Adventure

Monster Town

Ever dreamt that you were fighting monsters in a B-grade horror film? Maybe you had just encountered Monster Town.

Monster Town is an action/adventure card game which places each player in control of their very own gang of classic horror movie monsters. Each gang needs to survive monster bites, fallen angels, parasitic demons, deadly weapons and ferocious gang warfare.

Conquest of Monster Town is achieved by wiping out all opposing gangs or by being the first player to collect 10 conquest points by capturing locations and killing opposing gang members.

Each successful battle brings you closer to claiming victory in the End Game finale, where all surviving gangs compete for control of Monster Town in one last free-for-all battle until conquest has been achieved.

The hair on the back of your neck will raise as you feel the breath of a werewolf stalking you from behind. Your heart will race as a blood-thirsty vampire attempts to control your mind. Your legs will turn to jelly as you are ambushed by a horde of zombies. Animal instincts will take over as you battle the human militia.

Monster Town is a game for 2 to 4 players sure to bring out your survival instincts no matter what gang you lead.

Dragon Strike

Dragon Strike has similar game play to Milton Bradley's HeroQuest.

One player acts as the "Dragon Master" (i.e., the DM) and controls the placement, movement, and action of the villains. The rest of the players control one of five different hero types (Warrior, Wizard, Thief, Elf, or Dwarf) and attempt to complete various adventure goals. Dragon Strike takes the HeroQuest game play and goes a step further in a few directions:

1) The Wizard and Elf have more spells at their disposal and a greater variety to choose from,

2) Dragon Strike comes with 4 different game boards (vs. HeroQuest's single board), one of which is outdoors,

3) a slightly more advanced combat system which uses different polyhedral dice (instead of all six-siders) and has concepts like flying creatures which can only be hit with spells and missile weapons, and

4) a (cheezy) 30 minute VHS video tape which introduces players to the game and sets the "mood" for playing.

Note: This game is available by request only and requires having a membership to play.
See game associate for details.

Stowaway 52

You have gotten yourself onboard an alien ship on its way to attack Earth. You need to sneak around the aliens, learn your way around the ship, and sabotage their evil plans. Can you sabotage the ship in time without getting caught?

Stowaway 52 is a choose your path gamebook in a deck of cards. You can start your adventure on any card, and on each card the choice you make tells you which card to go to next. The goal is to find the path through the adventure that visits all 52 cards.

There are five game modes:
Too Many Stowaways - 2-5 players are chasing each other around the ship, trying not to get caught!
Two Stowaways - A 2-player race through the ship to get the highest score.
One Stowaway - A solitaire adventure trying to get the high score(a perfect score is 52).
Stowaway Rummy - A rummy variant using story segments as melds for up to 4 players.
Alien Treasure Hunting - A 2 Player game where one player hides treasures and the other player one tries to find the best one.

Dungeon Lords: Festival Season

Dungeon Lords: Festival Season is a big expansion that includes lots of Dungeon Lording goodness.

The game is still played over two years, but now each year has five rounds instead of four: winter, spring, summer, autumn and festival season. More time to build your dungeon, but also more time for adventurers to gather a larger party. There are new monsters, rooms, and traps to prepare your dungeon for the battle, but also new nasty spells for the adventurers and sneaky bards who encourage them to perform so-called "heroic" deeds – not to mention two paladins for each year, now ready to punish up to two evil players.

Would you like to push other players toward evil instead of moving yourself toward good when visiting the city? What about making an investment instead of traditional gold digging? Or what about repairing conquered tunnels or rooms instead of digging new ones? Only eight actions are still available to you, but each season one of those actions is replaced by an alternate set of spaces that offer new and intriquing options.

And did we mention that it has recently become fashionable for Dungeon Lords to have their own personal pets?

Dungeon Lords: Festival Season includes the mini expansion Dungeon Lords: The New Paladins.

Skyskraper

If games have been around since there were people to invent them; if board games are as ancient as chess, and word games are as ancient as language, is there anything new in SKYSKRAPER? Only that you've never seen a board like the the KWIXOTE TOWER map, and you've never matched words with a character like K.W. MERRYMONEY III.

For an imaginative entertainment adventure come out to the TOWER. Cloud Castle PENTHOUSE is the goal; arriving there first, the object of the game. Catch the elevator and race your opponents to the top, but don't expect a speedy, non-stop ride. These elevators are unique--unmoving until you crack the scrambled word codes that drive them.

And there are overridding Control KARDS; some direst Keycard operations, others send you where you didn't expect to go. Anticipate excursions to various TOWER sites. You will be challenged and tested, yet the luck of the draw may be all you need.

This is basically an unscramble-the-word game where score is kept on the board. The board depicts a skyscraper where players start at the ground floor and try to be the first to reach the penthouse. They do this with elevators, which are paths along the diagonals of the board. Advancement toward the penthouse occurs when words are successfully unscrambled. Players may be hindered, however, by having to take other paths around the skyscraper. And advancement may be helped or hindered by action cards obtained on various spaces around the board.