Party Game

Scattergories

"The Game of Scattergories," published in 1988 by Milton Bradley, is a great game for any group to play. In the game each player fills out a category list 'with answers that begin with the same letter.' If no other player matches your answers, you score points. The game is played in rounds. After 3 rounds a winner is declared, and a new game can be begun.

Similar to:

Facts in Five

Super Ker Plunk!

"Ker Plunk is the game where you take your pick and pull a stick. If all the marbles fall, you lose it all! You're only sunk if they go...Ker Plunk!"

This classic game of skill can be learned in seconds, but it offers a fun test of hand-eye coordination that is challenging to people of all ages and skill levels. As a result, Ker Plunk was a popular favorite among skill-game enthusiasts throughout the 1960s and '70s.

The game consists of a clear plastic tube, 30 thin sticks, and 32 marbles. Play begins with the players inserting the sticks through the tube and then pouring the marbles into the top of the tube. The sticks act as a web that block the marbles at the top of the tube. At this point, the players begin to carefully remove the sticks one by one. The goal is to get the stick out without making any of the marbles sitting on top fall through. If any marbles fall through, the person who made them fall collects them. Once the last marble has fallen, players count their collected marbles, and the player with the fewest marbles wins the game.

Ker Plunk was first published by the Ideal Toy Company in 1967, then later by Mattel and finally by Tyco in 1991. Mattel also published a variant of this game called “Super Ker-Plunk!”, which is the very our library carries.

Its a Super Spin on the Classic Marble Game! Offers lights and sounds!

Note: This game is available by request only and requires having a membership to play.
See game associate for details.

Oodles

Oodles is made up of three main items... a nifty ticking electronic timer that stops when you hold the button down and starts up again when you let go of it, an extraneous plastic Oodle stick (a large "start player" marker), and a deck of Oodle cards.

Each card has 10 questions on it, plus a "Silly Starter." The "silly" question is asked to the player currently holding the Oodle stick and if he/she answers correctly, they begin answering the questions on the card (each answer begins with the same letter). You are allowed only one guess... so if you're wrong, the moderator calls an "all play" and reads the question again. The first player to guess correctly wins the right to keep answering questions on the card - in case of ties, the tied players both take a shot at the next question. The player who answers the last question correctly gets the card... and five cards wins the game. (If the moderator is passing from person to person, if no one gets the last question, the moderator gets the card.)

The joy of the game is in the odd crossword puzzle-like clues:
Q: Cowboy questionnaire
A: Gallup Poll
Q: A very serious hole
A: Grave
Q: Where they regularly hang painters
A: Gallery

Q: Word to describe a naked grizzly
A: Bare
Q: Fish with a very deep voice
A: Bass

Q: How to get around a circle
A: Circumference
Q: Lahr's Lion
A: Cowardly
Q: What the farmer does to his photos
A: Crops

Hedbanz: For Adults

This family of games goes by a variety of names but in all of them you are guessing what the card on your head is. Cards have a cartoon or name of something or someone or somewhere, and you must ask yes-or-no questions of all the other players to determine what/who/where you are. Part of the humor is in the absurdity of the questions the guesser asks, "Do I drop my leaves in the fall?" when it's a celebrity, or "Would you find me on a buffet?" when it's a football. "Am I covered in fur?" when it's Tahiti or cheesecake or George Bush. So it's a silly game, sort of an opposite of charades with 20 Questions mixed in. There is logic and luck involved - the number games are more intellectual - but many of the games are just for laughs.

There are junior versions of the games (animals or community workers), number versions (deduce the three digits), versions where you have two cards including a person and a place, an 80s version, etc..

One Night Ultimate Werewolf Daybreak

One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning, your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win!

Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined, you can have up to ten players in a single game.