Party Game

Fact or Crap

Basic trivia game where players try to figure out if a statement is a Fact, or just a load of Crap.

The players take turns being the Reader in a clockwise direction.

After the Reader has read the first question, the other players have to decide as fast as they can whether the answer is Fact or Crap. The players indicate their answer by putting face down either their Fact Answer card or Crap Answer card. The Reader then determines which player was the first to put their Answer card down. Once all of the Answer cards are down, the player who was first to answer turns over their Answer card. If the answer is correct, they receive 2 tokens from the middle pile. The Reader will then ask everyone to turn their Answer cards over. All other players with the correct answer will receive 1 token. All players with the wrong answer (including the player who puts their Answer card down first) will have to put 1 token back in the middle pile.
The Reader’s turn is complete when all 3 questions have been read. The Question card is then returned, face down, to the bottom of the Question card pile.

During the game you will randomly draw Rush Hour cards. The Reader who picks up a Rush Hour card may nominate any player to answer the Rush Hour questions. Once the nomination has been made, the egg timer is turned over and the Reader begins to read the questions. The aim is to have all 5 questions asked and answered within the time limit so that both Reader and the answering player have a chance to win as many extra tokens as possible.

There are two ways to win Fact or Crap.
- The game ends when all tokens from the middle pile are gone. Players then count up their tokens. The player with the most tokens is the winner, proving they know the most Fact or Crap!
- In the event that all players but 1 have lost their tokens, the remaining player is deemed the winner.
If at any time during the game a player loses all of their tokens, s/he is then out of the game.

Re-implemented as:

SpongeBob SquarePants Fact or Fishy DVD Game

Sheriff of Nottingham

Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!

In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!

Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders.

Red Dragon Inn

In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.

Integrates with:

The Red Dragon Inn 2
The Red Dragon Inn 3
The Red Dragon Inn 4
The Red Dragon Inn: Gambling? I'm In!

Ugg-Tect

In Ugg-Tect, first released as Aargh!Tect, players work in teams to construct fabulous – well, let's say "functional" – structures out of materials lying around them. All the players are cavemen, however, so you have only rough blocks with which to build and you can communicate only through primitive gestures and sounds. Ugungu!

When you're the architect on your team, you see a building plan that shows how the blocks should be placed in the finished design. To get the builders on your team to do the heavy work, you must tell them which piece to use – through gestures like stomping your feet or raising your arms above your head – and what to do with it. "Manungu" tells them to put the piece at the front of the structure, while "Manungu manungu" means to put it at the back. Moving pieces left or right, up or down, laying them down or rotating them – lots of details need to be conveyed with only a few commands and your trusty (inflatable) spiked club. When you give a command and your team performs well, tap them on the head once to show approval. Hit them twice, though, and they know they messed up and need to pay better attention. I said, "Karungu!!" (stomp stomp stomp)

The fastest – and most accurate – architect/building team will carry the day...

Bezzerwizzer

Bezzerwizzer is a quiz game from Denmark. It contains 5000 questions (English version has 3000 questions) from 20 categories. It takes its name from the german 'Besserwisser' meaning "know-it-all".

On your turn players draw the category tiles from a bag and sort them on their player board according to their knowledge. If you know the answer to the category questions that you thought you're worst at, you get one point. For your best category question you receive 4 points.

Each players has 3 additional tokens. One is labeled with a "Z" the other two are labeled with a "B". With the "Z" token you can swap one of your categories with another player. Afterwards it's out of the game for this round. You can use the "B" token when you think you can answer a question that your opponent might not know. This brings you additional points.

It's a quick and funny party game that you can also play with teams.