pattern building

Yam Master

Yam Master combines the dice-combination game play of Yahtzee and other such designs with a competition for prime spots on the game board in order to create rows of tokens.

On a turn, a player rolls the five dice, setting aside any he wishes, then rolls up to two more times with dice set aside in the first round being available for reroll on the third throw. After his final throw, the player can place one of his tokens on the game board on any space for which his dice-combination qualifies. The possible combinations are:

Three of a kind ("Square" 1-6): at least three dice with the same number (Square 2 = at least three dice with a "2")
Full House ("Full"): three dice of a kind and two dice of a kind (not necessarily different)
Four of a kind ("Carré"): at least four dice with same number
Five of a kind ("Yam"): five dice with the same number
Straight ("Suite"): 1, 2, 3, 4, 5 or 2, 3, 4, 5, 6
≤8: when the sum of all dice does not exceed 8
One shot ("Sec"): one of the above figures, except 3 of a kind, in the first throw
Challenge ("Défi"): before the second throw, the player places a bet and successfully attains on of the figures above, except 3 of a kind, within the second or third throw. He must not bet on a specified figure.

Note that a "Yam" is also a "Square", a "Full", and a "Carré"; the player may choose which combination space he wants to cover with his token. Covering a space with a token is optional.

Instead of placing a token after a Yam, the player may remove one of the opponent's tokens from the game board.

The game ends either when one player creates a row of five tokens on the game board – winning the game instantly – or when a player places his twelfth token on the board; in the latter case, players score two points for each four-in-a-row created with their tokens and one point for each three-in-a-row, with the winner being decided on points.

Katamino Duo

Katamino Duo – a.k.a., Katamini – is a junior version of Katamino, with two players competing on separate game boards (or possibly one game board divided into smaller spaces) to fill all of the empty spaces first. The game is played over a number of rounds, with each round becoming progressively harder.

Katamino Duo also works as a solitaire puzzle, with the solver trying to fit the pieces onto the playing area in different ways.

Sultaniya

The sultan has issued a decree: Whoever can build the most amazing palace in the city of Sultaniya will be made Grand Vizier. Become a character from 1001 Arabian Nights and build graceful minarets, dazzling gates and soaring cupolas to draw the eye of the sultan and carve your name in history. Players will carefully select the best building tiles to erect the most impressive structures, scoring points for following patterns and fulfilling secret objectives. Earn sapphires, and use them to secure the services of the mighty Djinn, whose aid will be invaluable in your quest to create the most stunning palace the city has ever seen.

Tesserae

Inspired by ancient art, Tesserae combines elements of dominoes and jigsaw puzzles to form a game of shapes and patterns. Since it doesn't rely on a square grid, tiles will fit together in interesting and surprising ways. The basic game provides a good blend of strategy and luck, while advanced rules allow for either pure skill games, or ones where luck is more of a factor. Suitable for solitaire, one to five individual players, and several combinations of teams.

The game of Tesserae pits players against one another, meshing colored tiles into the ever-evolving play field, each trying to exhaust their supply of tiles while preventing their opponents from doing the same. Skillful strategy can pay off, but be careful -- things can change on the luck of a draw! This is a game that will stretch your brain.