Simultaneous Action Selection

Planted: A Game of Nature & Nurture

In this game of nature & nurture, make your house beautiful by caring for your very own collection of houseplants! In this easy-to-learn board game, collect your favorite plants and then try to feed them every round with the right combination of light, water, and plant food.
Planted features 42 varieties of popular and exotic houseplants, each with their own requirements to grow. Discover various planting tools and decorations to help you raise beautiful, thriving plants, and score bonus points. The player, or plant parent, that ends up scoring the most points from growing their plants is declared the game’s biggest green thumb - and winner!

Some features:

Easy to learn mechanics for all ages strategy
Collect resource tokens to care for your nursery (water drop, sun chip, plant food, etc.)
Features 42 popular and various plant varieties for all levels of plant parents including the fiddle leaf fig, philodendron, ZZ plant, monstera, croton, and more!
Created by famed game designer Phil Walker-Harding

—description from the publisher

Quacks

In Quacks, which was first released as The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!

Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot's swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode!

At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.

Potions of Azerland

In Potions of Azerland you will, you guessed it, make potions!

Gather resources from the forest, increase your knowledge in various potion types, go to the market to collect and trade goods, then make your potions to drink for unique powers or fulfill the orders of travelers who come to your town!

Potions of Azerland utilizes a unique simultaneous action selection mechanism where understanding the goals of your opponents in each round will give you the upper hand. Decide whether to drink your newly made potions for temporary boosts and prolonged powers or give them to an ever changing group of travelers for points and other bonuses. After 6 rounds the player who has garnered the most prestige will be the winner!

—description from the publisher

Rauha

After millennia of sterility, life has sprung again on Rauha. As a venerable Shaman, one of its five worlds has been entrusted to you. Your powers are divine and allow you to shape the environment in order to turn this world into a cradle of life energy, keeper of serenity and harmony for the centuries to come.

Obtain the most victory points, represented as Life Energy, to win the game. You have 2 Ages to turn your world into an energetic core of Rauha. In Age 1, vegetation, terrain, and wildlife will appear. In Age 2, civilizations will thrive.

The game takes place over 4 rounds, each divided into 3 turns followed by a scoring phase. Each turn, you will follow 5 steps:
1. Simultaneously take all Biome cards from the satellite whose symbol matches the one beneath your Avatar on your Player board (moon or star).
2. Choose one card to place on any square of your Player board or discard to the Black Hole.
3. Receive a Divine Entity if you create a row or column of matching symbols on your Player board.
4. Activate your Avatar, plus any Divine Entities in the same row or column as your Avatar.
5. Finally move your Avatar one notch clockwise along the edge of your Player board, changing the row or column that will be activated on the next turn.

During the Scoring Phase, you will activate all your Biomes with Spore tokens and any Divine Entities you may have, gaining crystals and points as shown on the components.

-description from publisher

Eggs and Empires

Eggs from the dragons of Ridback Mountain are valuable — not quite as valuable as gold following the last market fluctuation, but still TOTALLY worth the hassle, especially since it's not like YOU are climbing the mountain and searching through dragon caves. That's what peasants are for...

All the empires have sent their intrepid adventurers out to collect eggs, but not all will succeed! It gets crowded on Ridback Mountain, and there are only so many dragon eggs to go around — not to mention that the dragons have started mixing exploding eggs into their nests, and those hurt.

In the fast-playing card game Eggs and Empires, players use matching decks of empire cards that contain adventurers numbered 1-10. Starting with a hand of three empire cards, each turn all players select one card from their hand, then play them simultaneously in an attempt to collect egg cards. Typically, the player who played the highest empire card chooses an egg first, then the player with the second highest empire card, and so on until all revealed eggs are collected, if possible. However, each empire card has a unique power that can affect the order in which eggs are selected. The powers interact in strategic and awesome ways so that every hand is exciting and fun!

Outwit your opponents to collect as many good eggs as possible — that is, ones worth victory points (VPs) — while avoiding those nasty exploding eggs! Whoever collects the most VPs over three rounds wins.