pattern building

Casa Grande

In Casa Grande players try to develop well-located building lots in order to construct large and tall buildings on them. Opponents can use your buildings for their own purposes, and the final result should be one large magnificant house – "casa grande" – after another.

Casa Grande is played on a game board that shows a square grid for the building area, which is framed by a track. At the start of the game, each player receives a number of building blocks and differently-shaped platforms. Each player also receives five bonus points and one pawn, which is placed on the track.

The game is played in turns with some elements being similar to Burkhardt's own Kupferkessel Co. At the start of his turn, the player rolls the die and moves his pawn forward on the track as many spaces as the number rolled. By expending bonus points, the player may move his pawn further. Then, the player must place one building block on the board in the column or row corresponding to the space on the track where his pawn is located. If he now has the building blocks needed to support one of his platforms, he may place that platform on top of the building blocks. If he does so, he gains an amount of money (Casa Grande Lire) based on the size of the platform and the level at which it was built.

After a platform has been added, building blocks may be added on top of the platform. If another player builds on top of your platform, you gain a number of bonus points. You also gain bonus points if your pawn ends its move on a corner (in which you don't get to place a building block). If a player accumulates nine or more bonus points, he receives nine Casa Grande Lire, but loses the bonus points.

The game ends at the end of the round in which a player has placed his last building block. The player who has collected the most money wins.

Qwirkle

This abstract game consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.

Players begin the game with 6 blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.

Players score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all 6 shapes or colors, an additional 6 points are scored. The player then refills his hand to 6 blocks.

The game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a 6 point bonus. The player with the high score wins.

Dominoes

A traditional tile game played in many different cultures around the world. This entry is for Western Dominoes; the standard set being the 28 "Double Six" tiles. Chinese Dominoes use a 32 tile set with different distributions.

Dominoes is a family of games using the "Western" style tiles. The standard set of tiles is based on the 21 different combinations made with a roll of two six-sided dice. Seven (7) additional "Blank" combination tiles combine with the 21 to form the standard 28 "Double-Six" set. "Double-Nine" (with 55 tiles) and "Double-Twelve" (with 91 tiles) are also popular ("Double-Fifteen" sets also exist).

There are many different games played with Dominoes. The standard game is known as the Block game. Forms of this game are known in many different areas of the world with similar rules. Puerto Rican Dominoes, Latin Dominoes, and Cuban Dominoes are all forms of the Block game.

Another main variety of Dominoes games are based on the "Fives Family." Five-up, All Fives, Sniff, and Muggins are all part of this family. This variation adds the ends of the dominoes to make a multiple of five for scoring.

Other popular Dominoes games include 42, ChickenFoot, and Mexican Train.

A fairly complete listing of rules for Western Domino Games is available at:
http://www.pagat.com/tile/wdom/

La Boca

La Boca, the most famous neighborhood in the Argentinian capital of Buenos Aires, was populated by many Italian immigrants when first founded. The area is best known today for its eccentric skyline, with the houses having been built from scrapped fishing boats and the metal being colorfully painted to create a patchwork effect across the neighborhood.

Creating skylines of similar beauty and eccentricity is the goal of the construction teams that play La Boca. In shifting teams of two that sit across from one another, players try to create skylines on challenge cards – but the players can see the completed image only from their point of view, so they must consult with one another constantly to make sure each colored block ends up in the right location while racing against the timer. The faster the players complete their building, the more points they score. Then the next team takes a seat, breaks down the blocks, then begins building anew. Whoever has the most points after a certain number of rounds will stand atop La Boca and glory in the cheers of the Argentinian public!

Tash-Kalar: Arena of Legends

Tash-Kalar: Arena of Legends is a game played by masters of magic. Two to four summoners encounter each other in the Tash-Kalar arena, either in teams or each on his own, and prove their skill and strategy in a short but intense battle. By clever deployment of their minions, they create magic patterns for summoning powerful beings, and then use those to destroy their opponent’s forces or to prepare patterns for the ultimate legendary beings.

The game includes three different factions, each with a unique deck of beings to summon and one deck of legendary creatures. Players take turns placing their common pieces on the board, and if they succeed in creating patterns depicted on one of the cards in hand, they may play it. When played, the card summons a particular being and allows the player to perform an effect described on the card: a giant destroys neighboring pieces, a knight moves through enemy pieces, a warlord orders previously placed pieces to move and fight, an enchantress converts enemy pieces to player's own color, etc. After that, the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards.

Tash-Kalar: Arena of Legends offers two game modes. In the standard mode you score points for fulfilling various quests set by the Arena Masters: controlling certain points or areas of the arena, destroying a number of enemy pieces in a single turn, performing a certain combination of summonings, etc.

In melee mode, your only goal is to entertain the crowd. You do that by destroying your opponents and making them beg (i.e., making them use the catch-up mechanisms) and by summoning legendary beings. After all, people want to see a dragon! Both modes can be played as a two-player duel or as a team game with teammates sharing pieces and legendary cards, but with each controlling his own faction. (The game includes a duplicate of one faction in a different color.) The melee mode can also be played as a fierce free-for-all battle, but don't expect alliances; to achieve a good score, you need to destroy all opponents evenly as you track points scored on each opponent separately, and your lowest score is your final score.

The rules of Tash-Kalar: Arena of Legends are simple and easy to understand, but as you start to discover the tactics and are able to anticipate the opponent's moves and patterns, it turns into a real clash of wits.