequence possible to identify the three molecules out of 25 that make up the antidote. (These 25 molecules are arranged in a 5x5 grid on each lab's worksheet.) At the start of the game, Savvy looks at the top three molecule cards in that deck, then sets them aside. These are the molecules the labs must identify. On a turn, each lab submits a tool card to Savvy to show what they want to do in the round, and whichever lab submits first takes its action first in that round. Actions include:

Samply: Draw three sample cards from your lab's deck, and give them to Savvy. Each sample card depicts five molecules, and Savvy will identify which of them show at least one molecule used in the antidote.
Mikroskopo: Choose two cards from your lab's deck, and give them to Savvy, who will treat them like the cards in "Samply".
Dedukto: Receive five molecule cards from Savvy. You (but not the other lab) now know these molecules are not in the antidote.
Centrofugo: Place your centrifuge on your lab worksheet so that it points to four molecules. Savvy then indicates whether any of these molecules are in the antidote.
Scanpad: Place a cardboard device on your worksheet to highlight six molecules in a 2x3 grid. Savvy then indicates how many molecules highlighted (0-3) are part of the antidote.
Spionado: Savvy takes two lab cards from the opposing lab that do not have any molecules in the antidote on them, then shows them to you.
Antidote: Circle three molecules on your worksheet. If all three are in the antidote, you win! If not, Savvy will indicate how many of the circled molecules are in the antidote.

Each lab has a limited number of actions in its deck — eighteen total, with three Samply, two Dedukto, one Scanpad, two Antidote, etc. — so use them wisely, especially the Antidote because if you fail to identify the correct three molecules a second time, then your lab loses the game automatically.

To play Save Patient Zero as a two-player game, each lab draws three molecule cards from the deck, and the opposing lab must identify these three molecules before you can identify the three molecules they drew. Each lab takes the role of Savvy for the opposing lab.

The Neverland Rescue

Neverland is in peril! Captain Hook and their men have kidnapped the inhabitants of this beloved island! It's up to Peter Pan (with the help of Tink and the Darling Children, of course!) to find and save their friends. Who will win in this battle for control of the Land Where You Never Grow Up?

The Neverland Rescue is an asymmetrical 2-player game in which opponents take on the role of either our hero Peter Pan, or the treacherous Captain Hook. Hook will gather clues and deploy their dastardly henchmen to determine the final 5 hideouts of Peter Pan and their companions, while Peter will attempt to rescue their captured friends, keep them safe, and save the land they loves. Throughout the battle, players will feel the pull of their belief in Fairies, which could just as well lead them to victory in Neverland!

To join the rescue, just head to the second star to the right, and straight on til morning!

StoryLine: Fairy Tales

Description from the publisher:

The four words "Once upon a time" are extraordinarily powerful. They herald adventures, magic, enchanted creatures, and mysterious transformations. They conjure far-off lands, brave hunters, determined princesses, fearsome giants, and talking animals. Above all, they begin our favorite fairy tales.

Fairy Tales, the debut game of the StoryLine series, invites you to craft your own original fairy tales beginning with that remarkable phrase "Once upon a time". In this fanciful card game, three to eight players craft a story together with each player contributing characters, places, objects, and events to the narrative.

StoryLine: Fairy Tales is a collaborative storytelling game that encourages players to play cards to add to the story and embellish on them. Each round a player is the narrator and ask the other players for a specific type of card such as an object or location to add to the story. All other players select one of these cards from their hand, then the narrator chooses the one they like most and awards that player a point. At the end of the story, whoever has the most points wins.