Simultaneous Action Selection

Pluckin' Pairs

Pluckin' Pairs embodies the same spirit as the classic party game Compatibility in that you want to match images with other players in order to score points, but the game play is more free form with everyone competing individually instead of in teams.

At the start of a round, eleven images are laid out on the table. All players secretly pair off images – say, coins and a manhole cover because they're both round, or a mirror and a building because they both reflect light – and write these pairs on their player sheet. One image will be leftover as the outcast.

After everyone has finished, you compare your pairs with those of other players. If no one – or conversely if everyone – created the same pair as you, you score no points for that pair. If only some of the players created that pair, each of those players scores as many points as the number of players who record the pair. (You can optionally compare outcast images as well, scoring points based on who had the same outcast as you.) The player with the most points after a certain number of rounds wins.

Windup War

When the kids are away, the toys come out to play...AND FIGHT! Welcome to Windup War! Turn the keys and spring into battle! Assemble your army of toys, then command them in combat to be the last army standing! Ready? WINDUP THE WAR!

In Windup War, you plan your army’s course of action to take down the armies surrounding you! Program your units’ actions and strategically snipe your targets! Be the last toy army standing to win!

Windup War features adorably toyetic graphics in a miniature and portable pack! Each faction is a cute size and is ready to fight wherever you go. With six different units per faction, each with unique weapons, there are dozens of configurations for your army; try different combinations to find your favorite strategy! Windup War is easy to pick up and quick to play, with a playtime of about 15-30 minutes.

Nidavellir

Nidavellir, the Dwarf Kingdom, is threatened by the dragon Fafnir. As a venerable Elvaland, you have been appointed by the King. Search through every tavern in the kingdom, hire the most skillful dwarves, recruit the most prestigious heroes, and build the best battalion you can to defeat your mortal enemy!

Each turn in Nidavellir, bid a coin on each tavern. In descending order, choose a character and add this character to your army. Each dwarf class has its own scoring way: blacksmith, hunter, warrior, explorer, and miner. A meticulous recruitment will allow you to attract a powerful hero to your army.

You will also be able to increase the value of your gold coins thanks to the smart "coin-building" system, and get the best of the other Elvalands.

Maharaja

Maharaja is a new edition of the classic game by the authors Wolfgang Kramer and Michael Kiesling. In this new version of the game which supports 1 to 4 players and is enriched with new graphics and components, you build statues of your God of reference to please the Maharaja during their visit and score victory points at the end of the game depending on the majority you reach.
During the game, players take the role of priests who travel to different cities in India, building statues and shrines dedicated to their favorite Gods to expand their worship. To do so, they are assisted by several characters with different abilities. Every year, the Maharaja, the great king of India, will change his residence and players will receive rewards according to their Gods' worship value. At the beginning of each year, players plan their actions in a secret phase to be played simultaneously.

At the end of the seventh year or when a player builds their seventh statue, the game ends, then the player with most prestige wins.

Aside from the new graphics and components and from players now building statues instead of palaces, this new edition of Maharaja includes new characters to use during the turn that change turn order, additional ways to earn victory points, an additional bonus each time you score a city after the Maharaja's visit depending on the assistant you chose, and additional modular rules that can be added during the game and in the final scoring.

—description from the publisher

Includes solo mode by Dávid Turczi & Simone Luciani

Renaissance Man

Welcome to the Renaissance!

In Renaissance Man, each player is an example of the title character – skilled as a scholar, a merchant, a knight, and a baker – and throughout the game will hire, recruit and train others with the goal of producing a Master of one of these four areas of study. Each round consists of players creating actions by combining a worker in play with a card from hand:

Merchants hire new workers.
Knights compete to recruit workers from the common pool.
Bakers offer their goods in exchange for workers' actions.
Scholars train others in the ways of the Renaissance Man.

Instead of providing these actions for a player, a worker in play can be assigned to support higher-level workers. Two workers are required for support, and they are laid out as such in a pyramid-fashion. Five workers create a player's foundation, and the first player to complete a pyramid structure of fifteen workers creates a single Master of study, thus winning the game. A little luck will help along the way, but the day will surely go to the player who finds the most clever ways out of the trickiest situations in Renaissance Man!