pattern building

Staufer Dynasty

In The Staufer Dynasty, the players are nobles in the 12th century, accompanying Henry VI on his tour of the areas of Europe brought under control by the Staufer family, an area that included much of modern day Germany, went from the Baltic Sea in the North to Sicily in South. You're eager to improve your own lot in the land by placing envoys and nobles in positions of power in the six regions represented in this game.

The game lasts five rounds with each player having three actions per round. Players take action in order of their family members on the action board from top to bottom, and on a turn you either take a supply action (moving to one side of the action board) or a move/deploy action (moving to the other side).

For a supply action, you pick one of the spaces on the supply table, move the indicated number of envoys and nobles from the province to your personal court, then claim any chests underneath that space. The treasure chests come in different colors, with each color having a different function in the game: the brown treasure chests score points based on how many you collect, the orange ones provide immediate points or figures, the blue ones provide a one-shot bonus, and the purple ones let you collect one of the privilege cards on display. The privilege cards often modify other actions or give you a bonus for doing a particular thing.

For a move/deploy action, you decide which office seat you want to occupy in a particular region. If this seat isn't in the region where the king is located, you need to spend one envoy as you move clockwise away from the king, placing each envoy in the top part of those regions, until you reach the region that you want to occupy. You then pay the cost of the office seat, placing one figure — possibly a noble if the seat demands it — in that seat and all the other figures in clockwise order, one per region. When you occupy a seat, you claim the chest underneath it.

After everyone has finished their actions, you score for the round — but you score only in the region indicated in the current row of scoring tiles (Aachen, Nijmegen, Palermo, etc.) and the region that best meets the condition laid out in a separate part of the current row of scoring tiles (fewest chests, most occupants, where the king is located, etc.) If these two regions turn out to be the same one, you score that region only once. Players score points for having the most office seats in a region (or the second- or thirdmost most office seats) based on the point tile placed in the region at the start of the game. Each region also has a printed bonus that players receive, such as bonus chests or additional envoys.

To end the round, you remove all of the office occupants of the region that scored, add new chests under each office seat in those scoring regions and each space on the supply table, then sweep the king clockwise 1-3 regions. As the king moves, he returns all of the envoys that he encounters in the regions that he enters to their owners. After five rounds, players score for their treasure chests as well as for how well they completed their secret job cards, and the player with the most points wins.

Set Dice

Set Dice has three dice games in one box, and in all three games, the more sets you make, the higher your score. What's a set, you ask? To make a set, you need three dice on which the shape of the symbols on them are all the same or all different, on which the number of symbols are all the same or all different, and on which the color of the symbols are all the same or all different. The three games in this collection are:

Scramble SET: Drop all 42 dice from the bag onto the table, then start calling out sets as soon as you see them. When no more sets remain, tally the number of sets for each player, then start another round. Whoever has the high score after five rounds wins.
Crossword SET: Each player takes ten dice, then rolls them at the same time to start play, with players trying to combine their dice into a crossword-style grid made of sets. Whoever uses all of her dice first wins.
SET CUBED: Players score points Scrabble-style by creating sets with their dice and with dice already on the game board.

Ubongo: Duel

Now, Ubongo goes two-player! Each player tries to solve the same puzzle with the same tiles faster than his opponent. The scoring mechanism from the original has also been revised, as there is no time limit to solving the puzzles (which are harder than in the original)

Gameplay: Each player receives 21 puzzle tiles and a stack of puzzle sheets. Both players lay the puzzle tiles down in front of them. Rolling the 20 sided die determines which of the tiles are used in the specific rounds. The players then try to solve every puzzle sheet as quickly as possible by laying the appropriate tiles on it. The faster player to do this yells 'Ubongo!'. He/she moves his pawn one step forward on the scoring track. The first player to win five Ubongo duels wins the game.

Logan Stones

Publisher's description of this new hex-tile game scheduled to debut at Essen 2008:

"Logan Stones is a two player strategic game that encourages memory and tactical thinking. It is played without a board, using 18 tactile pieces that are etched and painted on both sides with different symbols.

The game has simple rules that are based on the visually recognizable symbols of Rock Paper Scissors.

Logan Stones takes the simplicity of ‘Rock Paper Scissors’ and adds to it a fast paced, fun game, that can also be played with strategic precision for a much more thought provoking experience. The aim is to make a line of 4 of the same symbol, but as you and your opponent are in control of the same stones and with them constantly being flipped over to reveal new symbols, it’s not as simple as it sounds."

Blueprints

In Blueprints, players are architects who must use different colored dice to build three different structures from blueprints, with the dice providing different advantages to you. In the game, each round progresses like this:

Discover your blueprint.
Each turn, choose a die and place it in your building.
Reveal your building, tally your points, then discover who wins the awards and prizes.

After three rounds, players tally their awards and prizes to see who wins. Who will be the best architect?