Hand Management

Illimat

Illimat has the style and flavor of a classic card game with a dynamic twist. As you play, you combine cards and collect them, trying to gather more than your opponents. But hidden Luminaries and changing seasons can alter your plans. Featuring a cloth board, metal tokens, and illustrations by Carson Ellis.

Illimat supports two to four players and a single round takes approximately fifteen minutes. The cloth board is divided into four fields, and the box the game comes in is also a component of the game: it sits in the center of the board and sets the seasons for each field, which affects the actions that can be performed in each field. Turning the box and changing the seasons is a critical part of the strategy of the game.

Illimat has been playtested with devoted gamers and people who haven't played a game in years. The result is a game that's easy to learn, dynamic, and just a little bit addictive.

—description from the publisher

Ethnos: 2nd Edition

In the faraway land of Ethnos, a new Age is dawning. The ashes of the old Age have left the Six Regions empty, and the twelve Clans scattered to the winds. Now is the time for a clever leader to unite them into a powerful alliance, skillfully using the unique talents of each Clan to control the Regions.
Do you have the wit and the wisdom to become the next Emperor of Ethnos and usher in a Golden Age?

Unite the Clans to Control Ethnos

What was old has been made new again. The land of Ethnos has been rendered empty and a new Age is beginning. Someone must take up the mantle of Emperor. Will it be you?

In Ethnos 2nd Edition, players must take control of the various clans of Ethnos, gathering members and unleashing them into the six regions. Each clan has different special abilities, and depending on who you choose to lead your groups, different strategies can be employed. 2nd Edition includes updated rules and rules for Solo mode.

STRATEGIC AREA CONTROL GAME — In Ethnos 2nd Edition, players gather members of various clans and compete for control of six regions, utilizing each clan’s unique abilities to dominate the land.

UNIQUE CLAN ABILITIES — Each clan in Ethnos offers distinct powers, adding deep strategy and diverse playstyles as you choose which clan leaders will guide your groups to victory.

COMPETITIVE OR SOLO PLAY — Whether you’re challenging friends or conquering regions solo, Ethnos 2nd Edition provides endless strategic opportunities for players of all experience levels.

FOR 1-6 PLAYERS — Perfect for game nights or solo sessions, Ethnos 2nd Edition is designed for 1-6 players, offering dynamic and exciting gameplay for ages 14 and up.

UPDATED RULES & SOLO MODE — The 2nd Edition features updated rules for streamlined gameplay and introduces a new solo mode, allowing players to enjoy the game on their own.

Ironwood

An eternal conflict for the land of Ironwood is raging between two factions: the stalwart and hard-working Ironclad, settlers of the iron mountains; and the ferocious Woodwalkers, swift and deadly shadows of the forests. Both factions struggle for the ultimate control over the land for its greatest treasure: the Larimor Crystals, a mysterious substance holding immense energy within. It can be found both inside the colossal mountains and scattered across the dense forests.

The Ironclad extract the essence of the crystals and process their energy to fuel their machines and mechanical inventions. If they succeed, their giant forges will swarm the land with endless armies, and establish ultimate dominance over Ironwood.

The Woodwalkers use the crystals’ raw magical power to discover and retrieve three ancient totems from secret ritual sites, hidden in the mountains. Once retrieved, the combined power of these totems will summon the Guardian, the ancient protector of the woods, to wipe out the Ironclad once and for all.

One way or another, the eternal conflict is finally coming to an end.

Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat.

The two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access.

As the Commander of the Ironclad, your primary goal is to lay down the foundations of your forges in the outer mountains, and once you have collected enough crystals, build forges on the foundations. As the Chieftain of the Woodwalkers, your mission is to locate your people’s ancient totems through Vision cards, clear the path to them by defeating Ironclad warbands, and finally securing them in the outer forests, beyond the Ironclads’ reach. Once you have retrieved the third totem as the Chieftain, or built the third Forge as the Commander, you immediately win the game.

Ironwood also features a low-upkeep solo mode against the Ironclad or the Woodwalkers. Although both solo opponents work on the same main principles, each of them bears its faction’s unique aspects and features.

—description from the publisher

Civolution

Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!

For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.

When the exam ceases after four eras, whoever managed to gather the most success points will not only pass the exam but will become a full member of the Technical Academy of Creation and garner the opportunity to be promoted to the next instance.

Civolution is a medium heavy to heavy euro-style game that utilizes a dice selection mechanism to trigger actions on a tech tree-like structure. As you figure out how to best use your dice and put your unique cards into play, tons of strategies and paths to victory emerge, though each time you play, you will only explore a fraction of the possibilities that the game’s system and many cards provide.

—description from the publisher

A webapp implementation of the V.I.C.I solo automa is available.

Patzcuaro

Every November 2nd in a magical land called Mexico, families build wonderful monoliths decorated with stories and tradition. With their memories, meals and favorite objects altars are decorated in honor of the memory of their loved ones who rest in peace. Today we will build the best of those altars in the city that lives this holiday like no other: Pátzcuaro.

In Pátzcuaro players are responsible for going to a cultural market to get the letters of objects that make up their altars and build them.

From 2 to 4 players, 20 minutes in duration, for 10 years and over, with hand management through cards.

—description from the designer