Crowdfunding: Kickstarter

The Last of Us: Escape the Dark

The Last of Us: Escape the Dark is a new board game of atmospheric adventure set in the world of the critically acclaimed Naughty Dog franchise.

Powered by the latest evolution of the Escape the Dark system, The Last of Us: Escape the Dark offers solo and co-op multiplayer modes, allowing up to 5 players to experience this iconic setting in a brand-new way.

Playing as a group of survivors, you will weave your own unique story of survival and companionship as you explore an open-world map. Beginning your journey in a forsaken quarantine zone, your goal is to travel to the reputed safe haven of Jackson while keeping everyone in the group alive.

Carefully plot your route through the troubled landscape, resolving immersive Chapter Cards at each location to gain vital information, weapons, and equipment. Survival will depend on making difficult choices and tactical use of item cards and custom character dice to overcome a variety of threats including Hunters, FEDRA agents, and the dreaded Infected.

Endure and survive!

—description from the publisher

Tiny Laser Heist

A high stakes, 3D heist game!

Everyone at the table is a career criminal eyeing retirement. Whether you’re the mastermind or hired hand, you want to get involved in as many jobs as possible and make as much money as you can. Walk away from a series of jewel heists as the winner with the most money by cooperating with other burglars to break into a vault. Work together to physically move “padlocks” using tiny hands and steal the jewels they’re protecting. The harder the heist, the bigger the payout – whoever ends up with the most money wins.

During each turn of Tiny Laser Heist, a player becomes the Mastermind and selects his team. Players not selected now play against the team to stop the heist. Both teams play action cards to determine the teams abilities and obstacles the team must face during the heist. The team then has 90 seconds to steal the jewels. If the you do, the Mastermind picks up and distributes money cards to his team members. Play continues until all the money is gone.

—description from the publisher

Yamma

Yama (å±±) is an abstract strategy game inspired one of the classics - Connect Four.

The goal still the same; make a line of four-in-a-row of your color and win. The twist here is that the rotating board of Yama contains triangular slots that stand the cube up on its corner - revealing three sides, each of which can be seen from a different point of view. And it is in one of these three point-of-views in which you must try to form your line of four-in-a-row.

With Yama we strove to design the components such that they convey the rules. The cubes are painted such that no matter how you orient it one side will show a different color to the other two. The way placing three cubes in a cluster forms a valley for placement of the next level which covers up and block your opponent, or cliches your victory. These all contributes to making Yama one of the easiest and most intuitive game to learn.

However the game itself is treacherously easy to lose yet deeply strategic and tactical when played by two equally skilled players. The three dimension aspect of the victory goal and the three dimensional aspect of the cube placement can be very tricky to wrap your head around - leading to surprising twists and turns that belies it simple rules and components.

Hello Kitty: Day at the Park

In Hello Kitty: Day at the Park, players take on the role of Hello Kitty, My Melody, Kuromi, and other characters to playfully compete for the most epic day of fun at the local park. They explore the park by laying tiles, ideally gaining items along the way that allow them to complete adventures, which they will document by taking selfies.

The game features a unique system to scale all parts of the game in difficulty for each individual player, even while the game is in progress, so kids can start with the simplest version to begin to explore the game's mechanisms, then learn the more advanced gameplay when they feel ready.

Once all the tiles have been played, the end of the game is triggered, and the player who has gained the most points from their adventures wins!

Wishland

Wishland is a worker placement eurogame based on the management of a theme park. Through a series of rounds players will purchase different cards from the board to create their own and unique theme park.

The game last 7 rounds. At the end of the game, the player with the most victory points is declared the winner.

There are 5 different types of cards in the game:

Restaurants: Increases the base income of players.

Actors: Add additional workers, happiness and visitors. They also earn victory points at the end of the game with a set collection mechanic.

Rides: The heart of a theme park. You need a minimum amount of rides in order to enlarge your theme park. They also provide victory points.

Hotels: Some allow you to ignore some game rules, while other give you end game objectives or direct rewards related to the other types of cards.

Mascots: Can make a big difference in the end game. All cards of the game have an icon on them. Each of the 12 different mascouts gives you points at the end of the game for each card sharing icons with them.

-description from designer