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Super Munchkin 2: The Narrow S Cape

Publisher's Description

There comes a time in every munchkin's career when he's taken on more than he can handle, bitten off more than he can chew, gotten in over his head. It's time for - the Narrow S Cape.

With 112 cards to enhance your Super Munchkin game, The Narrow S Cape is much more than just this season's favorite fashion accessory! It teems with new villains like the contemptible Cheese Wiz, Gothzilla (with earthquake-causing platform boot action!), and the Ratwoman. And lest you feel overwhelmed by villainy, this expansion also features new items, new Powers and a new Class: the Brain!

Wield the Slide Rule and Power Ring against Sister Blister! Tackle Tackyman with the Trampoline! Endure the Two-Hour Monolog because you were Raised By Armadillos! And flee from Shaenon K. Garrity's fearsome Foot and the unfortunate, mind-controlled Too Much Coffee Man!

Super Munchkin 2 - The Narrow S Cape... the ultimate expansion for the bestselling Munchkin series.

Other

Part of the Munchkin series

Super Munchkin

Publisher's Description

Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets.

Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now, it's the superheroes' turn!

Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your Level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension - from the wimpy Triplicate Twit all the way up to Big Ol' Planet Eater Guy himself - and TAKE THEIR STUFF! With the Aura Helmet, the Telezapinator, and the (jet-powered) Pogo Stick, no foe can stand before you.

Super Munchkin is a stand-alone game, which (of course) can be combined with other Munchkin games. Designed by Steve Jackson (I) and illustrated by John Kovalic, this one is destined to RULE THE WORLD! Mwahahaha!

Other

Part of the Munchkin series

Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.

There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.

Runebound (2nd Edition)

Runebound is a classic adventure game from Fantasy Flight Games in which mighty heroes must take on the perils of Terrinoth. The game can be largely played without conflict between the players but victory can only be claimed by the first player to defeat the Dragonlord Margath, so the players are actually in a race to level up and acquire powerful weapons, armour and allies in order to take on the final adversary.

Runebound features a series of 4 Adventure Decks that helps to pace the speed of the game and ensures that the players level up by acquiring experience before they are ready to take on a harder set of challenges (events and monsters).

Several of the key features of Runebound are that combat is played out in 3 phases, Ranged, Melee and Magic and a player has the ability to specialise in a particular discipline, although this may make them vulnerable against certain creatures. The game also features a novel movement system using a series of terrain dice.

Runebound is playable solo and is expandable by many adventure packs that alter the final challenge (replacing the Dragonlord for example). Runebound 2nd Edition also has a series of big box expansions that provide a new map or central map overlay to alter the game in some way.

Runebound 2nd Edition is different from 1st Edition in that the original game featured a d20 and this was replaced by 2 10-sided dice, which helped to better balance the luck factor.

Piraten, Planken & Peseten

A large, 3D, well-designed cardboard Hispaniola has the pirates fighting over the treasure chests. As pirates are made to walk the many planks, the 4th pirate on the plank will push the 1st pirate into the water. Players have twelve action points to spend moving their pirates around and successful pirates draw a treasure from a bag. The scoring mechanism has a long plank and spring clip for each player, to show your score.

Munchkin: Zombies

In a reversal of roles, all players in Munchkin Zombies start out as zombies, and the "monsters" are the normal people trying to stop the zombie invasion (such as the Action Hero, Soccer Mom, Fireman, etc.). Unlike most Munchkin games, there are no classes or races; instead, you can have a mojo: Atomic Zombie, Plague Zombie, and Voodoo Zombie. As with Munchkin Bites! and Super Munchkin, Munchkin Zombies includes powers – special abilities that you can play as you gain levels.

Guest artist is Alex Fernandez, who drew the Meals on Wheels card.

Part of the Munchkin series.

Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.

There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.

Note: The 2012 edition of Munchkin Zombies from Pegasus Spiele includes the first expansion, Munchkin Zombies 2: Armed and Dangerous.