Ca$h 'n Gun$: Yakuzas
With this expansion you can play Ca$h'n Gun$ with 9 players now.
Also there are new weapons (Tantos, Shuriken & Shotgun), new cards with special powers and some nice object-cards.
Expands:
Ca$h 'n Gun$
With this expansion you can play Ca$h'n Gun$ with 9 players now.
Also there are new weapons (Tantos, Shuriken & Shotgun), new cards with special powers and some nice object-cards.
Expands:
Ca$h 'n Gun$
Four armies of alien micro-monstrosities clash in a challenge to the last jump!
In Micro Monsters, four races of horribly cute aliens – Autogators, Bigbears, Finbacks, and Turboturtles – face off, with each race wanting to close the rival monsters' dimensional gates. Using dexterity-based game play similar to that in MicroMutants and X-Bugs – and more commonly seen in Tiddly Winks – players in Micro Monsters "shoot" their monster tokens across the playing area by pressing on one edge of them with a "monster shooter" to send them flying. Land on an opponent, even with the tiniest bit of your monster, and you capture that opponent's token, removing it from play. Land on an opponent's gate, on the other hand, and you remove one of that opponent's energy tokens; take an opponent's final token and she must flip her gate to the damaged side. Land on a damaged gate, and that opponent is out of the game!
At the start of a player's turn, that player first rolls a die. If he rolls a monster, he takes his normal turn; if he rolls his race's special symbol, he uses his special alien power:
Autogators move two separate monsters on the same turn.
Bigbears move one monster, then place a trap on an opponent's monster to immobilize it until the next Bigbears turn.
Finbacks move the same monster twice on the same turn.
Turboturtles move one monster, then place a shield on it that prevents it from being captured until that player's next turn.
The last player to have an open gate – whether damaged or not – wins!
The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace, and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering, and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?
A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships to wage war with. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors.
The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!
"The invasion has begun and now stronger fighters have landed...
Only the brave GD agents face this menace to save our planet!"
The Elite Alien Army expansion enhances the game difficulty and the overall game experience by combining the Galaxy Defenders core set elements with these new aliens.
This expansion may be integrated into any Galaxy Defenders mission to enhance the challenge, by either replacing an entire alien color rank or simply by following the campaign enhancements detailed in the Rules Booklet.
This is not a complete game, a copy of the Galaxy Defenders core set is required to play.
Galaxy Defenders is a sci-fi cooperative, tactical battle game in which 1-5 players fight together against an oncoming alien menace. Each player takes control of one or more agents with unique powers to defend the planet from the alien invasion. Gameplay revolves around a tactical combat system, using custom ten-sided dice. Each player sequentially plays his Agent turn and then one Aliens turn. Players carry out their turns [agent and aliens] in clockwise order until the last player finishes his Aliens turn. Once done, the game passes to the Event phase that will bring the players to the next round. Players may choose up to five agents:
Marine: Coming from U.S. Special Forces, the Marine is an excellent soldier who can manage different combat situations, especially multiple enemies.
Biotech: The Biotech is the most technologically adept agent in service. He can use Nano-Technology to heal wounds or control war drones.
Infiltrator: A deadly and stealthy agent. This lethal specialist prefers hiding in the shadows. She has fast movement and good short-range combat ability.
Sniper: A silent sharpshooter and expert in camouflage and ranged combat. The sniper has average movement and excellent long-range firepower.
Hulk: The Hulk was a successful mercenary and now is one of the best agents; although slow, he enjoys an extraordinary resistance to damage and has high firepower.
There is no "Alien player" in Galaxy Defenders; instead, the aliens are controlled by the game system itself, through an artificial intelligence system based on two types of cards:
Alien cards, which define the behavior of each different alien and detail its skills and combat abilities.
Close Encounter cards, which are used at the beginning of each alien turn to determine which aliens activate.
The combination of a unique AI for each alien species and the uncertainty about alien activation in a turn provides a realistic simulation of the chaos of battle and a sophisticated challenge for the players. Since having more agents brings more alien activations for the aliens, the turn structure allows the level of difficulty to scale dynamically based on the number of agents in play. If agents die during the game, the system "recalibrates" the difficulty to a reasonable and enjoyable level, so you still have a chance to complete the mission.
The battle for Earth will be carried out in a series of twelve missions organized in a completely story-driven campaign. Mission events influence future games in two different ways:
Each mission has multiple endings, and the outcome of any mission will change the flow of the story.
The agents gain experience during the missions. This experience transforms a good soldier into a perfect Galaxy Defender agent with multiple skills, basic and improved tactics, and the ability to use new devices, improved human weapons, and Alien technology.
With the downloadable Galaxy Defenders: Alien Mind variant, you can transform the game into a competitive affair, with one player becoming the alien mastermind and controlling the alien army and the card in play, attempting to thwart each mission undertaken by the Agents. To do this, the alien player completes his own game objectives, obtaining new "alien signals" that can be teleported onto the battlefield. This variant, which allows for play with up to six players, can be used in a single mission or for a whole campaign of Galaxy Defenders. Using Alien Mind may increase the game difficulty and is suggested only for expert players.
Official FAQ: http://www.galaxy-defenders.com/faq.php
Additional Missions: http://www.galaxy-defenders.com/mission.php
Galaxy Ball: http://www.galaxy-defenders.com/gb-cards.php