Party Game

Fun Facts

Each round in Fun Facts, a question is placed in the center of the table, e.g., "How long is the perfect nap?", then everyone secretly writes their answer on their colored arrow and places that arrow face down on the table. (You write your name on the other side of the arrow so that everyone knows which arrow is whose.)

Once everyone has written their answer, take turns placing your arrow in relation to the other players from low to high: "I know that Mom is super sleepy, so I should definitely place my arrow below hers." After everyone has placed their answer in the center of the table, the starting player has the opportunity to move their own arrow — without touching anyone else's!

Then you reveal everyone's numbers, and removes each arrow that is out of order. Each remaining arrow represents a correct answer and provides one point for the entire team. After eight rounds, record the team's score in the Record of Legends. Can you possibly achieve a perfect score?

Left Right Dilemma

Answer off-the-wall dilemmas while your besties try to guess your responses.
Left Right Dilemma is a cooperative party game for adults that will reveal your friends’ unspoken (and sometimes shameful) preferences.

How to play?

Read the card at the summit and choose one of the two options.
Continue to the card under your choice and answer a new dilemma.
End your descent in a cabin.
Do your friends know you well enough to figure out which cabin you reached?

MonsDRAWsity

Imagine seeing a real alien stomping through your backyard. Now imagine describing what it looked like to a police sketch artist. That is exactly what you are expected to do while playing the frantic drawing party game MonsDRAWsity.

One player, known as "the Witness", has twenty seconds to examine a picture of a bizarre-looking creature, then they must describe it to the rest of the players, known as "Sketch Artists". At the end of the round, the witness awards points to the artist who was able to most closely match the monster seen by the witness!

—description from the publisher

I'm Right You're Wrong

I'm Right You're Wrong is a fun-first game that promotes mental wellness, themed around petty arguments. In fact, it was inspired by a real life office spat. Outwit and outlast your opponent(s), by holding onto your hand, and not breaking a rule.

Take turns, drawing a card and playing one from your hand. Each card is empowered with consequences. Some cards reduce your hand, some cards restrict your options. The twist is… attacking opponents screws you over, not them. It’s the only card game where playing your least worst option is your best. Play is similar to other casual games (hand management, elimination, take-that). No actual role-play or arguing involved.

Each player starts with 5 cards with powers and consequences. Each turn, draw and play one card from your hand. Many cards are self-punishing, so choose your least worst option to outlast your opponent.

You lose if: you run out of cards, you break a rule (forced or not), or you get caught bluffing.

The game ends when all but 1 player is eliminated.

—description from the designer

Box Monster

A silly monster lives in my house!
Box monster eats everything in my room. A piece of pizza, my teddy bear and even grandma's false teeth! Then he has always stomach problem, of course. Help him to take out from his mouths the bad things he ate.

Game Play

Put all stuff tokens in the box and shake it.
Shuffle the stuff cards and place the deck on the top of the box with hour glass and 3 life tokens.
reveal the top of the stuff card and check the stuffs on it.
Players put their hand in the same time inside the Box monster through the holes on 4 sides of the box.
They have limited time to find the things by their shape.
2 Players always need to take out the same thing at the same time from the Box Monster to clear the mission.
When they success, reveal the next card and turn the hourglass.
If they failed to find the stuffs in time, they lose 1 life token.

When they lose 3 life tokens, the game is over.
When they finish all stuff cards, win the game.

—description from the publisher