fighting

Antike Duellum

Antike Duellum – previewed at Spiel 2011 under the name Casus Belli – is a two-player strategy game based on modified rules from Mac Gerdts' Antike. The game includes two scenarios: Punic Wars (Rome vs. Carthago) on one side of the board, and Persian Wars (Greeks vs. Persians) on the other. The goal of the game is to be the first to gain nine ancient personages (Kings, Scholars, Generals, Citizens, Navigators).

Examples of modified rules from Antike:

Modular layout - when a player founds a city, he chooses whether it produces Iron, Marble, or Gold
Over 20 event cards, which provide more variety in the game
Town walls for individual protection of cities
Each "Know-How" costs a different amount - for example, inventing the market is more expensive than inventing the wheel
A new Know-How for trading goods with the bank
Higher costs for legions and galleys - they are first recruited from the bank to the personal supply (paying gold)
Easier rules for conquering cities with no movement of units

Tash-Kalar: Arena of Legends

Tash-Kalar: Arena of Legends is a game played by masters of magic. Two to four summoners encounter each other in the Tash-Kalar arena, either in teams or each on his own, and prove their skill and strategy in a short but intense battle. By clever deployment of their minions, they create magic patterns for summoning powerful beings, and then use those to destroy their opponent’s forces or to prepare patterns for the ultimate legendary beings.

The game includes three different factions, each with a unique deck of beings to summon and one deck of legendary creatures. Players take turns placing their common pieces on the board, and if they succeed in creating patterns depicted on one of the cards in hand, they may play it. When played, the card summons a particular being and allows the player to perform an effect described on the card: a giant destroys neighboring pieces, a knight moves through enemy pieces, a warlord orders previously placed pieces to move and fight, an enchantress converts enemy pieces to player's own color, etc. After that, the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards.

Tash-Kalar: Arena of Legends offers two game modes. In the standard mode you score points for fulfilling various quests set by the Arena Masters: controlling certain points or areas of the arena, destroying a number of enemy pieces in a single turn, performing a certain combination of summonings, etc.

In melee mode, your only goal is to entertain the crowd. You do that by destroying your opponents and making them beg (i.e., making them use the catch-up mechanisms) and by summoning legendary beings. After all, people want to see a dragon! Both modes can be played as a two-player duel or as a team game with teammates sharing pieces and legendary cards, but with each controlling his own faction. (The game includes a duplicate of one faction in a different color.) The melee mode can also be played as a fierce free-for-all battle, but don't expect alliances; to achieve a good score, you need to destroy all opponents evenly as you track points scored on each opponent separately, and your lowest score is your final score.

The rules of Tash-Kalar: Arena of Legends are simple and easy to understand, but as you start to discover the tactics and are able to anticipate the opponent's moves and patterns, it turns into a real clash of wits.

Catacombs

Catacombs is an action/dexterity-based adventure board game. One player controls the Overseer, controlling the monsters of the catacombs; the other player(s) control the four heroes who cooperatively try to defeat the monsters and eventually the Catacomb Lord. Each of the heroes has special abilities that must also be used effectively if they are to prevail.

The main mechanism of Catacombs is for the players to flick wooden discs representing the monsters and the heroes. Contact with an opposing piece inflicts damage, but missiles, spells, and other special abilities can cause other effects. When all of the monsters of a room have been cleared, the heroes can move further into the catacomb. Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game; conversely, the Overseer wins if all of the heroes are defeated. The game is designed for quick set-up and fast play within 30 to 60 minutes.

ZombieTown

The dead are rising from the graveyard which is conveniently located in the middle of your residential neighborhood. There is no way out of the neighborhood, so you must scrounge as much stuff (weapons, barricades, survivors, etc.) from your neighbors to last until help arrives. The game lasts for 10 days, and by the 10th day the neighborhood is filled with zombies to say the least...

In this game, designed for 3-6 players, each player represents one of the survivors in a neighborhood being overrun by zombies. Players try to hole up and fight off the zombies while collecting victory points. Points are awarded for killing zombies, finding guns or survivors and taking over houses in the neighborhood.

Publisher's Page : http://www.twilightcreationsinc.com/zombietown/

Expanded by

ZombieTown 2: Road Rage
ZombieTown 3: Big Boom Theory

Sword & Skull

From the publisher, Avalon Hill:

Ahoy, Mateys!

That scurvy villain, the Pirate King, has stolen the Sea Hammer - only the pride of Her Majesty’s Royal Navy - and taken to the seas like the dog he is! It’s up to you to commission a brave officer of the Royal Navy to pursue that black-hearted cur, catch him, and turn him into shark bait. But he’s a rascal, that Pirate King, so you’ll need to recruit one of the dregs of the Queen’s dungeons because sometimes it takes a pirate to catch a pirate. Iffn’ you discover where that swab is hiding, you’ll need to beat the Pirate King in a duel or acquire enough gold to buy back the ship. Act with haste because you’re not alone in this hunt. Whoever saves the Sea Hammer first wins the Queen’s undying gratitude - and the game!

Here's a description of the game from Timothy Rose, who saw a presentation on the game at GenCon:

The "S&S" pirate game is a "track" based game (think "Talisman" more than "Monopoly" ). Each player controls two characters, a "hero" and a "scoundrel" type, and the goal is to retrieve the Queen's flagship from the Pirate King. Of course, each character has different ways to do that, either by derring-do and combat or by more underhanded methods (if you have enough gold, you could even BRIBE the Pirate King to get the ship back!). They showed the box design, pretty standard pirate/cutlass stuff, but nice art.