Hand Management

TRICKTAKERs

TRICKTAKERs is a...trick-taking game featuring role selection. After being dealt a hand of cards, the players choose from various characters (such as King or Gambler) that change how they will participate in the game.

The basic game consists of three rounds of trick-taking, and the winner will be the person that wins the most tricks in two of the three rounds. Alternatively, if no one achieves that condition, if a player has taken no tricks in all three rounds, they will be the winner.

Not mentioned above, the game also has a higher priority victory condition and a lower one. Each character in the game grants the player holding it a special "immediate victory" condition that could be achieved. The characters also give the players ways to earn points, and this is the lowest tier of victory determination: who has the most points.

To illustrate some of the character abilities, the Gambler can discard cards from the initial hand to draw replacements, and will bid for how many tricks they take, possibly granting them extra points if successful. The Resistance has the potential to cause a "revolution" which reverses the strength of the ranks, and earns more points if they can win tricks with what would normally be the "high" cards.

Haggis

Haggis is a climbing game in the same family as Zheng Fen and Big Two. It borrows and recombines elements from its parent games - card combinations, bombs, scoring for cards in hand, scoring for cards collected in tricks - and it mixes in equally distributed wild cards and betting that you'll be the first to empty your hand of cards.

Ticket To Ride: Paris

Welcome to the city of light! Find yourself transported to the glamorous Paris of the roaring twenties. Jump aboard an open platform bus, cruise down Champs-Elysées Avenue, admire the Eiffel Tower, and conclude your day by enjoying a picturesque sunset from a charming terrace in Montmartre — all without leaving your table.

Ticket To Ride: Paris, part of the "Cities" line of Ticket to Ride games, has gameplay similar to the original game, but with a playing time of only fifteen minutes. On a turn, you either collect transportation cards, spend these cards to claim a route on the game board, or draw tickets that show two locations you need to connect with routes.

In Paris, when you claim a blue, white, or red route, you keep a transportation card of this color in front of you instead of discarding all of the cards. When you collect a card of each color, you've made a French flag, then you discard these cards and score bonus points. Vive la France!

When a player has two or fewer buses left to place on routes, each player takes one final turn, then they score points for the tickets they've completed and lose points for those unfulfilled.

Challengers! Beach Cup

Challengers! Beach Cup is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style, you meet another opponent every round.

In the Deck Phase, you choose new members and add them to your deck, which might consist of a wizard, alien, cat, gangster and kraken. Dozens of distinct characters with more than forty effects create a unique experience every game. Choose from seven different sets and discover new strategies and synergies every game.

In the Match Phase, stay in possession of the flag to win the trophy of that round. Try to get the most fans and trophies over the course of seven rounds to be able to qualify for the final. If you can best your opponent in the final, you win!

Challengers! Beach Cup contains a 16-card "Trainers" expansion that gives each player a unique power. Some give you bonuses when defending, some when you're on the offensive, and others can extend your bench or even let you rearrange your deck.

Challengers! Beach Cup is a standalone game that can also be mixed with Challengers! to create new set combinations and new experiences.