Animals

Pass the Pigs: Pig Party Edition

Pass the Pigs, in which players roll pig-shaped dice to score points, included one pair of pig dice. Deluxe Pass the Pigs doubled the swine count, with two pairs of pigs for head-to-head competition. Now Pass the Pigs: Pig Party Edition has brought home the bacon, doubling the pig count yet again with four pairs of pigs (pink, black, brown, tan) included in the box.

Game play is reminiscent of Pass The Pigs, but with more pigs and more scoring opportunities. Players try to win cards that display a specific goal (pigs in a particular orientation) and a point value. The game includes bonus cards, including a chance to roll all eight pigs at once. Sooooooo-eeeee!

Pass the Pigs: Pig Party Edition comes with a black, zip-up case to hold the game components.

Woof and me

Woof and Me is a super-fun educational board game about pet care and responsibility.
Be the player with the most bones at finish to win the game. The winner gets to choose another dog from the Animal Shelter.
Educational Value: basic fundamentals of number recognition, encourages the ability to count, simple money exchange, problems that have solutions, social interaction and being a responsible pet owner.
Includes game board, directions with picture book, 6 dog game pieces, Doggy Dollars, 130 brown bone cards, 8 spay/neuter cards, 6 license cards, 14 problem/solution cards, 2 dice

PRODUCT DESCRIPTION: Woof and Me is a wonderfully fun educational board game to help children value and respect our animal friends. Woof and Me game teaches children awareness in pet care responsibility. Use your cute doggy game piece to follow the game path and collect cards which show different dog breeds receiving essentials like water, food, health care, etc. The player with the most cards at finish wins. Easy to learn and super fun to play. EDUCATIONAL VALUE: Woof and Me Board Game socially involves children through interaction. Children have fun while learning pet care and responsibility. By counting out loud, your child will quickly grasp the basic fundamentals of number recognition and encourage the ability to count. Doggy Dollars help the youngest of players understand simple money exchange. Woof and Me introduces problems that pets can face and solutions to those problems. Social skills, like communicating verbally and enjoying conversation with others, all help develop a child’s communication skills. Whether you are preparing to get a puppy or a grown dog, it is important for children to learn how to be a responsible pet owner. Your dog will rely on you for its entire life! Ages 5 and up. 2 to 5 players

This colorful visual educational game has received numerous positive testimonials from after school programs in the Phoenix Arizona metropolitan area.

Ecos: First Continent

What if the formation of Earth had gone differently?

In Ecos: First Continent, players are forces of nature molding the planet, but with competing visions of its grandeur. You have the chance to create a part of the world, similar but different to the one we know. Which landscapes, habitats, and species thrive will be up to you.

Gameplay in Ecos is simultaneous. Each round, one player reveals element tokens from the element bag, giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into energy cubes or additional cards in hand or they can be added to your tableau to give you greater options as the game evolves.

Mountain ranges, jungle, rivers, seas, islands and savanna, each with their own fauna, all lie within the scope of the players' options.

—description from the publisher

BattleLands

BattleLands is a fast and furious game of turf warfare for 3-5 players. Send your fighters to seize key locations, or recruit even fiercer warriors who can help you turn the tide! Use your faction's abilities to play dirty and keep your opponents guessing your next move!

Set in the world of the upcoming Adventure Book game Aftermath, BattleLands: Aftermath Edition takes place in a post-apocalyptic land in which humans are extinct. Now the animals of the world try to survive by competing for territory, food, and precious technology.

—description from the publisher

Dust in the Wings

After a long hike through the woods, you finally find the perfect place to set up your camera — a lush meadow. A green sea of grass rolls gently in the wind, spotted with flowers opening up to morning dew and gentle sunlight, and flocks of butterflies hovering above in a slow, deliberate dance. Light flickers in the golden dust, as you take the first look through your lens and get ready to capture the most beautiful of sights in your photo!

Dust in the Wings is a family game of perception, planning, and picturing the beauty of nature. Built on the wisdom of Mancala — a beloved game known for thousands of years — Dust in the Wings creates an experience that is light on rules, engaging in its gameplay, and wondrous to the eye!

At the beginning of the game, Butterflies are placed on each flower in the Meadow, a 5×5 grid on the main game board. During each turn, a player attempts to fulfill the requirements of various objectives in order to score victory points.

The board is manipulated Mancala style. The active player will choose a single Meadow space and pick up all Butterflies from that space. One by one, these Butterflies are dispersed. The first Butterfly is placed onto any one Meadow space adjacent to the space which the Butterflies were picked up from. The next Butterfly is placed onto any one Meadow space adjacent to that space, and so on.

The goal is to place the last Butterfly onto a Meadow space so that the space fulfills the requirement of a Gathering objective or Composition objective.

A Gathering objective is fulfilled by gathering a precise number and types of Butterflies onto a single space in the Meadow.

A Composition objective is fulfilled by having a group of spaces that collectively contain a number of Butterflies indicated on the cards. The group of spaces must also match a distinct shape and size depicted on the card.

Even if you managed to fulfill the requirements of multiple cards, only one card may be scored each turn.

At the end of the game, a player's score is calculated. Each Composition card is worth a number of points as indicated on the card. The values of various Scoring markers, which were collected when completing Gathering objectives, are also added to the final tally.

The player with the most points is the winner!

—description from the publisher