Digital Implementations: Board Game Arena

INK

Ink is an unforgiving medium. However, when mastered with care, its spontaneity and brilliance can create visual effects of astonishing richness.

INK invites you to deploy your talent by creating sumptuous paintings worthy of the greatest collections.

Combining tile placement, resource and hand management, and pattern recognition, Ink challenges players to complete high-value contracts by carefully placing ink tiles to form harmonious patterns. The trick lies in balancing spontaneity with planning, every move you make affects not only your current canvas, but the options you'll have in future turns.

Duel for Cardia

Cardia is a fast paced, strategic card game for two players: Choose your card wisely to win each encounter against your opponent.
In gratitude for her liberation, a mighty djinn created the wondrous city of Cardia. Legend has it that whoever wins over the four factions and gains their five powerful signet rings will rule the city. Your goal is set!
Players will each pilot one of two Decks, made up of the same cards for each, with values from 1-16 and with each card having unique abilities. Play your cards at the moment your opponent does not expect them and use their abilities wisely to outwit them!

Forest Shuffle: Dartmoor

Forest Shuffle: Dartmoor is a stand-alone game within the Forest Shuffle family and introduces a brand new habitat and features new species with new abilities and bonuses to explore. As in the earlier original Forest Shuffle, in Forest Shuffle: Dartmoor players compete to build the most valuable environment by placing trees and shrubs, then attracting species to these locations to create an ecologically balanced habitat for flora and fauna.

What's new in Dartmoor is the introduction of TERRAIN cards that are played horizontally and serve as a home or feeding ground for different species than trees or shrubs. Due to the nature of the terrain, species can only be placed above and below a terrain card. Deer and other species stay clear from bogs or peat areas in the moorland. They need their drink, but won't feel safe at dwells or next to rivulets. So players have to be watch out, where to place their species.

Like its predecessor, Forest Shuffle: Dartmoor comes with a unique back side: Each of the 180 cards of the deck can be placed face down, creating a bog, if the action allows it. The caves in Forest Shuffle: Dartmoor now will be drafted at the beginning of the game and offer asymmetrical starting conditions. On top, the number of tree symbols has been reduced from eight to six to enable bonuses more easily.

The game mechanism stays untouched: To start, each player has six cards in hand, with cards depicting either a particular type of tree, shrub or terrain or two moor dwellers (animal, plants), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half. On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by discarding other cards to pay the cost, then putting that first card into play. In the end, the player with the highest score wins.

Gems of Iridescia

Welcome to the fantastical world of Iridescia. This abandoned world, lush with rare gems has been vacant for centuries due to a cataclysmic event forcing it’s inhabitants to take to the skies. The land is now safe to return to and it’s former residents are coming home. Take on the role of one of 4 clans to explore the lands, mine gems, restore ancient relics, and find the lost Iridia Stone to ascend to the throne and re-unite the people of Iridescia!

Gems of Iridescia is a worker-placement board game in which players will push their luck as they compete to mine gems, restore ancient relics and ascend to the throne of a rich gem-filled world. Secret objectives and a variety of ways to score create different paths to victory make every expedition a unique experience.

Explore Iridescia by flipping over land tiles, revealing the gems hidden beneath them and then roll dice to mine them. Each gem color is tied to a dice value that can be manipulated to help your cause. Roll high enough, and you can claim more gems, adding them to your cargo hold providing you with a valuable resource for restoring relics and scoring royalty points!

Sell some of your hard earned Gems and visit Rumi the Travelling Merchant to purchase tools that will grant your adventurers exciting new abilities to aid in their search for Iridescia’s treasures!

Your trove of Gems can be used to restore Iridescia's ancient relics. Restoring Relics will gain you tons of Royalty Points and solidify your claim to the throne!

Living Forest Duel

Living Forest Duel or how to experience all the thrills of the award-winning Living Forest in a tense and tactical two-player showdown!

SUMMARY:
In Living Forest Duel, two players face off as the spirits of Summer and Winter, each striving to save the sacred forest and be recognized as its ultimate protector. Although their goals are similar, only one season will claim the honors.

Your goal? Be the first to achieve one of the four victory conditions:

Plant a 3×3 rectangle of Guardian Tree cards in your Forest
Have only cards of your season on the recruitment line
Collect 8 Fire tokens
Move the Onibi creature to your opponent's side once the Onibi card is in their possession.

The game is played in alternating turns. On each turn, choose one of the following options:

Draw 1 guardian animal card from the shared draw pile and add it to the shared help line
Use 1 action token on 1 guardian animal card in the shared help line

• Draw a guardian animal card
Draw a card from the shared draw pile and place it face up on one of the three help lines:

the shared help line if it’s a neutral animal
your help line if it’s an animal of your season
your opponent’s help line if it’s an animal of their season

Each animal provides elements that you can use later with one of your two Action tokens.

Be careful: revealing too many solitary animals can be detrimental. After 3 solitary symbols, you lose an Action token, which will significantly reduce your ability to act.

• Use an action token
Place one of your Action tokens on a card to point to the last element corresponding to the action you want to perform. Count all elements of this type visible from the start of the common aid line OR from the last Action token pointing to this element.

Possible Actions:

Recruiting one or more Guardian Animals
Extinguishing the fire by collecting one or more Fire tokens
Planting one or more protective trees
Advancing Onibi toward your opponent

• End of the turn
The turn ends when both Summer and Winter have used up their 2 action tokens.

Add up the value of the fire tokens in the clearing: the value of each fire token is determined by its location. Then, add up your water values. Check to see whether the fire value in the clearing is strictly higher than your water value. If so, add a fire varan card corresponding to your season to the shared discard pile for each fire token present in the clearing.

Next, place a fire token on each of the cards on either side of the Onibi standee.

Retrieve your 2 action tokens back in front of you, and place all of the cards in the help line, as well as the cards in the players' personal lines on the shared discard pile.

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No prior knowledge of Living Forest is required to enjoy Living Forest Duel.

—description from the publisher