Digital Implementations: Board Game Arena

No Thanks!

The rules are simple. Each turn, players have two options:
play one of their chips to avoid picking up the current face-up card
pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card
However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.

The first versions of the game supported up to five players, but the German 2011 edition supports up to seven (simply by increasing the number of chips).

This game was originally published in Germany in 2004 by Amigo as Geschenkt ...ist noch zu teuer!, meaning Even given as a gift, it is still too expensive!. Amigo's 2006 international edition, titled No Merci! (a delightful multi-lingual pun), had rules in several languages, including English. The game has subsequently been released in other countries under an assortment of names. The German 2024 edition includes additional cards to allow for play with variant rules.

Bohemians

In Bohemians, players take on the roles of artists wandering the streets of Paris at the turn of the 19th and 20th centuries, striving to create masterpieces while facing the challenges of daily life. Bohemians is a card-driven game in which players collect cards to find inspiration, seek muses, and manage everyday necessary tasks.

In each round, players must plan that day's routine and decide whether they will go on a date, participate in a social event, meet their muse, create new art, or...go to work. Each card offers them various bonuses and inspiration, so carefully managing your card supply and the order in which they're played is crucial to getting the most inspiration. Players then spend their inspiration to purchase cards and build their deck with new habits, inspiring muses, or new achievements in their career. The artist who acquires the most achievements from the achievements deck wins.

The prototype of Bohemians won three nominations and one award (Best Presentation, Best Innovation, Best Game) at Fastaval, Denmark's largest convention for board games and roleplaying games.

Ghosts Galore

In Ghosts Galore you're helping monsters to build a fun ghost train in an abandoned mineshaft. Every monster want's the track tiles laid their way - so YOU have to keep them calm, coordinate and optimize their track. Over the course of 8 rounds, each player builds a unique track on their 3x3 playground for the ghost train.

This family friendly tile placement game comes with a unique drafting mechanism and is quick to play while offering various strategies​: Will you stick with your drafted tile or go for a bold move which brings you even more scares?

After only 8 rounds, all tracks are set and the project is done. Sounds easy? Well, only the master who lines up the best scares, wins!

Ghosts Galore is another addition to the Lookout GreenLine, manufactured 100% eco-friendly.

All In: Predictions

In All In: Predictions, players become gifted foretellers vying to shape destiny itself. Combine hand management with strategic foresight in this fast-paced game inspired by classic poker in which only one prediction will unfold. Play cards, bend probabilities, and guess who holds the strongest hand to claim the pot.

Will you see the future...or just think you can?

Spooky Tower

In Spooky Tower, ghosts have escaped from the tower to invade the town.

For centuries, a powerful amulet has kept ghosts prisoner in the old clock tower. But today, the amulet shattered and the ghosts escaped! Invisible to the naked eye, the only way to trap the ghosts is by taking photos of them. At nighttime, explore the town with your camera. Capture the hidden ghosts or mend the amulet to restore the protection spell and save the town from terror.

On your turn, roll dice and, depending on the result, take one of these two actions:
take a card or flip your cards. Apply any revealed effects and check if you captured a ghost.
The first player to capture 5 Ghosts or collect 3 Amulet fragments wins the game!