Party Game

Wits & Wagers: It's Vegas, Baby!

Wits & Wagers is a trivia game you can win without knowing trivia, and enjoy without even liking trivia. That's because it's not a trivia game, it's a betting game.

Wits & Wagers is about making wild guesses, and then betting on which of your friends made the guess that will be closest to the right answer. The riskier the bet, the higher the payout.
There are three distinct things that make Wits & Wagers fun, which is why it has won more awards than any other party game in history (more than 40):

You use good judgment to make clever estimates, instead of regurgitating memorized facts from school.
You can use your infinite wisdom to defer to whichever friend is the expert on the subject.
You can use strategy to play the odds, or just bet big and hope to get lucky!

Introducing Wits & Wagers: Vegas

With millions of Wits & Wagers sold and tons and tons of feedback from you, our fans, we’ve created the best version yet of this “evergreen” game.

All new questions: Thanks to the help of trivia expert Brent Povis (Jeopardy contestant, winner of The Weakest Link, and designer of the beloved game Morels), the new Wits & Wagers questions are some of the funniest and most surprising we've made. For example, do you know how many Moose cause car accidents in Alaska each year?
More places to bet: Bet on Red or Black to cover three different guesses. Like in Vegas, you can bet on a group of guesses to take a less risky bet, allowing you to grow your chip stack even when you don't know the best answer.
The art and components enhance the experience: Players unconsciously feel like they're high rollers in Vegas, because when the game's on the table, it looks and feels like Vegas, baby!
You won't run out of #$%^&$ money chips anymore: We heard you! We are providing more chips.

—description from the publisher

4 Pics 1 Word

4 Pics 1 Word is a card game based on the app of the same name, and the gameplay is similar between the two.

In the card game, players are shown four images at once, along with a selection of letters that could belong to a word that relates to all of the images. Can you pick out the right letters to determine what the proper word is? In the co-operative mode, players compete against time to solve as many puzzles as possible before the clock runs out.

Haiclue

In Haiclue, players combine random word tiles to make clues.

Each round, every player uses 15 random word tiles to make a clue for one of the four words in the center of the table. When everyone has finished, the group reads the clues out loud, and everyone guesses which of the four words belongs to each player. If a player guesses correctly, they score a point for themselves and a point for the author of the clue.

3-12 players (competitive)
2 players (co-op)
30 minute playtime.

-description from publisher

Stringamajig

The action in the party game Stringamajig is part drawing and part charades with a string. Each player is given 60 seconds to draw a shape with a loop of string, move it around, and interact with it, trying to help other players guess that word, then as many other words as possible in the time allotted.

On a player's turn, they draw the top card of the deck, with each card showing four numbered objects or phrases; the top card of the deck will show 1-4 numbers, and those numbers indicate which objects the drawer can choose to depict with the string.

When the drawer is ready, they flip the sand timer, grab the string, and start "drawing" — but they can interact with that drawing to help others guess the object, such as strumming a guitar, moving the tentacles on an octopus, or twirling the rotors on a helicopter. The drawer can't make any noise, and part of the string has to remain touching the table while they animate their drawing. Otherwise, the drawer can get crazy with it.

The other players call out their ideas, and when a player guesses the word correctly, they receive the card, then the drawer quickly moves on to their next drawing. When time is up, the drawer scores 1 point for each word that was guessed correctly, and each player scores 1 point for each correct guess they made.
The game contains three types of challenge words that are harder to draw, but worth 2 points if guessed:

2-Player: Make the drawing in the air with another player.
Don't Look: Draw with your eyes closed.
Forbidden Word: Guessing a certain word costs a card.

After everyone has had two turns as the drawer (or one turn in a game with seven or more players), the game ends, and the player with the most points wins.

Spyfall: Time Travel

It's a threequel of the award-winning deduction party game from the future — well, and from the past, too!

Get ready for an outstanding time, traveling across the brightest eras and countries! Expose a spy in a neanderthal cave or in a lunar base, hide out in a WWI Airship or in Leonardo's studio, and do your best not to spill all the secrets of the Japanese ninja or of a Spanish entity you surely didn't expect here!

Spyfall: Time Travel is a standalone threequel for Spyfall — an easy-to-learn party game that features bluffing, suspicion, probing questions, and clever answers. At the start of each round, players receive a secret card informing them of the group's location, except for one player who receives the spy card instead. The spy doesn't know where they are, but if they can figure out the location before their cover is blown, they win the round!

This game is fully compatible with other games of Spyfall.

—description from the publisher