Hand Management

Rewild: South America

Rewild: South America is a unique, medium-weight, card-driven, engine-building board game for nature enthusiasts with a heart for wildlife that can be enjoyed in 45-60 minutes.

The thematic focus of Rewild is on the fauna and flora of the South American ecoregions Caatinga, Gran Chaco, Cerrado, Pantanal, Amazon rainforest and Atlantic rainforest. These 6 ecoregions and all their inhabitants exhibit diverse interrelationships and dependencies. One of the core concerns of game author Bruno Liguori Sia, who lives in Brazil himself, was to depict and convey this complex network in a game.

In terms of game mechanics, Rewild has a straightforward foundation. On their turn, each player plays a card and chooses one of two depicted actions. After carrying out this action, the player can attract animals and plants on display to their ecosystem. As soon as a player has 8 (or 9) face-up animal cards in front of them, the end of the game is triggered.

However, you shouldn't be fooled by this essentially simple basis, as every game of Rewild features countless decisions and plays differently every time due to the enormous variety of cards. Questions that players are faced with include:
How do I generate enough resources (water, minerals, seeds) to expand my ecosystem? Where do I place which biomes so that their effects optimally promote the expansion of my ecosystem? Do I focus on one biome or several? Would it make sense to upgrade my existing biomes?
When do I get all my action cards back into my hand to have more options and resources available again? Do I do this once, twice or even three times and what are my opponents planning? Will I still have enough time to play all my cards in time for them to count towards the effects of my animal cards?
Which animal and plant cards do I bring into my ecosystem to create an optimally linked ecosystem that generates as many victory points as possible? Are there any cards with immediate effects that would be interesting for a retrigger? Do I keep an animal species until the end, or do I immediately generate points by making it the target of a predator?
The player who best answers and masters all these questions in a game of Rewild receives the most victory points and wins the game.

La Patisserie Rococo

Welcome back to the Rococo era! Louis XV reigns in France and is hosting a grand festival in the gardens of Versailles. Everyone is clamoring for you to provide tantalizing and delicious pastries for the event. This isn't just about your pâtisserie – it's about creating a presence at the most prestigious festival of the era that provides the chance to gain everlasting fame, prestige, and opportunities to gain favor with important nobles.

In La Pâtisserie Rococo, players represent the pastry shops (les pâtisseries) and pastry chefs (les pâtissiers) that are preparing pastries for sale and for show at the Versailles Garden Festival. Using the unique deck-building mechanism from Rococo, players hire staff to create recipes, acquire quality ingredients, and bake delicious desserts. Then comes the challenging decision of whether to sell these delectable creations for profit or present them for possible awards. The player who creates the most acclaimed desserts will gain fame and the respect of the king and his nobles.

Echoes of Time

In a fantastic and untouched land, four factions govern different aspects of this world: the ocean depths with their dark abysses, the gentle hills with windy meadows and protected forests, the vast and endless expanses of the night skies, and the mysterious and unexplored underground tunnels.

An ancient and powerful energy flows through these places, concentrating in hidden, inexhaustible sources. Controlling this power allows one to bend to their will life's most important aspect: time, and the rhythms it imprints on the environment and every being.

Echoes of Time is a strategic game for 2-4 players in which you attempt to create the best-equipped fellowship of characters from different factions to conquer the sources of power. Try to control and modify the flow of time to outshine your opponents. The game includes more than one hundred cards with unique effects that you will use to build a new deck each game, and a "sliding tile" system guides you in managing the time needed for your cards to become usable, while simultaneously controlling the activation rhythm of their effects.

Jekyll & Hyde vs Scotland Yard

Jekyll & Hyde vs Scotland Yard is a co-operative trick-taking game for two players that's a standalone spin-off of Jekyll vs. Hyde.

You're Dr. Jekyll, the kind doctor and valuable friend — but you're also the infamous Mr. Hyde, who is hunted by Scotland Yard for the many misdeeds committed in the City of London. Your objective is to maintain the balance in the duality of your personality, while staying ahead of Scotland Yard's investigation.

This is a story-based game in which you have to achieve the objectives of every chapter of the story to complete the game.

Everdell Silverfrost

Silverfrost is the next standalone edge of the map series of Everdell. Beyond the snow-capped Spirecrest mountains to the south of Everdell Valley, lies the bold country of Silverfrost. It is your task to build and maintain a city in this challenging landscape. You must clear the piling snow, burn the fires to keep your citizens warm and prosperous, and complete important quests for the Ranger’s Guild.

In Silverfrost, you send critter workers to various Locations on the board, cards, or the mountain to gather resources and activate unique effects. You use these resources to play cards face up in front of you, forming your own city. Each turn, you take 1 of 3 possible actions — Place a worker, Play a card, or Prepare for the next season.

You may place 1 of your workers on any Basic Location, Red Destination card in your city or opponent’s cities, the Forge, the Hot Springs, or a mountaintop Beacon, so long as it is not blocked by Snow or another worker. You then claim the listed resources or perform the action. If there is Snow at the location, you must first spend a Fire resource to clear the snow pile. If you use your unique Ranger worker, you can visit an occupied location, or gain a Fire resource if visiting a location alone.

To play a card, you must pay the listed cost of resources. If it is a Critter, you may instead play it for free by using 1 of your 2 Chimneys, so long as you have the necessary Fire to light it. Cards may be played either from your hand, or from the area of face-up cards on the board known as the Valley. Nearly all of the cards in Silverfrost feature new and powerful abilities, offering a huge variety of strategic depth and combos to explore.

If all of your workers are deployed, you may prepare for the next season by bringing back all of your workers, gaining a new worker, and performing the action described for the following season, introducing new snowfall to the board and to your city, as well as other challenges. A player is finished when they have played through the last season (Spring) and cannot perform any more actions. After all players have finished, the player with the most points is the winner.