Digital Implementations: Board Game Arena

All In: Predictions

In All In: Predictions, players become gifted foretellers vying to shape destiny itself. Combine hand management with strategic foresight in this fast-paced game inspired by classic poker in which only one prediction will unfold. Play cards, bend probabilities, and guess who holds the strongest hand to claim the pot.

Will you see the future...or just think you can?

Spooky Tower

In Spooky Tower, ghosts have escaped from the tower to invade the town.

For centuries, a powerful amulet has kept ghosts prisoner in the old clock tower. But today, the amulet shattered and the ghosts escaped! Invisible to the naked eye, the only way to trap the ghosts is by taking photos of them. At nighttime, explore the town with your camera. Capture the hidden ghosts or mend the amulet to restore the protection spell and save the town from terror.

On your turn, roll dice and, depending on the result, take one of these two actions:
take a card or flip your cards. Apply any revealed effects and check if you captured a ghost.
The first player to capture 5 Ghosts or collect 3 Amulet fragments wins the game!

Spooky Tower

In Spooky Tower, ghosts have escaped from the tower to invade the town.

For centuries, a powerful amulet has kept ghosts prisoner in the old clock tower. But today, the amulet shattered and the ghosts escaped! Invisible to the naked eye, the only way to trap the ghosts is by taking photos of them. At nighttime, explore the town with your camera. Capture the hidden ghosts or mend the amulet to restore the protection spell and save the town from terror.

On your turn, roll dice and, depending on the result, take one of these two actions:
take a card or flip your cards. Apply any revealed effects and check if you captured a ghost.
The first player to capture 5 Ghosts or collect 3 Amulet fragments wins the game!

Pagan: Fate of Roanoke

Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587.

The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation, the hunter tries to discover her true identity among nine villagers. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Each player has their own variable card deck of fifty cards; with these cards, the witch can brew powerful potions, improve their familiar, and cast enchantments and charms, while the witch hunter enlists allies, claim strategic locations, and ruthlessly investigates the villagers.

As the witch, your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter, you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition.

The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018.

Soothsayers

You are a powerful mystic in a tense race against rivals to control the fate of the universe. Capture the Empress, the Moon, even Death itself, and harness the arcane powers of the tarot to bend destiny to your will.

On your turn, choose an action: earn coins, draft cards, ascend to higher levels, or capture a tarot card. Rival soothsayers may choose to follow your action, but if you have a higher level, they must pay you for the privilege.

Each tarot card you capture grants you a new game-changing ability. Combine these with your leveled-up actions to create unstoppable combos.

Seize the tokens of Fate before your rivals to win the game!