Animals

Agricola: All Creatures Big and Small

Agricola: All Creatures Big and Small is a new take on Uwe Rosenberg's Agricola designed for exactly two players and focused only on the animal husbandry aspect of that game. So long plows and veggies!

In Agricola: All Creatures Big and Small, you become an animal breeder of horses, cows, sheep and pigs and try to make the most of your pastures. Players start with a 3x2 game board that can be expanded during play to give more room for players to grow and animals to run free. Sixteen possible actions are available for players to take, with each player taking three actions total in each of the eight rounds.

The player who amasses the most victory points through enclosing space with fences and acquiring the largest number and variety of animals and victory point-generating buildings will be the winner.

Four Standard Buildings and 4 special buildings are available in the base game. These buildings each provide unique special abilities during play and/or VP at game end. Balancing the tension between building infrastructure (fenced pastures and buildings) and acquiring animals (the single biggest source of end-game scoring) is the key to success!

ICECOOL

The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However, some rascals think they are quick enough to snatch some of the fish before the lunch break starts, but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school, and this is his moment to shine – for each rascal penguin he catches he would get additional fish!

A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way, but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful?

ICECOOL is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called "the Catcher") – his aim will be to catch each other penguin and get points for that. The others (also known as "Runners") will try to run through several doors, thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them, the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards.

The penguins can be flicked in a straight line, make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool, it's ICE COOL!

Memoarrr!

Memo...ARRR! You flipped over the wrong card again!

To play the match-and-memory game Memoarrr!, 2 to 4 players need the power of recollection and the luck of pirates. Only then can they make their escape from the island of Captain Goldfish, their pockets lined with rubies, before the lava swallows them up.

In turn order, players reveal locations that are connected via the animal or the landscape to the most recently revealed location. If someone reveals a location without any connection, that player is out of the round. The last remaining pirate grabs one of the valuable treasures. Then, all revealed locations are turned face down before the search can start afresh.

As the cards do not change position during a game, players collect more and more information each round, enabling them to reveal new connections — but sometimes a little bit of luck is all it takes to get that treasure.

For advanced players, each animal comes with an additional special action that is triggered when a connected location is revealed — and they make Memoarrr! even more exciting and fun to play.

Indian Summer

Before winter makes its appearance, a particularly warm fall bathes the forest in a golden shimmer. During the Indian Summer, New England blossoms one last time. Treetops are ablaze with countless colors — a living rainbow, from green to orange to red. Slowly the first leaves are starting to fall. Meanwhile, our steps and the diligent squirrels rustle the colorful foliage.

On our walks through the woods, we discover all kinds of little treasures; we collect berries, nuts, mushrooms and feathers. We pause for a moment to watch the shy inhabitants of the forest before we set off towards home once again. There, a good book and a hot tea are already awaiting.

Indian Summer is the second part of Uwe Rosenberg's puzzle trilogy following 2016's Cottage Garden, and this game is firmly geared towards experienced players. At the heart of the game are puzzle tiles with holes that are placed on individual forest boards to cover up treasures. When players get their hands on these, they gain more options and an edge over their opponents. All that counts in the end is to be the first to cover your forest floor completely with leaves.

Kung Fu Zoo

If you hung around your local zoo after it closed for the night, you'd see the nighttime rituals of the exotic animals you visited during the day. You'd see cages being cleaned and souvenir stands being restocked. If you were lucky, you might catch an impromptu seal show or moonlight nightingale concert.

And if you stayed late enough, long after the last employee had left for the night, you just might see the greatest, and most secret, of all zoo attractions—the late-night Kung Fu fights!

Welcome to Kung Fu Zoo!

Kung Fu Zoo is a dice-flicking dexterity game for 2-4 players. You control a team of highly-trained animals, from crocodiles to zebras, in a Kung Fu battle against your rivals. Who will be tonight’s champions of the zoo? Grab some dice and find out!

In Kung Fu Zoo, players use six-sided animal dice to do battle in an enclosed arena. There are two gameplay variants: Cage Battle and Points Match. In either variant, players start with a team of dice-animals. But the similarities stop there. In a Cage Battle, players take turns flicking their animals into the arena. Your goal is to knock your opponent’s animals onto their backs (stunning them) or through holes on the board (the “cages”). You win the match when all of your opponent’s animals are stunned or in cages. The first player to win three matches wins! In a Points Match, players take turns flicking their animals into the arena. Your goal is to score 21 points before your opponent. Points are awarded at the end of each round, based upon the position of your dice that are left on the board.