Science Fiction

Race for the Galaxy

In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.

At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to him. But bonuses may also be acquired through developments, so one must be aware when another player also takes advantage of his choice of role.

Ninja Galaxy

AD 3017 - In the Ninja Galaxy it has been discovered that the four main star systems are becoming unstable. A destructive virus is spreading. The Ninja Elders have decided that only one star system can be saved. The other ones must be quickly neutralized. Which ones? To decide, the four Ninja Clans will battle each other at the Galaxy Power Rings. The winner's star system will be saved.

Advance RING-LEVELS by going through PORTALS. Sabotage your opponents with PORTAL-BLOCKERS, and VAPORIZE blockers in your way. Battle your opponents up close with LASER SWORDS, or eliminate them with LIGHT STARS. Finally, NEUTRALIZE the other star systems with the very powerful NEGATIVE ENERGY DISCS (NED).

New Advanced Rules: Use your Ninja Master Card to come into the battle when your ninja is facing elimination. In addition, each ninja has a special ability and on the third hit-point is eliminated. This adds much more strategy to the game and plays in about an hour.

Ninja Galaxy is a fun Space-Battle Adventure for the whole family and yet serious enough for the "gamer." A game of strategy, chance and fantastic finishes!

Mission: Red Planet

The year is 1888, and Steampunk technology has advanced at a prodigious rate! Probes have been sent to Mars, and soon astronauts will be manning rockets in order to mine the planet for newly discovered resources. The first is a brand new element, Celerium, that could prove to be a combustible energy source the likes man has never seen. The second is Sylvanite, an incredibly dense material unlike anything found on earth. In addition to these resources, glaciers have been discovered on the planet. Whoever controls these icy masses could work to create a livable atmosphere on Mars

In Mission: Red Planet, players work as mining companies compete to send astronauts to Mars in order to colonize and mine for recently discovered materials. Over the course of 10 rounds, players play one of their special agents every round to help fill the rockets heading to Mars with their own astronauts while simultaneously working to prevent their opponents from doing the same. Once landed, these astronauts must gather to control specific regions of the planet, each yielding one of the three resources: Celerium, Sylvanite, or Ice. After rounds 5 and 8, players gain score tokens for every region where they control the majority of the astronauts. At the end of the game, players score one final time, adding any bonuses received from Discovery Cards and Bonus Cards. The player with the most score tokens at the end controls Mars, and all the riches it can bring!

From Bruno Faidutti's website:

This one, designed with Bruno Cathala, started with the theme. We wanted to make a game about colonizing Mars, with shuttles leaving the blue planet towards the red one. The theme is strong, and well caught in the steampunk graphic style decided by Asmodée. In Mission: Red Planet, each player plays a colonial power which sends astronauts, in space shuttles, to occupy the most promising zones on the planet. For scholars, the systems merge a majority game, à la El Grande or San Marco, with a character/action card system, somewhere between Citadels and Hoity Toity/Adel Verpflichtet. Nothing really new here, but there was much work on it and we're really proud of the result.

King of New York

There's always something happening in the city that never sleeps. Maybe it's the lights, maybe it's the energy, or maybe it's the giant monsters trying to demolish the place!

King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play. As in KoT, your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing. On your turn, you roll six dice up to three times, then carry out the actions on those dice. Claws cause damage to other monsters, hearts heal damage to yourself, and energy is stored up so that you can purchase power cards that provide unique effects not available to anyone else.

What's new in King of New York is that you can now try to become a star in the big city; more specifically, you can achieve "Fame", which nets you VPs, but superstar status is fleeting, so enjoy your time in the spotlight.

The game board for King of New York is larger than in KoT with each monster occupying a district in the city and everyone trying to shine in Manhattan. When you attack, you can displace a monster in another district, whether to escape military forces or to find new smashing opportunities. Yes, smashing because you can now destroy buildings and get bonuses for doing so, but the more destruction you cause, the more intense the military response.

The monsters from King of New York can be used in KoT and vice versa, but the power cards are specific to this game.

HeroCard Galaxy

From the Website:

Do you have what it takes to rule the Galaxy?

Engage your Hero in the battle for galactic domination! Be the first to explore space, develop technology, and control planets and you will become the Ruler of the Galaxy.

Galaxy is a two player HeroCard game that can be expanded to a three or four player game with additional decks.

Expanded by:

HeroCard Galaxy Crab Expansion Deck
HeroCard Galaxy EGG Expansion Deck