Party Game

All Aboard!

"We sink!" shouts the elephant, “That mouse is too heavy!” "Don't worry!" whispers the lion, "If I eat the giraffe, we can lose a little weight."

In All Aboard! you must get your gang of animals to safety in the different boats, but be careful not to exceed their capacity, or else they will sink. Designed by Paco Yánez and illustrated by Monsuros, this fun card game can be played as a couple or in groups of up to 5 players, from 7 years old, in games lasting about 20 minutes.

Before starting, each player receives a set of 12 cards with the 12 different animals in the game (mouse, peacock, fox, octopus, monkey, sloth, elk, zebra, giraffe, lion, bear and elephant). The game is played over 4 rounds and each one consists of two phases: boarding the boats and setting sail. In the boarding phase, players will place one of the animals face up in any of the boats, taking into account that there can be no more than 3 animals in each one. In the second turn, they will place a new animal in any of the available boats, but this time face down; Finally, in the third turn a third animal will board the available boats, again face up.

At the beginning of the setting sail phase, all animal cards that have been played face down are revealed and then a check is made to see if there are two or more animals of the same species. If there are 2, they both fall in love (and the players will receive points for it). If there are 3, they fight and the boat sinks. Next, the animals activate their effects and finally the sum of the weight of the animals on board the boat is checked. If the weight of the animals is equal to or less than the weight that the boat can withstand, the animals manage to set sail and will score at the end of the game. Each player takes their animals and places them in a pile of saved animals in their playing area. If, on the other hand, the boat sinks, the animals are discarded.

Knowing when to play each animal is one of the keys to the game. However, depending on how your rivals play the cards, unforeseen situations can arise on the ships. Each animal has its own power, which can unleash chaos or balance the scales. Will you be able to save as many animals as possible?

-description from the publisher

I'm Kind of a Big Dill

A hilarious party game where you describe traits like your thirst for revenge, bedside manner, and ability to cut your own hair, but with a catch: You also draw a secret token that tells you how much you have to exaggerate your abilities, making them sound better or worse than you are in reality.

After they hear your description, everyone else guesses the number on your secret token. They score based on how close they guess to its actual value. But you only score if some — but not all — of the others guess correctly.

Are you kind of a Big Dill? Make sure everyone knows!

-description from designer

Duck & Cover

Duck & Cover is a 20 minutes goofy game in which you're trying to have the less water around your bathtub. You will either duck your ducks by moving them around your grid or cover your duck cards with other ducks. You have 3 rounds to get the lowest score and to not have water everywhere. Your ducks will love that for sure !

—description from the publisher

Green Team Wins

The game is played over 15 rounds, where players will simultaneously answer one question at a time.

There are three types of questions: Fill in the Blank, This or That, and Multiple Choice. To set up the game, randomly choose 5 cards from each type and shuffle them.

Everyone will be asked the same question, then writes down their responses at the same time. All players with the winning answer join the Green Team and score points. If your answer is not the most popular among the other players, then you join the Orange Team and score zero points for that round. Players joining the Green Team from the Orange Team will score one point. Players who are on the Green Team and stay on it will earn two points.

But it's not about having the best answer, or the smartest answer, or the funniest answer. Only the most popular answer wins - the one that the most players at the table wrote down.

To win, get on the Green Team, stay on the Green Team, and win - because that's what the Green Team does. They win.

Tiny Laser Heist

A high stakes, 3D heist game!

Everyone at the table is a career criminal eyeing retirement. Whether you’re the mastermind or hired hand, you want to get involved in as many jobs as possible and make as much money as you can. Walk away from a series of jewel heists as the winner with the most money by cooperating with other burglars to break into a vault. Work together to physically move “padlocks” using tiny hands and steal the jewels they’re protecting. The harder the heist, the bigger the payout – whoever ends up with the most money wins.

During each turn of Tiny Laser Heist, a player becomes the Mastermind and selects his team. Players not selected now play against the team to stop the heist. Both teams play action cards to determine the teams abilities and obstacles the team must face during the heist. The team then has 90 seconds to steal the jewels. If the you do, the Mastermind picks up and distributes money cards to his team members. Play continues until all the money is gone.

—description from the publisher