Party Game

Death Wears White

From the Publisher's Website:

Who killed the Doctor?

In Detroit's Brighton Hospital, a well-known and well-liked doctor has just been found dead. The staff and visitors present at the time of the murder gather, and the inevitable begins - find out who committed the evil deed before they can escape!

Welcome to the world of Murder Mysteries. You like dark affairs, somewhat twisted plots, mystery, uncertain motives and bulletproof alibis? Stop being nothing more than a spectator - this time, you're the one leading the investigation! Put aside an evening, call up a bunch of friends, hand out the roles and the action can begin. A bloody crime was committed, and the assassin is among the guests present tonight... unless you're the killer! This box contains all the elements you need to spend a fun evening trying to solve a murder - the only thing missing are the guests!

Contains:

• one booklet for the organizer
• one booklet for the players
• 9 character booklets
• 2 game aid sheets
• one clue booklet
• 25 full color clues to be handed out
• one sheet of three fake (temporary) tattoos
• two photographs of ballistic evidence

Crappy Birthday

Crappy Birthday is a humorous game about pranking your friends with gifts they don’t want.

How to Play
Deal 5 Gift Cards to each player.

1) When it is your turn, it is your birthday! Everybody gives you a crappy "gift" from their hand.
2) You shuffle the cards, turn them over one by one, and pick the gift you dislike the most.
3) The player who gave you that gift gets a point.
4) Draw back up to 5 Gift Cards. Play moves to the left.

The first player to 3 points wins.

When to Play
Crappy Birthday is designed to be taken as a gift to a party instead of a bottle of wine or a 6-pack of beer. The goal of Crappy Birthday is to get people talking, laughing, and having a good time as quickly as possible. Don't be surprised if some people dislike the same gift that other people at the table love, because the gifts were designed to start fun and interesting conversations. Crappy Birthday is simple enough that a group of non-gamers can read the rules and start playing within a few minutes. Or if people do not want to play at the party, they can have fun by simply looking at the cards and laughing at the pictures and funny concepts.

So the next time you are going to a party with non-gamers, consider bringing Crappy Birthday as a gift.

Busy Bodies

From the publisher:

The outrageous mix-and-match game of quick-changing characters, cards, and scores! Collect body parts with the highest value around the game board to match your character. Beware, the board will bump you back, push you forward and switch your body part cards on every roll. Busy Bodies is easy to learn, fun for the whole family and guaranteed to crack you up on every play. Game includes 1 game board, 21 character cards, 42 body parts (3 make up a character with values 4 or 6), score pad, dice, 6 pawns and instructions.

25 Random Things About Me

Play 25 Random Things About Me and get to know the people you thought you already knew!

During game play, you'll try to match fun facts on the game cards with your opponents. Make a match and then add a new, totally random thing about yourself to your list. The first person to complete a list of 25 random things about them wins. It's great fun to compare lists at the end of the game!

Resistance

The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!

The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.

Rule Correction:

For first printing (2010 purchases), the expansion rules should read: "Games of 5-6 players use 7 plot cards, games with 7+ players use all 15 Plot Cards." and "...each Round, the leader draws Plot cards (1 for 5-6 players, 2 for 7-8 players, and 3 for 9-10 players)" - This has been corrected in the subsequent printings.