Party Game

That's Totally You

Think the same, it’s the point of the game. That’s your mission in That’s Totally You. You’re trying to silently agree with your partner by both pressing the buttons on your swivel hands so both fingers swing round and point at the same person.

You’ll come up against loads of tricky questions, such as “Who’s more golden retriever?” and “Who’s more likely to join a cult for the free food?”. As long as you both agree, your team is through to the next round. However, disagree and your team is out!

The last team standing is totally the winner.

The swivel hands are the star of the show. They're fun for the players operating them, but also fun for everyone else to watch.
Thinking alike. In this game it's not really about answering the questions honestly, but trying to predict what decision your partner is going to make.
The questions are funny and surreal but not mean.
This game is about having a laugh without making people feel uncomfortable.
It is also a competitive game. One team is going to win, make sure it's yours.
1. PICK A PROMPT
Choose between two prompts.

2. USE TELEPATHY
Silently decide who you’re going to point the finger at.

3. SWIVEL!
Press your buttons to point the finger and if you agree, you’re through to the next round!

Lifeboats: Plank of Carneades

Is it possible to escape by boat when a shipwreck occurs? The difference between sinking, swimming, and safely making it to an island may be just a vote away!

Gameplay in Lifeboats: Plank of Carneades is all about voting, which takes the form of both co-operation and betrayal over the course of play as circumstances change and you find your sailors on the brink of death. During a vote, each player chooses a card from their hand, then everyone reveals their choices at the same time. You have one card of each boat color — which also correspond to the player colors — as well as three captain cards. If you're the only person to play a captain card during a vote, you get to decide the result, but if more than one captain card is played, they're ignored. In either case, each captain card can be played only once.

First, players vote on which ship springs a leak. Second, players vote on which ship moves forward one space toward its island. If the ship reaches the island, all of its occupants are safe and will score their player points based on which island was reached. Third, players scramble to find better chances for survival.

Lifeboats: Plank of Carneades differs from Lifeboats in that it allows for up to seven players to fight for seats on ships. In addition, in some circumstances the ships will move faster and more ships will spring a leak, making gameplay move faster. Finally, the captain card is more powerful as players can use it to keep any ship from springing a leak in a round.

Magical Athlete

Magical Athlete is a racing game of pure chaos! Roll a die and move your racer that many spaces — but all the racers have wacky, game-breaking abilities. Race four times, then whoever has the most points wins!

Before the racing begins, players will draft the four racers they will have in the game and choose before each race which to use. Races alternate between the "mild" side of the board and the "wild" side of the board. A race ends once two racers have crossed the finish line — with, generally, only these two players receiving points.

Party Mouth

The fast-paced party game of shouting obscenities, brought to you by the creators of Cards Against Humanity.

Each round, two players team up, lock eyes in a moment of deep connection, and attempt to say two dirty words in the same order at the same time. Will it be Spank Daddy, or will it be Daddy Spank? Emerge victorious and move on to 3 words - and if you're truly mind-melded, maybe even 4. Are you ready to boldly shout what no one has shouted before?

Martian Dice

Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the chicken, cow, and human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your death rays can't handle. Make Mars proud – be the first Martian to fill your abduction quota!

In Martian Dice, you roll thirteen custom dice in an effort to set aside ("abduct") humans, chickens, and cows. With each roll, you must first set aside any tanks, representing the human military coming to fend off your alien invasion, then you may choose one type of die to set aside as well — one type of earthlings to abduct, or death rays to combat the military. At the end of your turn, if you have at least as many death rays as tanks, then you may abduct the earthlings you've been setting aside. You can't pick any type of Earthling twice in one turn, but if you manage to abduct at least one of each, you'll score a bonus!

With each roll you will ask yourself, do you feel lucky?